I can’t see a reason why the scrambled fighter can’t land in Normandy.
Suprise attack Allies +12 -VS- dawgoneit Axis
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 1 bomber, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Buryatia to Yenisey
1 armour moved from Sakha to Yakut S.S.R.
3 artilleries and 3 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
3 armour moved from Korea to Buryatia
1 armour and 1 infantry moved from Western United States to British Columbia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 transports moved from 4 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 transports moved from 5 Sea Zone to 8 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Western United States to Korea
1 bomber moved from Korea to Buryatia
2 armour moved from Iraq to Caucasus
1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Eastern United States to 91 Sea ZoneCombat - Americans
Battle in Greece
Battle in Southern FranceNon Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
3 armour placed in Korea
1 armour, 1 bomber, 2 infantry and 1 mech_infantry placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
2 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 4 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
3 infantry moved from Jehol to Shantung
2 artilleries and 4 infantry moved from Anhwe to Shantung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 4 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
3 infantry moved from Jehol to Shantung
2 artilleries and 4 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 4 artilleries, 1 factory_minor and 8 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Shantung, round 2 : 2/9 hits
Japanese roll dice for 4 artilleries and 8 infantry in Shantung, round 2 : 7/12 hits
2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Shantung
2 artilleries owned by the Chinese retreated to Anhwe
Japanese win with 4 artilleries and 6 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 2 infantry
Casualties for Chinese: 7 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Jehol
1 infantry placed in Anhwe
1 artillery placed in Kiangsu
1 artillery placed in JeholTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.905
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - British
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
2 artilleries and 5 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
2 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd
2 armour and 5 mech_infantrys moved from Caucasus to Volgograd
1 artillery and 6 infantry moved from Persia to Northwest Persia
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
3 armour and 4 mech_infantrys moved from Iraq to Caucasus
2 armour and 3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
4 armour and 1 mech_infantry moved from India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
2 artilleries and 5 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
2 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd
2 armour and 5 mech_infantrys moved from Caucasus to Volgograd
1 artillery and 6 infantry moved from Persia to Northwest Persia
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
3 armour and 4 mech_infantrys moved from Iraq to Caucasus
2 armour and 3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
4 armour and 1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Volgograd
British attack with 4 armour, 1 artillery, 1 infantry and 7 mech_infantrys
Germans defend with 6 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
British roll dice for 4 armour, 1 artillery, 1 infantry and 7 mech_infantrys in Volgograd, round 2 : 4/13 hits
Germans roll dice for 6 armour, 1 artillery and 2 mech_infantrys in Volgograd, round 2 : 6/9 hits
1 infantry owned by the British, 1 armour owned by the Germans, 5 mech_infantrys owned by the British, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
British roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Volgograd, round 3 : 4/7 hits
Germans roll dice for 5 armour in Volgograd, round 3 : 3/5 hits
4 armour owned by the Germans, 1 artillery owned by the British and 2 mech_infantrys owned by the British lost in Volgograd
British roll dice for 4 armour in Volgograd, round 4 : 3/4 hits
Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 3 armour remaining. Battle score for attacker is 7
Casualties for Germans: 6 armour, 1 artillery and 2 mech_infantrys
Casualties for British: 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys
Battle in OkinawaNon Combat Move - British
1 aaGun moved from Persia to Northwest Persia
1 fighter moved from United Kingdom to Algeria
1 transport moved from 80 Sea Zone to 72 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
4 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 4 armour and 1 mech_infantryDice Statistics:
Total
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.117
Median : 3.000
Variance : 1.254
Standard Deviation : 1.120
Total rolls : 60Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Germans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.933
Median : 3.000
Variance : 1.643
Standard Deviation : 1.282
Total rolls : 15British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.417
