Suprise attack Allies +12 -VS- dawgoneit Axis


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hunan
                2 infantry placed in Kweichow
                1 infantry placed in Chahar
                1 artillery placed in Hunan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Americans Combat
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - British
                1 mech_infantry moved from Caucasus to Rostov
                1 armour moved from Caucasus to Rostov
                1 mech_infantry moved from Caucasus to Tambov
                1 armour moved from Caucasus to Tambov
                1 mech_infantry moved from Caucasus to Samara
                1 armour moved from Caucasus to Samara
                1 artillery and 1 infantry moved from Caucasus to Rostov
                1 armour moved from Novosibirsk to Samara
                2 armour moved from Volgograd to Rostov
                1 armour moved from Volgograd to Rostov
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
                2 armour and 6 mech_infantrys moved from Iraq to Caucasus
                5 infantry moved from West India to Eastern Persia
                2 armour and 2 mech_infantrys moved from India to Eastern Persia
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                3 artilleries and 4 infantry moved from Kwangsi to Kwangtung
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                4 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 5 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Caucasus to Rostov
                1 armour moved from Caucasus to Rostov
                1 mech_infantry moved from Caucasus to Tambov
                1 armour moved from Caucasus to Tambov
                1 mech_infantry moved from Caucasus to Samara
                1 armour moved from Caucasus to Samara
                1 artillery and 1 infantry moved from Caucasus to Rostov
                1 armour moved from Novosibirsk to Samara
                2 armour moved from Volgograd to Rostov
                1 armour moved from Volgograd to Rostov
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
                2 armour and 6 mech_infantrys moved from Iraq to Caucasus
                5 infantry moved from West India to Eastern Persia
                2 armour and 2 mech_infantrys moved from India to Eastern Persia
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                3 artilleries and 4 infantry moved from Kwangsi to Kwangtung
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                4 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - British
                Battle in Tambov
                    British attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Tambov
                        British roll dice for 1 armour in Tambov, round 3 :  1/1 hits
                        Germans roll dice for 1 infantry in Tambov, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    British win, taking Tambov from Germans with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Kwangtung
                    British attack with 3 artilleries and 6 infantry
                    Japanese defend with 1 harbour and 1 infantry
                        British roll dice for 3 artilleries and 6 infantry in Kwangtung, round 2 :  3/9 hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Samara
                    British attack with 2 armour and 1 mech_infantry
                    Germans defend with 2 armour
                        British roll dice for 2 armour and 1 mech_infantry in Samara, round 2 :  0/3 hits
                        Germans roll dice for 2 armour in Samara, round 2 :  1/2 hits
                        1 mech_infantry owned by the British lost in Samara
                        British roll dice for 2 armour in Samara, round 3 :  0/2 hits
                        Germans roll dice for 2 armour in Samara, round 3 :  1/2 hits
                        1 armour owned by the British lost in Samara
                    1 armour owned by the British retreated to Novosibirsk
                    Germans win with 2 armour remaining. Battle score for attacker is -10
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Rostov
                    British attack with 4 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 3 armour, 1 artillery and 2 infantry
                        British roll dice for 4 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 :  4/7 hits
                        Germans roll dice for 3 armour, 1 artillery and 2 infantry in Rostov, round 2 :  3/6 hits
                        1 infantry owned by the British, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Rostov
                        British roll dice for 4 armour in Rostov, round 3 :  3/4 hits
                        Germans roll dice for 2 armour in Rostov, round 3 :  1/2 hits
                        1 armour owned by the British and 2 armour owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 3 armour remaining. Battle score for attacker is 11
                    Casualties for Germans: 3 armour, 1 artillery and 2 infantry
                    Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 aaGun moved from West India to Eastern Persia

    Place Units - British
                3 armour placed in Volgograd
                2 armour and 1 mech_infantry placed in Iraq
                3 mech_infantrys placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 6 times
                3 was rolled 13 times
                4 was rolled 12 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 55

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 2 times
            Average roll : 2.286
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.357
            Median : 3.500
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    British Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 28

    Americans Combat
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France
                2 mech_infantrys moved from Northern Italy to Romania
                1 armour moved from Albania to Bulgaria
                      Italians take Bulgaria from Americans
                1 armour moved from Bulgaria to Romania
                2 mech_infantrys moved from Yugoslavia to Albania
                4 mech_infantrys moved from Albania to Greece
                1 armour moved from Yugoslavia to Greece

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery and 3 infantry
                    Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Romania
                    Italians attack with 1 armour and 2 mech_infantrys
                    Americans defend with 1 armour
                    Italians win, taking Romania from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Greece
                    Italians attack with 1 armour and 4 mech_infantrys
                    Americans defend with 3 infantry
                    Italians win, taking Greece from Americans with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Americans: 3 infantry

    Non Combat Move - Italians
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,4,1
                Italians collect 8 PUs (6 lost to blockades); end with 8 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from Caucasus to Samara
                1 infantry moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                2 fighters moved from 80 Sea Zone to Volgograd
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 transport moved from 39 Sea Zone to 45 Sea Zone
                2 artilleries and 2 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 transport moved from 80 Sea Zone to 39 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from Caucasus to Samara
                1 infantry moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                2 fighters moved from 80 Sea Zone to Volgograd
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 transport moved from 39 Sea Zone to 45 Sea Zone
                2 artilleries and 2 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 transport moved from 80 Sea Zone to 39 Sea Zone

    Combat - ANZAC
                Battle in Samara
                    ANZAC attack with 1 armour
                    Germans defend with 2 armour
                        ANZAC roll dice for 1 armour in Samara, round 2 :  0/1 hits
                        Germans roll dice for 2 armour in Samara, round 2 :  0/2 hits
                        ANZAC roll dice for 1 armour in Samara, round 3 :  0/1 hits
                        Germans roll dice for 2 armour in Samara, round 3 :  1/2 hits
                        1 armour owned by the ANZAC lost in Samara
                    Germans win with 2 armour remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 armour

    Non Combat Move - ANZAC
                2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
                2 artilleries and 2 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.667
            Median : 5.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    ANZAC Combat
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.667
            Median : 5.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    ANZAC Combat
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 9 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Bryansk to Tambov
                4 artilleries and 4 infantry moved from Bryansk to Rostov
                1 armour and 1 mech_infantry moved from Vologda to Urals
                1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
                1 mech_infantry moved from Russia to Kazakhstan
                1 armour moved from Samara to Kazakhstan
                1 armour moved from Samara to Volgograd
                2 mech_infantrys moved from Russia to Volgograd
                4 bombers, 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
                3 armour moved from Ukraine to Rostov
                3 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
                2 mech_infantrys moved from Eastern Poland to Bryansk
                2 armour and 1 mech_infantry moved from Novgorod to Vologda
                1 infantry moved from Finland to Norway
                1 armour and 4 mech_infantrys moved from Poland to Western Ukraine
                2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries and 2 infantry moved from Germany to Poland
                2 infantry moved from Northern Italy to Southern France
                2 infantry moved from Western Germany to Northern Italy
                1 armour moved from Western Germany to Southern France
                1 mech_infantry moved from Western Germany to Southern France

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour and 1 mech_infantry
                    Germans win, taking Kazakhstan from British with 1 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Rostov
                    Germans attack with 3 armour, 4 artilleries and 4 infantry
                    British defend with 3 armour
                    Germans win, taking Rostov from British with 3 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 armour
                Battle in Volgograd
                    Germans attack with 1 armour, 4 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 3 armour and 1 factory_minor; ANZAC defend with 2 fighters
                    Germans win, taking Volgograd from British with 1 armour, 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 fighter and 2 mech_infantrys
                    Casualties for British: 3 armour
                    Casualties for ANZAC: 2 fighters
                Battle in Urals
                    Germans attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 infantry
                    Germans win, taking Urals from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Tambov
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 armour
                    Germans win, taking Tambov from British with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour
                Battle in Novosibirsk
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour
                    Germans win, taking Novosibirsk from British with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour

    Non Combat Move - Germans
                4 bombers and 1 tactical_bomber moved from Volgograd to Ukraine

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Russia
                9 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,4,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,5,4
                Germans collect 61 PUs (5 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 artillery and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 artillery and 1 infantry moved from Anhwe to Kiangsu
                2 fighters moved from Shantung to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 4 fighters and 1 tactical_bomber
                    Americans defend with 2 cruisers, 4 destroyers, 3 submarines and 1 transport; ANZAC defend with 1 submarine
                    3 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
                    Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 cruiser and 4 destroyers
                    Casualties for Japanese: 4 fighters and 1 tactical_bomber

    Non Combat Move - Japanese

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,5,4,1,5,6,2,5
                Japanese collect 13 PUs (5 lost to blockades); end with 13 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 6 armour, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Timguska to Urals
                1 bomber moved from Korea to Japan
                2 armour moved from Egypt to Iraq
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from Tobruk to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Yugoslavia
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                2 fighters moved from United Kingdom to Southern France
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 cruiser moved from 91 Sea Zone to 93 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 transports moved from 35 Sea Zone to 54 Sea Zone
                1 transport moved from 23 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour moved from Soviet Far East to Sakha
                2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                3 armour moved from Korea to Buryatia
                1 artillery and 1 infantry moved from Korea to Amur
                1 fighter moved from Korea to Buryatia
                1 bomber moved from Western United States to Korea
                1 transport moved from 6 Sea Zone to 4 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 6 armour, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Timguska to Urals
                1 bomber moved from Korea to Japan
                2 armour moved from Egypt to Iraq
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from Tobruk to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Yugoslavia
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                2 fighters moved from United Kingdom to Southern France
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 cruiser moved from 91 Sea Zone to 93 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 transports moved from 35 Sea Zone to 54 Sea Zone
                1 transport moved from 23 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour moved from Soviet Far East to Sakha
                2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                3 armour moved from Korea to Buryatia
                1 artillery and 1 infantry moved from Korea to Amur
                1 fighter moved from Korea to Buryatia
                1 bomber moved from Western United States to Korea
                1 transport moved from 6 Sea Zone to 4 Sea Zone

    Combat - Americans
                Battle in Urals
                    Americans attack with 1 artillery and 3 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 1 artillery and 3 infantry in Urals, round 2 :  1/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Urals
                        Americans roll dice for 1 artillery and 3 infantry in Urals, round 3 :  2/4 hits
                        Germans roll dice for 1 armour in Urals, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Urals
                    Americans win, taking Urals from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in Yugoslavia
                Battle in Southern France
                    Americans attack with 2 artilleries, 2 fighters and 2 infantry
                    Germans defend with 1 armour, 2 infantry and 1 mech_infantry; Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                        Americans roll dice for 1 cruiser in Southern France, round 2 :  1/1 hits
                        Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Southern France, round 2 :  2/6 hits
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 2 :  3/5 hits
                        1 artillery owned by the Americans, 2 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                        Americans roll dice for 1 artillery and 2 fighters in Southern France, round 3 :  1/3 hits
                        Italians roll dice for 1 armour and 1 artillery in Southern France, round 3 :  2/2 hits
                        1 fighter owned by the Americans, 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Southern France
                        Americans roll dice for 1 fighter in Southern France, round 4 :  0/1 hits
                        Italians roll dice for 1 armour in Southern France, round 4 :  0/1 hits
                        Americans roll dice for 1 fighter in Southern France, round 5 :  0/1 hits
                        Italians roll dice for 1 armour in Southern France, round 5 :  1/1 hits
                        1 fighter owned by the Americans lost in Southern France
                    Italians win, taking Yugoslavia from Germans with 1 armour remaining. Battle score for attacker is -20
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 2 artilleries, 2 fighters and 2 infantry
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Japan causes 8 damage total.

