I can’t see a reason why the scrambled fighter can’t land in Normandy.
Suprise attack Allies +12 -VS- dawgoneit Axis
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to JeholNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Jehol
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3.927
Median : 4.000
Variance : 2.075
Standard Deviation : 1.440
Total rolls : 41Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.062
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.062
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 1 infantry moved from Shan State to Siam
1 armour moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Siam
1 armour moved from Eastern Persia to Kazakhstan
3 mech_infantrys moved from Caucasus to Volgograd
3 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
4 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 1 infantry moved from Shan State to Siam
1 armour moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Siam
1 armour moved from Eastern Persia to Kazakhstan
3 mech_infantrys moved from Caucasus to Volgograd
3 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
4 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea ZoneCombat - British
Battle in Volgograd
British attack with 4 armour and 4 mech_infantrys
Germans defend with 2 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
British roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 3/8 hits
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/4 hits
1 armour owned by the Germans, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
British roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 3 : 3/8 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Hunan
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 artilleries and 3 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Hunan, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries and 3 infantry in Hunan, round 2 : 3/5 hits
2 infantry owned by the British, 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Hunan
1 armour owned by the British retreated to Yunnan
Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Borneo
Battle in Siam
British attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 2 infantry in Siam, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Siam
British win, taking Borneo from Japanese, taking Siam from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to BurmaPlace Units - British
2 armour and 1 mech_infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 mech_infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 9 times
2 was rolled 17 times
3 was rolled 11 times
4 was rolled 20 times
5 was rolled 5 times
6 was rolled 18 times
Average roll : 3.612
Median : 4.000
Variance : 2.203
Standard Deviation : 1.484
Total rolls : 80Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.062
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Japanese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.062
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6British Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.192
Median : 3.000
Variance : 1.120
Standard Deviation : 1.058
Total rolls : 26Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.062
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Romania to Northern Italy
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Southern France
1 armour and 1 infantry moved from Northern Italy to Southern ItalyNon Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Italians collect 9 PUs (2 lost to blockades); end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 carrier, 2 fighters and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 carrier, 2 fighters and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to YunnanNon Combat Move - ANZAC
1 armour and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 infantry moved from Samara to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 2 infantry moved from Romania to Bessarabia
4 artilleries and 4 infantry moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
2 artilleries moved from Holland Belgium to Western Germany
2 artilleries moved from Western Germany to Germany
3 bombers moved from Southern France to UkraineCombat - Germans
Battle in Volgograd
Germans attack with 3 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 4 armour, 1 factory_minor and 3 mech_infantrys
Germans win, taking Volgograd from British with 3 armour, 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for British: 4 armour and 3 mech_infantrysNon Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to UkrainePlace Units - Germans
4 infantry placed in Western Germany
1 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
1 bomber, 1 fighter and 1 tactical_bomber placed in Russia
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Germany
Germans undo move 2.
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 60 PUs (9 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 7x factory_major; Remaining resources: 0 SuicideAttackTokens; 30 PUs;
Japanese buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to Korea
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 armour, 1 artillery and 4 infantry moved from Shantung to Jehol
1 armour moved from Kiangsu to Jehol
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 tactical_bomber moved from Kiangsi to YunnanCombat - Japanese
Battle in Korea
Japanese attack with 2 fighters
Americans defend with 2 bombers and 1 factory_minor
Japanese win with 2 fighters remaining. Battle score for attacker is 24
Casualties for Americans: 2 bombers
Battle in Yunnan
Japanese attack with 3 artilleries, 3 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 3 infantry; ANZAC defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 armour, 1 artillery and 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Jehol
Japanese attack with 2 armour, 1 artillery and 4 infantry
Americans defend with 1 armour and 2 infantry; Chinese defend with 2 infantry
2 armour owned by the Japanese and 1 artillery owned by the Japanese retreated to Shantung
Chinese win with 1 armour and 4 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 4 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Korea to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6,6,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,5,4,5
Japanese collect 30 PUs (6 lost to blockades); end with 30 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Anhwe
2 infantry moved from Jehol to Anhwe
1 transport moved from 19 Sea Zone to 35 Sea Zone
2 transports moved from 25 Sea Zone to 9 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Buryatia to Korea
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 bomber moved from Western United States to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Anhwe
2 infantry moved from Jehol to Anhwe
1 transport moved from 19 Sea Zone to 35 Sea Zone
2 transports moved from 25 Sea Zone to 9 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Buryatia to Korea
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 bomber moved from Western United States to KoreaCombat - Americans
Battle in Anhwe
Americans attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Americans win, taking Anhwe from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
2 armour and 6 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 armour placed in Korea
1 bomber placed in Western United States
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Americans undo move 4.
1 artillery and 1 infantry placed in Central United States
1 cruiser, 1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsDice Statistics:
Total
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs totalDice Statistics:
Total
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 artillery and 1 infantry moved from Caucasus to Rostov
4 armour and 4 mech_infantrys moved from Caucasus to Volgograd
1 armour moved from Kazakhstan to Samara
British take Samara from Germans
1 armour moved from Samara to Volgograd
1 artillery and 3 infantry moved from Burma to Yunnan
2 artilleries and 1 infantry moved from Siam to French Indo China
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 mech_infantry moved from India to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Caucasus to Rostov
4 armour and 4 mech_infantrys moved from Caucasus to Volgograd
1 armour moved from Kazakhstan to Samara
British take Samara from Germans
1 armour moved from Samara to Volgograd
1 artillery and 3 infantry moved from Burma to Yunnan
2 artilleries and 1 infantry moved from Siam to French Indo China
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 mech_infantry moved from India to YunnanCombat - British
Battle in Volgograd
British attack with 5 armour and 4 mech_infantrys
Germans defend with 3 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
British roll dice for 5 armour and 4 mech_infantrys in Volgograd, round 2 : 3/9 hits
Germans roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Volgograd, round 2 : 3/6 hits
3 mech_infantrys owned by the British, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
British roll dice for 5 armour and 1 mech_infantry in Volgograd, round 3 : 3/6 hits
Germans roll dice for 3 armour in Volgograd, round 3 : 1/3 hits
3 armour owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 5 armour remaining. Battle score for attacker is 14
Casualties for Germans: 3 armour, 1 artillery and 2 mech_infantrys
Casualties for British: 4 mech_infantrys
Battle in Yunnan
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 2 artilleries
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Celebes
Battle in Rostov
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Celebes from Japanese, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from India to West IndiaPlace Units - British
2 armour and 1 mech_infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Iraq: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 armour, 5 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armour, 5 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.359
Median : 3.000
Variance : 0.289
Standard Deviation : 0.538
Total rolls : 39Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10British Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.043
Median : 2.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Americans Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 2.
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 artilleries and 2 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 cruiser moved from 91 Sea Zone to 96 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 artillery and 2 infantry moved from Belarus to Bryansk
2 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
4 bombers moved from Ukraine to Rostov
1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 artillery and 2 infantry moved from Bessarabia to Ukraine
4 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia
2 infantry moved from Western Germany to Northern Italy
3 artilleries and 3 infantry moved from Germany to Poland
2 infantry moved from Western Germany to 113 Sea ZoneCombat - Germans
Battle in Rostov
Germans attack with 2 armour, 5 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Germans win, taking Rostov from British with 2 armour, 5 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
5 bombers moved from Rostov to Ukraine
2 fighters and 2 tactical_bombers moved from Rostov to Russia
2 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
3 armour placed in Russia
3 armour placed in Ukraine
1 armour and 4 mech_infantrys placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 61 PUs (4 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs