Suprise attack Allies +12 -VS- dawgoneit Axis


  • War game at my place today at 5


  • Hope your doing okay Bro


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Finland to Norway
                2 infantry moved from Novgorod to 115 Sea Zone
                1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Denmark
                11 infantry moved from Western Germany to Denmark
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Tambov to Volgograd
                1 armour, 1 artillery and 1 infantry moved from Tambov to Volgograd
                1 armour moved from Samara to Volgograd
                3 infantry moved from Russia to Samara
                2 armour moved from Urals to Kazakhstan
                1 mech_infantry moved from Eastern Poland to Ukraine
                3 bombers moved from Ukraine to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
                1 fighter moved from Western Germany to 93 Sea Zone

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 2 armour
                    British defend with 1 armour
                    Germans win, taking Kazakhstan from British with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 armour
                Battle in Rostov
                    Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British defend with 2 armour and 1 mech_infantry
                    Germans win, taking Rostov from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 armour and 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 armour and 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 2 infantry; Russians defend with 1 factory_minor
                    Germans win, taking Volgograd from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for French: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Denmark
                    Germans attack with 13 infantry
                    Americans defend with 1 artillery and 1 mech_infantry
                    Germans win, taking Denmark from Americans with 11 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 artillery and 1 mech_infantry
                Battle in 93 Sea Zone
                    Germans attack with 3 bombers, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports
                    Germans win with 3 bombers remaining. Battle score for attacker is 17
                    Casualties for Germans: 2 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 2 transports
                Battle in Norway
                    Germans attack with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys
                    British defend with 1 artillery and 4 infantry; Americans defend with 2 fighters
                    Germans win, taking Norway from British with 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 24
                    Casualties for Germans: 4 infantry
                    Casualties for British: 1 artillery and 4 infantry
                    Casualties for Americans: 2 fighters

    Non Combat Move - Germans
                3 bombers moved from 93 Sea Zone to Southern France
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                4 artilleries and 4 infantry moved from Germany to Poland
                6 aaGuns moved from Poland to Germany
                2 artilleries moved from Normandy Bordeaux to Holland Belgium
                2 artilleries moved from Holland Belgium to Western Germany
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Novgorod to Archangel

    Place Units - Germans
                2 infantry placed in Normandy Bordeaux
                2 armour and 1 mech_infantry placed in Ukraine
                Germans undo move 2.
                1 bomber, 1 fighter and 1 tactical_bomber placed in Russia
                2 armour and 1 mech_infantry placed in Ukraine
                2 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1,5,3,6,6
                Germans collect 64 PUs (6 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - Russians
                1 submarine moved from 112 Sea Zone to 125 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - Russians
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Hunan to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 artillery and 3 infantry moved from Anhwe to Hunan
                1 infantry moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Kweichow to Szechwan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 1 artillery
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Japanese
                1 tactical_bomber moved from Szechwan to Kiangsi

    Place Units - Japanese
                2 fighters placed in Japan
                1 armour and 2 infantry placed in Kiangsu
                1 armour and 2 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2
                Japanese collect 37 PUs (3 lost to blockades); end with 37 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Korea to Japan
                2 infantry moved from Manchuria to Jehol
                1 armour and 1 infantry moved from Soviet Far East to 5 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Jehol
                1 bomber moved from Shan State to Kwangsi
                1 bomber moved from Western United States to Korea
                1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery and 3 infantry moved from Amur to Buryatia
                1 fighter moved from Korea to Yakut S.S.R.
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 transports moved from 6 Sea Zone to 25 Sea Zone
                1 cruiser and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 fighter moved from Gibraltar to United Kingdom
                2 destroyers moved from 112 Sea Zone to 110 Sea Zone
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone


  • AIR RAID!!!
    Tokyo is being bombed,    Does Tojo want to send up interceptors?


  • Any Interceptors


  • yes bring them both up


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Korea to Japan
                2 infantry moved from Manchuria to Jehol
                1 armour and 1 infantry moved from Soviet Far East to 5 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Jehol
                1 bomber moved from Shan State to Kwangsi
                1 bomber moved from Western United States to Korea
                1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery and 3 infantry moved from Amur to Buryatia
                1 fighter moved from Korea to Yakut S.S.R.
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 transports moved from 6 Sea Zone to 25 Sea Zone
                1 cruiser and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 fighter moved from Gibraltar to United Kingdom
                2 destroyers moved from 112 Sea Zone to 110 Sea Zone
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Jehol
                    Americans attack with 1 armour and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 armour and 3 infantry in Jehol, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Jehol
                        Americans roll dice for 1 armour and 3 infantry in Jehol, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery in Jehol, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Jehol
                    Americans win, taking Jehol from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Yakut S.S.R.
                    Americans attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yakut S.S.R.
                    Americans win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Americans attack with 1 bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber in Kwangsi, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi
                    Japanese win with no units remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 bomber
                Air Battle in Japan
                    Americans attacks with 2 units heading to Japan
                    Japanese launches 2 interceptors out of Japan
                        Attackers Fire,  :  0/2 hits
                        Defenders Fire,  :  1/2 hits
                        1 bomber owned by the Americans lost in Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Japan causes 7 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from Japan to Korea
                1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                2 submarines moved from 105 Sea Zone to 112 Sea Zone
                1 fighter moved from Yakut S.S.R. to Buryatia

    Place Units - Americans
                1 factory_minor placed in Korea
                2 transports placed in 101 Sea Zone
                1 armour, 1 fighter and 1 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                1 artillery, 1 bomber and 1 infantry placed in Western United States
                1 transport placed in 101 Sea Zone
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 11 times
                5 was rolled 4 times
                6 was rolled 12 times
            Average roll : 3.927
            Median : 4.000
            Variance : 2.075
            Standard Deviation : 1.440
            Total rolls : 41

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.062
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.444
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.062
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 infantry placed in Jehol
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 11 times
                5 was rolled 4 times
                6 was rolled 12 times
            Average roll : 3.927
            Median : 4.000
            Variance : 2.075
            Standard Deviation : 1.440
            Total rolls : 41

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.062
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.444
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.062
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - British
                2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 artilleries and 1 infantry moved from Shan State to Siam
                1 armour moved from Kwangtung to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour moved from Kwangsi to Hunan
                1 artillery and 2 infantry moved from Yunnan to Hunan
                1 infantry moved from French Indo China to Siam
                1 armour moved from Eastern Persia to Kazakhstan
                3 mech_infantrys moved from Caucasus to Volgograd
                3 armour moved from Caucasus to Volgograd
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 armour and 1 mech_infantry moved from Caucasus to Volgograd
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                4 armour and 4 mech_infantrys moved from Iraq to Caucasus
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 artilleries and 1 infantry moved from Shan State to Siam
                1 armour moved from Kwangtung to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour moved from Kwangsi to Hunan
                1 artillery and 2 infantry moved from Yunnan to Hunan
                1 infantry moved from French Indo China to Siam
                1 armour moved from Eastern Persia to Kazakhstan
                3 mech_infantrys moved from Caucasus to Volgograd
                3 armour moved from Caucasus to Volgograd
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 armour and 1 mech_infantry moved from Caucasus to Volgograd
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                4 armour and 4 mech_infantrys moved from Iraq to Caucasus
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone

    Combat - British
                Battle in Volgograd
                    British attack with 4 armour and 4 mech_infantrys
                    Germans defend with 2 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
                        British roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 :  3/8 hits
                        Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Volgograd, round 2 :  0/4 hits
                        1 armour owned by the Germans, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                        British roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 3 :  3/8 hits
                        Germans roll dice for 1 armour in Volgograd, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
                    British win, taking Volgograd from Germans with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Hunan
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 2 artilleries and 3 infantry
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Hunan, round 2 :  1/4 hits
                        Japanese roll dice for 2 artilleries and 3 infantry in Hunan, round 2 :  3/5 hits
                        2 infantry owned by the British, 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Hunan
                    1 armour owned by the British retreated to Yunnan
                    Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Borneo
                Battle in Siam
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 2 artilleries and 2 infantry in Siam, round 2 :  3/4 hits
                        Japanese roll dice for 2 infantry in Siam, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in Siam
                    British win, taking Borneo from Japanese, taking Siam from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    British attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 armour
                        British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from Eastern Persia to Persia
                1 artillery and 3 infantry moved from Burma to Yunnan
                1 artillery and 3 infantry moved from India to Burma

    Place Units - British
                2 armour and 1 mech_infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                1 infantry and 2 mech_infantrys placed in Union of South Africa
                1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 17 times
                3 was rolled 11 times
                4 was rolled 20 times
                5 was rolled 5 times
                6 was rolled 18 times
            Average roll : 3.612
            Median : 4.000
            Variance : 2.203
            Standard Deviation : 1.484
            Total rolls : 80

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.062
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.062
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 16

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.500
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    British Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.192
            Median : 3.000
            Variance : 1.120
            Standard Deviation : 1.058
            Total rolls : 26

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.062
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Northern Italy
                1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
                2 infantry moved from Northern Italy to Southern France
                1 armour and 1 infantry moved from Northern Italy to Southern Italy

    Non Combat Move - Italians

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
                Italians collect 9 PUs (2 lost to blockades); end with 11 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                1 carrier, 2 fighters and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Shan State to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                1 carrier, 2 fighters and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Shan State to Yunnan

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 infantry placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                3 infantry moved from Samara to Volgograd
                1 armour and 1 mech_infantry moved from Rostov to Volgograd
                1 artillery moved from Rostov to Volgograd
                2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
                1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                1 artillery and 2 infantry moved from Romania to Bessarabia
                4 artilleries and 4 infantry moved from Poland to Eastern Poland
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Smolensk
                2 artilleries moved from Holland Belgium to Western Germany
                2 artilleries moved from Western Germany to Germany
                3 bombers moved from Southern France to Ukraine

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 3 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 4 armour, 1 factory_minor and 3 mech_infantrys
                    Germans win, taking Volgograd from British with 3 armour, 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for Germans: 3 infantry and 1 mech_infantry
                    Casualties for British: 4 armour and 3 mech_infantrys

    Non Combat Move - Germans
                1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine

    Place Units - Germans
                4 infantry placed in Western Germany
                1 infantry placed in Western Germany
                2 armour and 1 mech_infantry placed in Ukraine
                1 bomber, 1 fighter and 1 tactical_bomber placed in Russia
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Germany
                Germans undo move 2.
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
                Germans collect 60 PUs (9 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs

Suggested Topics

  • 60
  • 58
  • 100
  • 19
  • 55
  • 260
  • 142
  • 4.2k
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.8k

Users

40.5k

Topics

1.8m

Posts