Scramble from Hawaii into SZ28?
16L G40 AeV (Axis) vs mitler (Allies +18)
-
Hey. Sry about my slow turns. Atm I’m a bit occupied with final exams. So until 15. december my turns will go a bit slow. Sry
-
No Problem. Your exams are more important than this game, but leave a note so your game opponents have an idea about it.
Thank you and I wish you full success on your exam. -
Bump #2
-
Bump #3
-
Frohe Weihnachten,
Merry Christmas!I wish you a wonderful time in peace and Love!
Sincerely AeV
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer
1 transport owned by the ANZAC retreated to 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 51 PUs;
Germans buy 1 artillery, 2 bombers, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 mech_infantrys moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
4 bombers moved from Western Germany to Russia
1 bomber moved from Western Ukraine to Russia
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Norway to Baltic States
1 armour and 1 mech_infantry moved from Eastern Poland to UkraineCombat - Germans
Battle in Cyprus
Battle in Ukraine
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Cyprus from British, taking Ukraine from Russians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 fighter and 1 mech_infantry in Baltic States, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 mech_infantry in Baltic States, round 4 : 2/2 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Strategic bombing raid in Russia
AA fire in Russia : 2/5 hits
2 bombers killed by AA
Bombing raid in Russia rolls: 3,3,6 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.Non Combat Move - Germans
3 bombers moved from Russia to Bryansk
4 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun, 2 armour, 14 artilleries, 14 infantry and 10 mech_infantrys moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
2 infantry moved from Western Germany to Germany
1 carrier, 1 cruiser and 2 transports moved from 98 Sea Zone to 95 Sea Zone
3 armour and 2 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to 95 Sea Zone
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Baltic States to Eastern PolandPlace Units - Germans
3 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea Zone
1 artillery and 1 infantry placed in France
2 bombers placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
Bump #4
Final
-
gg. Sry for my absence
-
I will play you again when you have more time. I do understand that life is keeping you very busy at the moment.
I enjoyed our game and would like to play you in a rematch someday.Sincerely AeV