G1 coming up wednesday afternoon norway time. Need to check a couple of things here
15L G40 Playoff game Alexgreat (Allies +24) vs. Majikforce (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Southern Italy to Yugoslavia
2 aaGuns and 12 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Western Australia to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 56 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Caucasus to Rostov
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to CelebesPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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2 French inf on the US TT.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Tambov
9 armour, 3 artilleries and 2 mech_infantrys moved from Russia to Samara
2 bombers moved from Yunnan to Samara
1 artillery and 1 infantry moved from France to Southern France
1 bomber moved from France to Southern France
5 artilleries and 5 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Southern France
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Samara
Germans attack with 9 armour, 3 artilleries, 2 bombers and 2 mech_infantrys
Russians defend with 2 aaGuns and 17 infantry
Germans win, taking Samara from Russians with 3 armour and 2 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 6 armour, 3 artilleries and 2 mech_infantrys
Casualties for Russians: 2 aaGuns and 17 infantry
Battle in Tambov
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 5 artilleries, 3 fighters and 5 infantry
British defend with 1 aaGun, 6 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 5 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry
Casualties for British: 1 aaGun, 6 infantry and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
5 infantry moved from Western Germany to France
3 aaGuns moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 bomber moved from Southern France to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 bombers moved from Samara to Russia
2 armour and 2 mech_infantrys moved from Romania to UkrainePlace Units - Germans
3 artilleries placed in France
3 armour placed in Russia
3 mech_infantrys placed in Ukraine
1 fighter, 3 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 4.
1 fighter placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Germany: 1 bomber
EDIT: Turning off Edit Mode
3 infantry placed in Germany
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Germany: 2 fighters
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns and 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 aaGuns and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
Wow! What a turn! I was sweating bullets! Went pretty flawless for Germany. That Samara battle had me so nervous. Sorry for all the edits, I couldnt decide how I wanted to distribute my NCM. Now I can see where all my weaknesses are as you expose them with each allied power. Good luck to you!
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I am sure very unhappy, between India, Russia, 2x Normandy, now Samara its 27 aa misses in a row, and I guess its more, I just checked those. No wonder those 60% battles are won so easily (me giving you just a 60% is another matter, oc), and it does help with those major multi air battles, always winning on or above average. You take the chances, and win, thats a reward of some sort for courage, but at least some air should not be there, really. The consequences of this draught are manyfolds.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Northwest Persia to VolgogradTurn Complete - Russians
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US and UK orders standing by :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
4 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Shensi
1 armour moved from Burma to West India
Japanese take West India from UK_Pacific
1 fighter moved from Malaya to 54 Sea Zone
2 fighters moved from Malaya to 42 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 cruiser moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 cruiser moved from 38 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 battleships moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to 42 Sea Zone
4 carriers moved from 39 Sea Zone to 41 Sea Zone
5 fighters moved from 39 Sea Zone to Sumatra
3 fighters moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
3 bombers moved from Yunnan to 36 Sea ZoneCombat - Japanese
Battle in Alaska
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 3 fighters and 1 transport
Americans defend with 1 destroyer and 3 submarines
3 submarines owned by the Americans Submerged
Japanese win, taking Alaska from Americans, taking 41 Sea Zone from Americans with 2 battleships, 4 carriers, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery, 5 fighters and 1 infantry
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 3 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 54 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 39 Sea Zone to 55 Sea Zone
3 fighters moved from 41 Sea Zone to India
3 fighters moved from 42 Sea Zone to 41 Sea Zone
5 fighters moved from Sumatra to 41 Sea Zone
3 mech_infantrys moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Burma to India
1 infantry moved from Hunan to Yunnan
3 bombers moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
3 fighters moved from Philippines to Japan
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 3 mech_infantrys moved from Sikang to ShensiPlace Units - Japanese
2 destroyers and 1 transport placed in 39 Sea Zone
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1,4,2,2,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3,1,4,6,3,1,2,1,1,5,4,5,6,2,1,6,2,5,1,2,4,3,1,4,1,4,2,6,5,2,6,4
Japanese collect 66 PUs (8 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to Malaya: 3 fighters
EDIT: Turning off Edit Mode -
Edited the fighters from phillipines to malaya instead of too japan. I assumed you didnt want your subs to fight in sz 41. But as always we can roll it out if you want.
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phew, Europe is easy to decide, Pacific isnt…
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Yes. Quite the chess match!
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Indeed.
There will be many many battles in US and UK turn 11, and one real major sea battle in 113. All are reasonably well supported, I really cant afford to lose most of them, if any at all. 113, crucial.
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ah, before rolling more battles, I just did 112, and the inf that went to WGer is oc meant for Denmark. I will continue with the other battles and edit after non combat. Den is the same walk in as WGer, but for UK 113 need Denmark of course.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 harbour, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 carrier, 1 destroyer and 2 submarines moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
2 armour, 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber moved from Spain to Normandy Bordeaux
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 armour moved from Western United States to Alaska
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
3 submarines moved from 41 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 35 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 33 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Norway
Battle in Western Germany
Americans converts factory_major into different units
Battle in Northern Italy
Battle in 2 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans win, taking Norway from Germans, taking Western Germany from Germans, taking Northern Italy from Italians, taking 2 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 armour and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 3 infantry in Alaska, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Alaska
Americans roll dice for 1 armour and 2 infantry in Alaska, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Alaska, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Alaska
Americans roll dice for 1 armour and 2 infantry in Alaska, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Alaska, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Borneo
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Borneo, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 mech_infantry
Battle in Philippines
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Philippines, round 2 : 4/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in 55 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 4 submarines in 55 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 3 submarines in 55 Sea Zone, round 3 : 2/3 hits
1 carrier owned by the Japanese lost in 55 Sea Zone
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers and 3 destroyers in 21 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 6 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Normandy Bordeaux
Americans attack with 2 armour, 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 5 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 armour, 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/14 hits
Germans roll dice for 5 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 2/6 hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 5 artilleries owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 4 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 5 artilleries and 1 infantry
Casualties for Americans: 2 infantry
1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western Germany: 1 infantry
EDIT: Adding units owned by Americans to Denmark: 1 infantry
EDIT: Changing ownership of Denmark from Germans to Americans
EDIT: Changing ownership of Western Germany from Americans to Germans
EDIT: Turning off Edit Mode
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 aaGun moved from Spain to Normandy Bordeaux
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to Spain
1 fighter moved from Borneo to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
5 fighters moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from Philippines to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 20 Sea Zone to 21 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 artillery, 3 destroyers, 1 fighter, 2 infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 2 infantry moved from 21 Sea Zone to Guam
1 aaGun moved from 21 Sea Zone to Guam
1 fighter moved from Caroline Islands to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
1 fighter moved from 21 Sea Zone to Guam
1 fighter moved from Hawaiian Islands to QueenslandPlace Units - Americans
3 armour placed in Spain
3 artilleries and 3 infantry placed in Eastern United States
1 armour, 1 bomber and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 harbour placed in GuamTurn Complete - Americans
Americans collect 81 PUs; end with 81 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
10 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
How do you want 113 done, best defense, round by round?
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Leaving work now I will try to look at it later tonight and give you an answer. Thanks for asking. Take care and be well!
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Go max defense. Lose the carrier before any destroyers please. Good luck to you! I wish you had some AA in the battle too bad they cant attack. :wink: