I can’t see a reason why the scrambled fighter can’t land in Normandy.
Suprise attack Allies +12 -VS- dawgoneit Axis
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 7x factory_major; Remaining resources: 0 SuicideAttackTokens; 30 PUs;
Japanese buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to Korea
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 armour, 1 artillery and 4 infantry moved from Shantung to Jehol
1 armour moved from Kiangsu to Jehol
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 tactical_bomber moved from Kiangsi to YunnanCombat - Japanese
Battle in Korea
Japanese attack with 2 fighters
Americans defend with 2 bombers and 1 factory_minor
Japanese win with 2 fighters remaining. Battle score for attacker is 24
Casualties for Americans: 2 bombers
Battle in Yunnan
Japanese attack with 3 artilleries, 3 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 3 infantry; ANZAC defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 armour, 1 artillery and 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Jehol
Japanese attack with 2 armour, 1 artillery and 4 infantry
Americans defend with 1 armour and 2 infantry; Chinese defend with 2 infantry
2 armour owned by the Japanese and 1 artillery owned by the Japanese retreated to Shantung
Chinese win with 1 armour and 4 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 4 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Korea to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6,6,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,5,4,5
Japanese collect 30 PUs (6 lost to blockades); end with 30 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Anhwe
2 infantry moved from Jehol to Anhwe
1 transport moved from 19 Sea Zone to 35 Sea Zone
2 transports moved from 25 Sea Zone to 9 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Buryatia to Korea
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 bomber moved from Western United States to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Anhwe
2 infantry moved from Jehol to Anhwe
1 transport moved from 19 Sea Zone to 35 Sea Zone
2 transports moved from 25 Sea Zone to 9 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Buryatia to Korea
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 bomber moved from Western United States to KoreaCombat - Americans
Battle in Anhwe
Americans attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Americans win, taking Anhwe from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
2 armour and 6 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 armour placed in Korea
1 bomber placed in Western United States
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Americans undo move 4.
1 artillery and 1 infantry placed in Central United States
1 cruiser, 1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsDice Statistics:
Total
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs totalDice Statistics:
Total
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 artillery and 1 infantry moved from Caucasus to Rostov
4 armour and 4 mech_infantrys moved from Caucasus to Volgograd
1 armour moved from Kazakhstan to Samara
British take Samara from Germans
1 armour moved from Samara to Volgograd
1 artillery and 3 infantry moved from Burma to Yunnan
2 artilleries and 1 infantry moved from Siam to French Indo China
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 mech_infantry moved from India to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Caucasus to Rostov
4 armour and 4 mech_infantrys moved from Caucasus to Volgograd
1 armour moved from Kazakhstan to Samara
British take Samara from Germans
1 armour moved from Samara to Volgograd
1 artillery and 3 infantry moved from Burma to Yunnan
2 artilleries and 1 infantry moved from Siam to French Indo China
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 mech_infantry moved from India to YunnanCombat - British
Battle in Volgograd
British attack with 5 armour and 4 mech_infantrys
Germans defend with 3 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
British roll dice for 5 armour and 4 mech_infantrys in Volgograd, round 2 : 3/9 hits
Germans roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Volgograd, round 2 : 3/6 hits
3 mech_infantrys owned by the British, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
British roll dice for 5 armour and 1 mech_infantry in Volgograd, round 3 : 3/6 hits
Germans roll dice for 3 armour in Volgograd, round 3 : 1/3 hits
3 armour owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 5 armour remaining. Battle score for attacker is 14
Casualties for Germans: 3 armour, 1 artillery and 2 mech_infantrys
Casualties for British: 4 mech_infantrys
Battle in Yunnan
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 2 artilleries
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Celebes
Battle in Rostov
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Celebes from Japanese, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from India to West IndiaPlace Units - British
2 armour and 1 mech_infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Iraq: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 armour, 5 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armour, 5 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.359
Median : 3.000
Variance : 0.289
Standard Deviation : 0.538
Total rolls : 39Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10British Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.043
Median : 2.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Americans Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 2.
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 artilleries and 2 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 cruiser moved from 91 Sea Zone to 96 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 artillery and 2 infantry moved from Belarus to Bryansk
2 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
4 bombers moved from Ukraine to Rostov
1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 artillery and 2 infantry moved from Bessarabia to Ukraine
4 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia
2 infantry moved from Western Germany to Northern Italy
3 artilleries and 3 infantry moved from Germany to Poland
2 infantry moved from Western Germany to 113 Sea ZoneCombat - Germans
Battle in Rostov
Germans attack with 2 armour, 5 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Germans win, taking Rostov from British with 2 armour, 5 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
5 bombers moved from Rostov to Ukraine
2 fighters and 2 tactical_bombers moved from Rostov to Russia
2 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
3 armour placed in Russia
3 armour placed in Ukraine
1 armour and 4 mech_infantrys placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 61 PUs (4 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
2 artilleries and 3 infantry moved from Kiangsu to Anhwe
1 armour moved from Shantung to Kiangsu
1 tactical_bomber moved from Kiangsi to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 2 artilleries, 3 infantry and 1 tactical_bomber
Americans defend with 1 armour and 2 infantry
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Anhwe to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,4,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,2,5,6,2,3,5
Japanese collect 20 PUs (10 lost to blockades); end with 20 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
4 transports moved from 91 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 armour, 6 infantry and 4 transports moved from 92 Sea Zone to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 90 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 90 Sea Zone to 101 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 transport moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Korea to Kiangsu
3 armour moved from Korea to Jehol
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea Zone
1 bomber moved from Western United States to Korea
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 cruiser and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
4 transports moved from 91 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 armour, 6 infantry and 4 transports moved from 92 Sea Zone to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 90 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 90 Sea Zone to 101 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 transport moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Korea to Kiangsu
3 armour moved from Korea to Jehol
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea Zone
1 bomber moved from Western United States to Korea
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 cruiser and 4 destroyers moved from 6 Sea Zone to 19 Sea ZoneCombat - Americans
Battle in Kiangsu
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Japanese defend with 1 armour, 1 factory_minor, 3 infantry and 1 tactical_bomber
Americans roll dice for 2 cruisers in Kiangsu, round 2 : 1/2 hits
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Kiangsu, round 2 : 1/5 hits
Japanese roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/5 hits
1 artillery owned by the Americans, 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
1 bomber owned by the Americans retreated
Americans roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 1/3 hits
1 artillery owned by the Americans lost in Kiangsu
Japanese win with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Greece
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Greece, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 armour and 6 infantry moved from 96 Sea Zone to Tobruk
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Kiangsu to Korea
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
1 armour, 1 bomber and 1 infantry placed in Western United States
3 armour placed in Korea
1 carrier and 1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
5 infantry moved from Jehol to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
5 infantry moved from Jehol to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 2 artilleries in Anhwe, round 3 : 0/2 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.657
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 35Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.357
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - British
2 artilleries and 1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour and 1 mech_infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 armour moved from Volgograd to Vologda
British take Vologda from Germans
2 armour moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Tambov
2 armour and 1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
1 armour moved from Volgograd to Tambov
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
5 infantry moved from India to West India
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Caucasus to Samara
1 armour moved from Volgograd to Novosibirsk
British take Novosibirsk from Japanese
1 submarine moved from 112 Sea Zone to 105 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 4 armour, 1 artillery and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour and 1 mech_infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 armour moved from Volgograd to Vologda
British take Vologda from Germans
2 armour moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Tambov
2 armour and 1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
1 armour moved from Volgograd to Tambov
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
5 infantry moved from India to West India
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Caucasus to Samara
1 armour moved from Volgograd to Novosibirsk
British take Novosibirsk from Japanese
1 submarine moved from 112 Sea Zone to 105 Sea ZoneCombat - British
Battle in Philippines
Battle in Tambov
British attack with 3 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 3 armour and 1 mech_infantry in Tambov, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
British roll dice for 3 armour and 1 mech_infantry in Tambov, round 3 : 0/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Tambov
British roll dice for 3 armour in Tambov, round 4 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
British win, taking Philippines from Japanese, taking Tambov from Germans with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
British attack with 3 armour and 1 mech_infantry
Germans defend with 2 armour
British roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 2/4 hits
Germans roll dice for 2 armour in Rostov, round 2 : 2/2 hits
1 armour owned by the British, 2 armour owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
British win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour
Casualties for British: 1 armour and 1 mech_infantry
Battle in Kwangsi
British attack with 3 artilleries and 4 infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries and 4 infantry in Kwangsi, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from India to West IndiaPlace Units - British
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Iraq
2 mech_infantrys placed in Egypt
1 artillery placed in Union of South AfricaTurn Complete - British
British collect 43 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrysDice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.619
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 63Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 0.214
Standard Deviation : 0.463
Total rolls : 15Germans Combat
1 was rolled 2 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.864
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9