    Non Combat Move - Americans
                1 bomber moved from Japan to Korea
                1 bomber moved from Korea to Buryatia
                2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Alexandria to Tobruk

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 submarine and 1 transport placed in 10 Sea Zone
                1 armour, 1 bomber and 1 infantry placed in Western United States
                3 armour placed in Korea
                1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 armour and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 3 times
                3 was rolled 14 times
                4 was rolled 7 times
                5 was rolled 13 times
                6 was rolled 8 times
            Average roll : 3.618
            Median : 4.000
            Variance : 1.537
            Standard Deviation : 1.240
            Total rolls : 55

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 21

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2.444
            Median : 2.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 21


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                2 artilleries and 3 infantry moved from Hunan to Kiangsi
                1 artillery and 3 infantry moved from Kweichow to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                2 artilleries and 3 infantry moved from Hunan to Kiangsi
                1 artillery and 3 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 2 artilleries and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 artilleries and 3 infantry in Kiangsi, round 2 :  3/5 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai
                2 infantry placed in Kiangsi
                1 artillery placed in Anhwe
                2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 6 times
                3 was rolled 14 times
                4 was rolled 7 times
                5 was rolled 13 times
                6 was rolled 10 times
            Average roll : 3.574
            Median : 3.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 61

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 21

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2.444
            Median : 2.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 21


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - British
                1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
                2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                5 infantry moved from Eastern Persia to Persia
                2 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Caucasus to Volgograd
                2 armour and 5 mech_infantrys moved from Iraq to Caucasus
                4 mech_infantrys moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                2 artilleries and 5 infantry moved from Kwangtung to Kwangsi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
                2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                5 infantry moved from Eastern Persia to Persia
                2 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Caucasus to Volgograd
                2 armour and 5 mech_infantrys moved from Iraq to Caucasus
                4 mech_infantrys moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                2 artilleries and 5 infantry moved from Kwangtung to Kwangsi

    Combat - British
                Battle in Volgograd
                    British attack with 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys
                    Germans defend with 1 armour and 1 factory_minor
                        British roll dice for 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Volgograd, round 2 :  1/10 hits
                        Germans roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Formosa
                Battle in Kazakhstan
                    British attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                    Germans defend with 1 armour
                        British roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Kazakhstan, round 2 :  1/7 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Kazakhstan
                    British win, taking Formosa from Japanese, taking Kazakhstan from Germans with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 aaGun moved from Eastern Persia to Persia
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia

    Place Units - British
                3 armour placed in Iraq
                2 armour and 1 mech_infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                4 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 4 armour and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 8 times
                3 was rolled 16 times
                4 was rolled 12 times
                5 was rolled 17 times
                6 was rolled 14 times
            Average roll : 3.675
            Median : 4.000
            Variance : 0.658
            Standard Deviation : 0.811
            Total rolls : 80

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 21

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 4.118
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Italians Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2.444
            Median : 2.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 21


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Greece to Yugoslavia
                2 mech_infantrys moved from Greece to Yugoslavia
                2 mech_infantrys moved from Greece to Romania
                1 armour and 2 mech_infantrys moved from Romania to Ukraine
                2 mech_infantrys moved from Northern Italy to Yugoslavia

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 armour and 4 mech_infantrys
                    Americans defend with 2 infantry
                    Italians win, taking Yugoslavia from Americans with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,1,4
                Italians collect 12 PUs (4 lost to blockades); end with 12 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Caucasus to Volgograd
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                2 artilleries and 2 infantry moved from Iraq to Northwest Persia
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 transport moved from 39 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Caucasus to Volgograd
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                2 artilleries and 2 infantry moved from Iraq to Northwest Persia
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 transport moved from 39 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone

    Non Combat Move - ANZAC
                2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
                2 artilleries and 2 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 infantry and 1 mech_infantry placed in New South Wales
                1 infantry and 1 mech_infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Caucasus to Volgograd
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                2 artilleries and 2 infantry moved from Iraq to Northwest Persia
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 transport moved from 39 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone

    Non Combat Move - ANZAC
                2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
                2 artilleries and 2 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 infantry and 1 mech_infantry placed in New South Wales
                1 infantry and 1 mech_infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

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