@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 destroyer, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Vologda to Russia
1 mech_infantry moved from Samara to Russia
1 infantry moved from Smolensk to Russia
15 armour, 18 artilleries, 2 fighters, 26 infantry, 1 mech_infantry and 4 tactical_bombers moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
1 mech_infantry moved from Volgograd to Russia
2 bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 16 armour, 18 artilleries, 4 bombers, 2 fighters, 29 infantry, 5 mech_infantrys and 4 tactical_bombers
British defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 12 artilleries, 1 factory_major, 1 fighter, 49 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 4 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 10 armour, 18 artilleries, 29 infantry and 5 mech_infantrys
Casualties for British: 1 fighter
Casualties for Russians: 4 aaGuns, 2 armour, 12 artilleries, 1 fighter, 49 infantry, 8 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
2 fighters moved from Russia to Volgograd
4 tactical_bombers moved from Russia to Volgograd
3 aaGuns moved from Bryansk to Tambov
2 artilleries and 2 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Russia to Bryansk
3 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from Holland Belgium to 113 Sea Zone
6 transports moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 destroyers moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Bulgaria to Yugoslavia
2 bombers moved from Russia to Slovakia Hungary
Place Units - Germans
1 destroyer placed in 113 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
4 artilleries and 4 infantry placed in Western Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,1,1,5
Germans collect 57 PUs (5 lost to blockades); end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
useless Russian AA.
Only hard decisions, from now on. However you did it vs Russia, you did it very well indeed.
Thank you! Yes those AA gave me nightmares as I was looking at the battle. If planes went down it would of been a much closer battle. Capital take outs always make me nervous, they never seem to go as planned.
Happy New Year! Hope you’ll be able to start playing again in 2016.
Thx, and too you!
Yes, as of tomorrow I will start to post again. Was not really feasible the last week(s).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 submarine moved from 110 Sea Zone to 112 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 3 fighters
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
2 aaGuns and 15 infantry moved from Timguska to Novosibirsk
2 infantry moved from Kansu to Novosibirsk
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Olgiy to Timguska
1 mech_infantry moved from Libya to Alexandria
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
5 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 1 mech_infantry moved from Suiyuyan to Chahar
2 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
6 fighters moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from Malaya to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Hunan to Kweichow
1 tactical_bomber moved from French Indo China to Szechwan
1 bomber moved from Japan to Chahar
2 mech_infantrys moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from French Indo China to Burma
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 aaGun and 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 aaGun and 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 6 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 6 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 1 artillery, 1 bomber, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Buryatia to Amur
1 infantry moved from Sakha to Amur
2 infantry moved from Siberia to Amur
1 tactical_bomber moved from Anhwe to 6 Sea Zone
3 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Jehol to Anhwe
6 fighters moved from Borneo to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 cruiser moved from 35 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from Kweichow to Yunnan
1 tactical_bomber moved from Szechwan to French Indo China
2 tactical_bombers moved from Burma to French Indo China
1 bomber moved from Burma to French Indo China
1 bomber moved from Chahar to Yunnan
1 bomber moved from 41 Sea Zone to Philippines
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
download not possible right now!