Median : 3.000
Variance : 0.522
Standard Deviation : 0.722
Total rolls : 24Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry and 2 mech_infantrys moved from Northern Italy to Southern France
2 mech_infantrys moved from Romania to Greece
2 mech_infantrys moved from Yugoslavia to Greece
1 armour moved from Yugoslavia to Southern France
1 mech_infantry moved from Yugoslavia to Greece
1 mech_infantry moved from Yugoslavia to Southern France
1 armour and 2 mech_infantrys moved from Ukraine to VolgogradCombat - Italians
Battle in Southern France
Italians attack with 1 armour, 3 infantry and 3 mech_infantrys
Americans defend with 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Italians win, taking Southern France from Americans with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Battle in Volgograd
Italians attack with 1 armour and 2 mech_infantrys
British defend with 3 armour and 1 factory_minor
British win with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour and 2 mech_infantrys
Casualties for British: 2 armour
Battle in Greece
Italians attack with 5 mech_infantrys
Americans defend with 2 infantry
Italians win, taking Greece from Americans with 3 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 2 infantryNon Combat Move - Italians
Place Units - Italians
2 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,5,2,1
Italians collect 9 PUs (7 lost to blockades); end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caucasus to Rostov
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 transports moved from 39 Sea Zone to 45 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caucasus to Rostov
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 transports moved from 39 Sea Zone to 45 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea ZoneCombat - ANZAC
Battle in Rostov
ANZAC attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Rostov
ANZAC win, taking Rostov from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
1 armour and 2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Evenkiyskiy to Yenisey
1 armour moved from Urals to Yenisey
1 armour moved from Novosibirsk to Yenisey
1 bomber moved from Russia to Yenisey
1 armour moved from Samara to Kazakhstan
3 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Tambov to Kazakhstan
3 artilleries and 3 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Volgograd
1 tactical_bomber moved from Ukraine to Volgograd
4 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
2 armour moved from Bryansk to Rostov
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Novgorod to Vologda
2 armour moved from Karelia to Belarus
3 mech_infantrys moved from Karelia to Belarus
1 bomber moved from Ukraine to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
9 mech_infantrys moved from Poland to Western Ukraine
8 mech_infantrys moved from Western Germany to Poland
5 infantry moved from Holland Belgium to Western Germany
5 infantry moved from Normandy Bordeaux to Holland Belgium
5 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Denmark to Western GermanyCombat - Germans
Battle in Kazakhstan
Germans attack with 4 armour, 2 bombers and 1 mech_infantry
British defend with 2 armour and 2 mech_infantrys
Germans win, taking Kazakhstan from British with 3 armour and 2 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Rostov
Germans attack with 6 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
ANZAC defend with 1 artillery
Germans win, taking Rostov from ANZAC with 6 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Volgograd
Germans attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 factory_minor
Germans win, taking Volgograd from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Yenisey
Germans attack with 3 armour and 1 bomber
Americans defend with 3 armour
Germans win, taking Yenisey from Americans with 2 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour
Casualties for Americans: 3 armourNon Combat Move - Germans
1 bomber moved from Yenisey to Vologda
1 bomber moved from Kazakhstan to Vologda
1 bomber moved from Kazakhstan to Ukraine
1 tactical_bomber moved from Volgograd to UkrainePlace Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
3 armour placed in Ukraine
3 armour and 5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 aaGuns
EDIT: Adding units owned by Germans to Northern Italy: 4 artilleries
EDIT: Removing units owned by Germans from Northern Italy: 4 artilleries
EDIT: Adding units owned by Germans to Northern Italy: 4 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5,6,1
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 3x factory_major; Remaining resources: 0 SuicideAttackTokens; 3 PUs;
Japanese buy 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 artilleries and 6 infantry moved from Shantung to JeholCombat - Japanese
Battle in Jehol
Japanese attack with 4 artilleries and 6 infantry
Chinese defend with 2 artilleries and 3 infantry
Japanese win, taking Jehol from Chinese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 artilleries and 3 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Japanese
Place Units - Japanese
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,6,6,6,6,2,1
Japanese collect 6 PUs (5 lost to blockades); end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 5 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 92 Sea Zone to Southern France
2 cruisers moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 93 Sea Zone
2 armour moved from Caucasus to Volgograd
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 92 Sea Zone to 93 Sea Zone
2 submarines moved from 112 Sea Zone to 125 Sea Zone
3 armour moved from Buryatia to Yenisey
1 armour moved from Yakut S.S.R. to Yenisey
2 bombers and 1 fighter moved from Buryatia to Yenisey
3 artilleries and 3 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 infantry moved from Amur to Buryatia
1 armour moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
3 armour moved from Korea to Buryatia
1 bomber moved from Korea to Japan
1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
2 transports moved from 8 Sea Zone to 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 transports moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 5 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 92 Sea Zone to Southern France
2 cruisers moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 93 Sea Zone
2 armour moved from Caucasus to Volgograd
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 92 Sea Zone to 93 Sea Zone
2 submarines moved from 112 Sea Zone to 125 Sea Zone
3 armour moved from Buryatia to Yenisey
1 armour moved from Yakut S.S.R. to Yenisey
2 bombers and 1 fighter moved from Buryatia to Yenisey
3 artilleries and 3 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 infantry moved from Amur to Buryatia
1 armour moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
3 armour moved from Korea to Buryatia
1 bomber moved from Korea to Japan
1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
2 transports moved from 8 Sea Zone to 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 transports moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to KoreaCombat - Americans
Battle in Volgograd
Americans attack with 2 armour
Germans defend with 1 factory_minor and 2 mech_infantrys
Americans roll dice for 2 armour in Volgograd, round 2 : 2/2 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Volgograd
Americans win, taking Volgograd from Germans with 2 armour remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Yenisey
Americans attack with 4 armour, 2 bombers and 1 fighter
Germans defend with 2 armour
Americans roll dice for 4 armour, 2 bombers and 1 fighter in Yenisey, round 2 : 5/7 hits
Germans roll dice for 2 armour in Yenisey, round 2 : 1/2 hits
2 armour owned by the Germans and 1 armour owned by the Americans lost in Yenisey
Americans win, taking Yenisey from Germans with 3 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Americans: 1 armour
Battle in Southern France
Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Americans roll dice for 2 cruisers in Southern France, round 2 : 2/2 hits
Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 2 : 0/6 hits
Italians roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Southern France, round 2 : 1/5 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 : 1/5 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Southern France, round 3 : 2/3 hits
1 mech_infantry owned by the Americans, 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour and 2 fighters in Southern France, round 4 : 1/3 hits
Italians roll dice for 1 armour and 1 mech_infantry in Southern France, round 4 : 1/2 hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour and 1 fighter in Southern France, round 5 : 1/2 hits
Italians roll dice for 1 armour in Southern France, round 5 : 1/1 hits
1 fighter owned by the Americans and 1 armour owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour, 1 infantry and 3 mech_infantrys
Casualties for Americans: 2 fighters, 2 infantry and 1 mech_infantry
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Japan causes 4 damage total.Non Combat Move - Americans
1 bomber moved from Japan to Korea
1 fighter moved from Yenisey to Yakut S.S.R.
2 bombers moved from Yenisey to Buryatia
2 armour, 3 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 97 Sea Zone to 93 Sea ZonePlace Units - Americans
3 armour placed in Korea
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Eastern United States
1 armour, 1 bomber, 1 infantry and 1 mech_infantry placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 17 times
4 was rolled 8 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.778
Median : 4.000
Variance : 1.239
Standard Deviation : 1.113
Total rolls : 72Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.857
Median : 4.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.364
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.857
Median : 4.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Chahar
2 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Chahar
2 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to ShantungCombat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 4 infantry placed in Manchuria
1 infantry placed in Anhwe
1 artillery placed in Chahar
Chinese undo move 3.
