The rulebook requires that all amphibious assaults be resolved before other battles, hence, Hong Kong and Philippines were supposed to be rolled first. Of course you choose between those two.
I had played quite a few games of global 'til this was pointed out to me, but it’s true… TripleA is not programmed to make that happen.
16L bmnielsen (Axis) vs. hobo (Allies +20) LL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 7 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 6 infantry
retreated to Shensi
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 7 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Gibraltar: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Brazil to British Guiana
1 fighter moved from Gibraltar to Egypt
2 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Eastern Persia to Russia
1 fighter moved from Sikang to RussiaPlace Units - British
3 fighters placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,4,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 3 infantry -
I think you got this one, I made a couple big mistakes that I’m not sure I can recover. losing that last china battle kinda sucked too, I was at least hoping for a ground unit wipe.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Brazil to British Guiana
1 fighter moved from Gibraltar to Egypt
2 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Eastern Persia to Russia
1 fighter moved from Sikang to RussiaPlace Units - British
3 fighters placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,4,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Changing ownership of Burma from Japanese to British
EDIT: Changing PUs for UK_Pacific from 2 to 3
EDIT: Removing units owned by British from India: 3 aaGuns, 2 artilleries and 29 infantry
EDIT: Adding units owned by British to Burma: 3 aaGuns, 2 artilleries and 29 infantry
EDIT: Turning off Edit Mode -
actually I forgot to do a non-combat combat move in burma. I was preoccupied with europe I forgot about india during what was basically ncm turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Northern Italy to Rostov
2 mech_infantrys moved from Bryansk to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Romania
1 fighter moved from Ukraine to Southern Italy
2 aaGuns and 5 infantry moved from Northern Italy to Southern Italy
1 carrier, 3 destroyers, 2 fighters and 3 transports moved from 95 Sea Zone to 97 Sea Zone
1 aaGun, 2 armour and 1 artillery moved from Bryansk to Tambov
1 mech_infantry moved from Ukraine to TambovPlace Units - Italians
2 infantry placed in Southern Italy
5 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 harbour and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Burma
1 fighter moved from 42 Sea Zone to Burma
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 55 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 48 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 harbour placed in Northern Territory
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Western Germany to Volgograd
1 mech_infantry moved from Urals to Vologda
1 bomber moved from Bryansk to Vologda
2 bombers moved from Bryansk to Sikang
2 bombers moved from Western Germany to Russia
2 fighters moved from Bryansk to RussiaCombat - Germans
Germans creates battle in territory 97 Sea Zone
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Germans attack with 2 bombers
Russians defend with 1 mech_infantry
Germans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Vologda to Tambov
1 bomber and 2 fighters moved from Russia to Tambov
2 bombers moved from Sikang to Yunnan
3 armour and 3 mech_infantrys moved from Bryansk to Rostov
6 aaGuns, 6 armour, 12 artilleries, 25 infantry and 8 mech_infantrys moved from Bryansk to Tambov
1 bomber moved from Volgograd to Tambov
2 artilleries and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Belarus to Novgorod
3 mech_infantrys moved from Novgorod to Belarus
2 infantry moved from Northern Italy to France
2 fighters moved from 97 Sea Zone to Southern Italy
1 transport moved from 127 Sea Zone to 126 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Ukraine
2 mech_infantrys and 1 tactical_bomber placed in Novgorod
2 bombers, 1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
If you want to intercept from Russia we can roll it on the forum, it would only hit a fighter. Not like I’d have lost much if it had hit a bomber, seeing how it went :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 22 PUs;
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Volgograd
2 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Caucasus to Novosibirsk
2 aaGuns and 17 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kazakhstan to Samara
2 aaGuns, 2 artilleries and 13 infantry moved from Kazakhstan to Novosibirsk
2 mech_infantrys moved from Kazakhstan to Novosibirsk
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
1 armour, 1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 4 fighters and 2 transports; Remaining resources: 1 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Shensi to Kansu
2 fighters and 1 tactical_bomber moved from Yunnan to Kansu
1 tactical_bomber moved from Yunnan to Kansu
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Hawaiian Islands from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kansu to Shensi
1 artillery moved from Shan State to French Indo China
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 carriers, 3 destroyers and 3 fighters moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
4 bombers moved from Japan to French Indo China
1 submarine moved from 39 Sea Zone to 41 Sea ZonePlace Units - Japanese
4 fighters placed in Japan
2 transports placed in 36 Sea Zone
1 artillery placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
Japanese collect 58 PUs (1 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 fighters, 1 harbour, 1 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 55 Sea Zone to 30 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from Gibraltar to 64 Sea Zone
3 fighters moved from Gibraltar to 64 Sea Zone
2 fighters moved from Gibraltar to Trans-Jordan
3 submarines moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 10 Sea Zone to 64 Sea Zone
1 destroyer and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
1 armour and 1 mech_infantry moved from Northern Territory to QueenslandPlace Units - Americans
3 fighters, 1 infantry and 2 tactical_bombers placed in Western United States
1 harbour placed in Southeast MexicoTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
Americans collect 53 PUs (2 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Trans-Jordan: 2 fighters
EDIT: Adding units owned by Americans to Egypt: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 fighters and 2 submarines; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 2 fighters
EDIT: Adding units owned by Americans to Trans-Jordan: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Trans-Jordan: 2 fighters
EDIT: Adding units owned by Americans to Egypt: 2 fighters
EDIT: Turning off Edit ModeCombat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
British take Iraq from ItaliansCombat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
2 fighters moved from Egypt to Eastern Persia
3 aaGuns, 2 artilleries and 29 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from Russia to Eastern Persia
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Egypt to 92 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 submarine placed in 81 Sea Zone
2 fighters placed in Egypt
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 40 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Tambov to Caucasus
1 bomber moved from Romania to CaucasusCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Caucasus
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking 97 Sea Zone from British, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Southern Italy
1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
5 mech_infantrys moved from Northern Italy to Romania
1 carrier, 3 destroyers and 3 transports moved from 97 Sea Zone to 95 Sea Zone
1 aaGun, 2 armour and 1 artillery moved from Tambov to BryanskPlace Units - Italians
2 artilleries placed in Northern Italy
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total -
I only had ncm for the USA but forgot to move the sub from z46 to z30. Is that going to be ok?
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Sure