worked, and on it for what feels sort of “last chance” :)
I am intrigued to see what you do…
I am no genius so dont hold your breath :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Northern Territory to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from United Kingdom to Spain
1 fighter moved from 110 Sea Zone to Portugal
1 fighter moved from 110 Sea Zone to Portugal
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Portugal
1 mech_infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
4 infantry moved from Gibraltar to Spain
1 aaGun, 2 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 artillery moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Portugal
1 armour moved from 91 Sea Zone to Portugal
1 armour and 1 infantry moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 1 bomber, 6 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 6 infantry and 1 mech_infantry in Spain, round 2 : 3/11 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Spain, round 3 : 3/8 hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits
1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 4 infantry
Battle in Portugal
Americans attack with 2 armour, 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 2 armour, 2 fighters and 2 infantry in Portugal, round 2 : 1/6 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
Americans roll dice for 2 armour, 2 fighters and 1 infantry in Portugal, round 3 : 0/5 hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Portugal
Americans roll dice for 2 armour and 2 fighters in Portugal, round 4 : 2/4 hits
Neutral_True roll dice for 1 infantry in Portugal, round 4 : 0/1 hits
1 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 2 infantry
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 55 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 4 fighters in 55 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 56 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 bomber and 4 fighters moved from 55 Sea Zone to 56 Sea Zone
1 bomber moved from 56 Sea Zone to Western Australia
4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 56 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 aaGun and 1 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Portugal to 91 Sea Zone
1 bomber moved from Spain to Gibraltar
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from India to Burma
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Volgograd
4 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Caucasus to Volgograd
1 tactical_bomber moved from Northwest Persia to Volgograd
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 artilleries moved from Northwest Persia to Turkey
2 infantry moved from Northwest Persia to Turkey
3 armour moved from Persia to Turkey
1 armour and 1 mech_infantry moved from Iraq to Turkey
1 armour moved from Iraq to Saudi Arabia
2 infantry moved from Trans-Jordan to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
1 mech_infantry moved from Trans-Jordan to Turkey
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Saudi Arabia
British attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 0/4 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Saudi Arabia, round 3 : 1/4 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 0/2 hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Saudi Arabia, round 4 : 1/4 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Burma
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
British roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 0/3 hits
1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 2 artilleries and 3 infantry in Burma, round 3 : 3/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 0/2 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Battle in Turkey
British attack with 4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Turkey, round 2 : 3/10 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits
2 infantry owned by the British, 2 mech_infantrys owned by the British and 3 infantry owned by the Neutral_True lost in Turkey
British roll dice for 4 armour and 2 artilleries in Turkey, round 3 : 3/6 hits
Neutral_True roll dice for 5 infantry in Turkey, round 3 : 1/5 hits
1 artillery owned by the British and 3 infantry owned by the Neutral_True lost in Turkey
British roll dice for 4 armour and 1 artillery in Turkey, round 4 : 2/5 hits
Neutral_True roll dice for 2 infantry in Turkey, round 4 : 0/2 hits
2 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 4 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Volgograd
British attack with 4 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 3 armour, 1 factory_minor, 2 fighters and 4 tactical_bombers; Italians defend with 1 armour, 1 artillery and 2 infantry
British roll dice for 4 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 8/17 hits
Germans roll dice for 4 armour, 1 artillery, 2 fighters, 2 infantry and 4 tactical_bombers in Volgograd, round 2 : 5/13 hits
5 infantry owned by the British, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians, 3 armour owned by the Germans, 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Volgograd
British roll dice for 4 armour, 3 artilleries, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 9/12 hits
Germans roll dice for 2 fighters and 3 tactical_bombers in Volgograd, round 3 : 3/5 hits
3 tactical_bombers owned by the Germans, 2 artilleries owned by the British, 1 mech_infantry owned by the British and 2 fighters owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 4 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 71
Casualties for Germans: 3 armour, 2 fighters and 4 tactical_bombers
Casualties for British: 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Non Combat Move - British
1 fighter and 2 tactical_bombers moved from Volgograd to Caucasus
3 infantry moved from India to West India
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
7 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 aaGun moved from Eire to Scotland
1 aaGun moved from Scotland to United Kingdom
3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Egypt
1 infantry placed in Union of South Africa
British undo move 4.
1 infantry placed in Egypt
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
I cannot call that any othe than lucky. If it helps, I dunno.
Hey its part of the game. You had good percentages in the battles. I just really underestimated your ability to spread your forces around to so many areas of attack. Great turn! Now I have some deep pondering to do…And I am no genius as well so keep your marveling to a minimum :-D
:) made me laugh
Turn is coming. My nights have been occupied with this documentary on Netflix “Making a murderer”. Its fascinating! I cant seem to stop watching it.
no worries
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
3 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Rostov
2 fighters moved from 99 Sea Zone to Southern Italy
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Romania
2 mech_infantrys moved from Western Germany to Yugoslavia
2 armour moved from Western Germany to Yugoslavia
2 mech_infantrys moved from Western Germany to France
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French