I can’t see a reason why the scrambled fighter can’t land in Normandy.
Suprise attack Allies +12 -VS- dawgoneit Axis
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
4 transports moved from 91 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 armour, 6 infantry and 4 transports moved from 92 Sea Zone to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 90 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 90 Sea Zone to 101 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 transport moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Korea to Kiangsu
3 armour moved from Korea to Jehol
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea Zone
1 bomber moved from Western United States to Korea
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 cruiser and 4 destroyers moved from 6 Sea Zone to 19 Sea ZoneCombat - Americans
Battle in Kiangsu
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Japanese defend with 1 armour, 1 factory_minor, 3 infantry and 1 tactical_bomber
Americans roll dice for 2 cruisers in Kiangsu, round 2 : 1/2 hits
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Kiangsu, round 2 : 1/5 hits
Japanese roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/5 hits
1 artillery owned by the Americans, 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
1 bomber owned by the Americans retreated
Americans roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 1/3 hits
1 artillery owned by the Americans lost in Kiangsu
Japanese win with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Greece
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Greece, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 armour and 6 infantry moved from 96 Sea Zone to Tobruk
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Kiangsu to Korea
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
1 armour, 1 bomber and 1 infantry placed in Western United States
3 armour placed in Korea
1 carrier and 1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
5 infantry moved from Jehol to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
5 infantry moved from Jehol to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 2 artilleries in Anhwe, round 3 : 0/2 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.657
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 35Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.357
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - British
2 artilleries and 1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour and 1 mech_infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 armour moved from Volgograd to Vologda
British take Vologda from Germans
2 armour moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Tambov
2 armour and 1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
1 armour moved from Volgograd to Tambov
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
5 infantry moved from India to West India
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Caucasus to Samara
1 armour moved from Volgograd to Novosibirsk
British take Novosibirsk from Japanese
1 submarine moved from 112 Sea Zone to 105 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 4 armour, 1 artillery and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour and 1 mech_infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 armour moved from Volgograd to Vologda
British take Vologda from Germans
2 armour moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Tambov
2 armour and 1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
1 armour moved from Volgograd to Tambov
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
5 infantry moved from India to West India
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Caucasus to Samara
1 armour moved from Volgograd to Novosibirsk
British take Novosibirsk from Japanese
1 submarine moved from 112 Sea Zone to 105 Sea ZoneCombat - British
Battle in Philippines
Battle in Tambov
British attack with 3 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 3 armour and 1 mech_infantry in Tambov, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
British roll dice for 3 armour and 1 mech_infantry in Tambov, round 3 : 0/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Tambov
British roll dice for 3 armour in Tambov, round 4 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
British win, taking Philippines from Japanese, taking Tambov from Germans with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
British attack with 3 armour and 1 mech_infantry
Germans defend with 2 armour
British roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 2/4 hits
Germans roll dice for 2 armour in Rostov, round 2 : 2/2 hits
1 armour owned by the British, 2 armour owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
British win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour
Casualties for British: 1 armour and 1 mech_infantry
Battle in Kwangsi
British attack with 3 artilleries and 4 infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries and 4 infantry in Kwangsi, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from India to West IndiaPlace Units - British
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Iraq
2 mech_infantrys placed in Egypt
1 artillery placed in Union of South AfricaTurn Complete - British
British collect 43 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrysDice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.619