1 artillery placed in ManchuriaTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 17 times
4 was rolled 8 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.778
Median : 4.000
Variance : 1.239
Standard Deviation : 1.113
Total rolls : 72Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.857
Median : 4.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.364
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.857
Median : 4.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - British
1 mech_infantry moved from Caucasus to Tambov
British take Tambov from Germans
1 mech_infantry moved from Caucasus to Samara
British take Samara from Germans
4 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 artilleries and 5 infantry moved from Yunnan to Szechwan
3 armour and 2 mech_infantrys moved from Caucasus to Volgograd
3 armour and 2 mech_infantrys moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Algeria to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 armour; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Tambov
British take Tambov from Germans
1 mech_infantry moved from Caucasus to Samara
British take Samara from Germans
4 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 artilleries and 5 infantry moved from Yunnan to Szechwan
3 armour and 2 mech_infantrys moved from Caucasus to Volgograd
3 armour and 2 mech_infantrys moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Algeria to Southern FranceCombat - British
Battle in Kazakhstan
British attack with 4 armour and 1 mech_infantry
Germans defend with 3 armour
British roll dice for 4 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits
Germans roll dice for 3 armour in Kazakhstan, round 2 : 0/3 hits
1 armour owned by the Germans lost in Kazakhstan
British roll dice for 4 armour and 1 mech_infantry in Kazakhstan, round 3 : 2/5 hits
Germans roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits
2 armour owned by the Germans and 1 mech_infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Germans with 4 armour remaining. Battle score for attacker is 14
Casualties for Germans: 3 armour
Casualties for British: 1 mech_infantry
Battle in Rostov
British attack with 3 armour and 2 mech_infantrys
Germans defend with 6 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
British roll dice for 3 armour and 2 mech_infantrys in Rostov, round 2 : 2/5 hits
Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 4/14 hits
2 armour owned by the British, 2 infantry owned by the Germans and 2 mech_infantrys owned by the British lost in Rostov
1 armour owned by the British retreated to Volgograd
Germans win with 6 armour, 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -14
Casualties for Germans: 2 infantry
Casualties for British: 2 armour and 2 mech_infantrysNon Combat Move - British
1 aaGun moved from Northwest Persia to Caucasus
1 artillery and 6 infantry moved from Northwest Persia to Caucasus
4 armour and 4 mech_infantrys moved from Iraq to Caucasus
4 armour and 1 mech_infantry moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
5 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 5 armourDice Statistics:
Total
1 was rolled 12 times
2 was rolled 12 times
3 was rolled 22 times
4 was rolled 15 times
5 was rolled 22 times
6 was rolled 23 times
Average roll : 3.868
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 106Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.857
Median : 4.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.087
Median : 4.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.933
Median : 4.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.364
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.857
Median : 4.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Northern Italy to Southern France
2 mech_infantrys moved from Greece to Yugoslavia
1 mech_infantry moved from Greece to RomaniaCombat - Italians
Battle in Southern France
Italians attack with 2 armour
British defend with 1 fighter; Americans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win with no units remaining. Battle score for attacker is 4
Casualties for Italians: 2 armour
Casualties for British: 1 fighter
Casualties for Americans: 1 armourNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,5
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Caucasus to Rostov
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
2 artilleries and 2 infantry moved from Persia to Northwest Persia
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 transports moved from 45 Sea Zone to 54 Sea Zone
2 transports moved from 39 Sea Zone to 45 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Caucasus to Rostov
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
2 artilleries and 2 infantry moved from Persia to Northwest Persia
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 transports moved from 45 Sea Zone to 54 Sea Zone
2 transports moved from 39 Sea Zone to 45 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea ZoneCombat - ANZAC
Battle in Rostov
ANZAC attack with 2 artilleries and 2 infantry
Germans defend with 6 armour, 3 artilleries, 1 infantry and 2 mech_infantrys
ANZAC roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 3/4 hits
Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 3/12 hits
1 infantry owned by the Germans, 2 infantry owned by the ANZAC, 2 mech_infantrys owned by the Germans and 1 artillery owned by the ANZAC lost in Rostov
1 artillery owned by the ANZAC retreated to Caucasus
Germans win with 6 armour and 3 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for ANZAC: 1 artillery and 2 infantryNon Combat Move - ANZAC
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
1 infantry and 1 mech_infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
1 armour, 1 infantry and 1 mech_infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.688
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Germans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4