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 63Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 0.214
Standard Deviation : 0.463
Total rolls : 15Germans Combat
1 was rolled 2 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.864
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Albania
1 armour moved from Northern Italy to Albania
1 armour moved from Southern Italy to Yugoslavia
2 mech_infantrys moved from Southern France to Yugoslavia
1 artillery and 3 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern ItalyNon Combat Move - Italians
Place Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,4
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 artilleries and 2 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Ukraine to 96 Sea Zone
1 armour and 1 infantry moved from Russia to Vologda
2 armour moved from Russia to Samara
1 artillery and 2 infantry moved from Bryansk to Tambov
3 armour, 1 artillery and 2 infantry moved from Ukraine to Rostov
4 artilleries and 4 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Karelia to Finland
2 infantry moved from Denmark to 113 Sea Zone
3 artilleries and 3 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 armour and 4 mech_infantrys moved from Western Germany to Poland
2 artilleries and 2 infantry moved from Western Germany to GermanyCombat - Germans
Battle in Vologda
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
British defend with 1 armour
Germans win, taking Vologda from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Samara
Germans attack with 2 armour
British defend with 1 mech_infantry
Germans win, taking Samara from British with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 3 armour, 1 artillery and 2 infantry
British defend with 2 armour
Germans win, taking Rostov from British with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in Tambov
Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 armour
Germans win, taking Tambov from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 3 armour
Battle in 96 Sea Zone
Germans attack with 5 bombers
French defend with 1 cruiser; Americans defend with 2 destroyers and 4 transports
Germans win with 4 bombers remaining. Battle score for attacker is 44
Casualties for Germans: 1 bomber
Casualties for French: 1 cruiser
Casualties for Americans: 2 destroyers and 4 transportsNon Combat Move - Germans
4 bombers moved from 96 Sea Zone to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to UkrainePlace Units - Germans
3 mech_infantrys placed in Russia
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
3 armour and 3 mech_infantrys placed in Germany
Germans undo move 4.
1 armour and 1 mech_infantry placed in Western Germany
2 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,2,2
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from Shantung to Anhwe
1 armour, 1 artillery and 2 infantry moved from Shantung to Jehol
1 fighter moved from Japan to Jehol
1 fighter moved from Japan to Anhwe
1 fighter moved from Japan to JeholCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 3 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Americans defend with 3 armour
Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 3 armour
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter moved from Anhwe to Kiangsu
2 fighters moved from Jehol to ShantungPlace Units - Japanese
2 infantry placed in Shantung
1 artillery and 1 fighter placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,1,6,5,6,5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,6,2,3
Japanese collect 13 PUs (10 lost to blockades); end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 armour, 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 armour moved from Greece to Romania
Americans take Bulgaria from Germans
Americans take Romania from Germans
2 armour moved from Tobruk to Egypt
1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Tobruk to Alexandria
3 armour moved from Korea to Jehol
1 fighter moved from Korea to Jehol
1 infantry moved from Evenkiyskiy to Urals
Americans take Urals from Germans
1 artillery and 3 infantry moved from Yenisey to Timguska
Americans take Timguska from Japanese
2 bombers moved from Korea to Japan
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
2 transports moved from 19 Sea Zone to 35 Sea Zone
2 cruisers, 4 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Western United States to Korea
1 transport moved from 46 Sea Zone to 23 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 armour, 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 armour moved from Greece to Romania
Americans take Bulgaria from Germans
Americans take Romania from Germans
2 armour moved from Tobruk to Egypt
1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Tobruk to Alexandria
3 armour moved from Korea to Jehol
1 fighter moved from Korea to Jehol
1 infantry moved from Evenkiyskiy to Urals
Americans take Urals from Germans
1 artillery and 3 infantry moved from Yenisey to Timguska
Americans take Timguska from Japanese
2 bombers moved from Korea to Japan
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
2 transports moved from 19 Sea Zone to 35 Sea Zone
2 cruisers, 4 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Western United States to Korea
1 transport moved from 46 Sea Zone to 23 Sea ZoneCombat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 2/2 hits
2 bombers killed by AA
Bombing raid in Japan causes 0 damage total.
Battle in Jehol
Americans attack with 3 armour and 1 fighter
Japanese defend with 1 armour, 1 artillery and 1 infantry
Americans roll dice for 3 armour and 1 fighter in Jehol, round 2 : 2/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Jehol, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 armour owned by the Americans and 1 artillery owned by the Japanese lost in Jehol
Americans roll dice for 1 armour and 1 fighter in Jehol, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Jehol, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Jehol
Americans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 3 armour
Battle in Southern FranceNon Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from 4 Sea Zone to Soviet Far East
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Jehol to KoreaPlace Units - Americans
3 armour placed in Korea
1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Central United States
1 armour and 1 infantry placed in Western United States
1 bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 75 PUs; end with 77 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hunan
2 infantry placed in Kweichow
1 infantry placed in Chahar
1 artillery placed in HunanTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Tambov
1 armour moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Samara
1 armour moved from Caucasus to Samara
1 artillery and 1 infantry moved from Caucasus to Rostov
1 armour moved from Novosibirsk to Samara
2 armour moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
2 armour and 6 mech_infantrys moved from Iraq to Caucasus
5 infantry moved from West India to Eastern Persia
2 armour and 2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
3 artilleries and 4 infantry moved from Kwangsi to Kwangtung
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
4 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 5 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Tambov
1 armour moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Samara
1 armour moved from Caucasus to Samara
1 artillery and 1 infantry moved from Caucasus to Rostov
1 armour moved from Novosibirsk to Samara
2 armour moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
2 armour and 6 mech_infantrys moved from Iraq to Caucasus
5 infantry moved from West India to Eastern Persia
2 armour and 2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
3 artilleries and 4 infantry moved from Kwangsi to Kwangtung
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
4 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Tambov
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Tambov
British roll dice for 1 armour in Tambov, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
British win, taking Tambov from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kwangtung
British attack with 3 artilleries and 6 infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 3 artilleries and 6 infantry in Kwangtung, round 2 : 3/9 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
British attack with 2 armour and 1 mech_infantry
Germans defend with 2 armour
British roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 0/3 hits
Germans roll dice for 2 armour in Samara, round 2 : 1/2 hits
1 mech_infantry owned by the British lost in Samara
British roll dice for 2 armour in Samara, round 3 : 0/2 hits
Germans roll dice for 2 armour in Samara, round 3 : 1/2 hits
1 armour owned by the British lost in Samara
1 armour owned by the British retreated to Novosibirsk
Germans win with 2 armour remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Rostov
British attack with 4 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 3 armour, 1 artillery and 2 infantry
British roll dice for 4 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 4/7 hits
Germans roll dice for 3 armour, 1 artillery and 2 infantry in Rostov, round 2 : 3/6 hits
1 infantry owned by the British, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Rostov
British roll dice for 4 armour in Rostov, round 3 : 3/4 hits
Germans roll dice for 2 armour in Rostov, round 3 : 1/2 hits
1 armour owned by the British and 2 armour owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 3 armour remaining. Battle score for attacker is 11
Casualties for Germans: 3 armour, 1 artillery and 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British
1 aaGun moved from West India to Eastern PersiaPlace Units - British
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrysDice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 13 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.364
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 55Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
Average roll : 2.286
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.357
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14British Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 28Americans Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Albania to Bulgaria
Italians take Bulgaria from Americans
1 armour moved from Bulgaria to Romania
2 mech_infantrys moved from Yugoslavia to Albania
4 mech_infantrys moved from Albania to Greece
1 armour moved from Yugoslavia to GreeceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Romania
Italians attack with 1 armour and 2 mech_infantrys
Americans defend with 1 armour
Italians win, taking Romania from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Greece
Italians attack with 1 armour and 4 mech_infantrys
Americans defend with 3 infantry
Italians win, taking Greece from Americans with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantryNon Combat Move - Italians
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,4,1
Italians collect 8 PUs (6 lost to blockades); end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Caucasus to Samara
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 fighters moved from 80 Sea Zone to Volgograd
2 artilleries and 2 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 39 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Caucasus to Samara
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 fighters moved from 80 Sea Zone to Volgograd
2 artilleries and 2 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 39 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea ZoneCombat - ANZAC
Battle in Samara
ANZAC attack with 1 armour
Germans defend with 2 armour
ANZAC roll dice for 1 armour in Samara, round 2 : 0/1 hits
Germans roll dice for 2 armour in Samara, round 2 : 0/2 hits
ANZAC roll dice for 1 armour in Samara, round 3 : 0/1 hits
Germans roll dice for 2 armour in Samara, round 3 : 1/2 hits
1 armour owned by the ANZAC lost in Samara
Germans win with 2 armour remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armourNon Combat Move - ANZAC
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
2 artilleries and 2 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.667
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2