Good game.
Can start another in a week or two maybe.
War game at my place today at 5
Hope your doing okay Bro
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Finland to Norway
2 infantry moved from Novgorod to 115 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
11 infantry moved from Western Germany to Denmark
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Tambov to Volgograd
1 armour, 1 artillery and 1 infantry moved from Tambov to Volgograd
1 armour moved from Samara to Volgograd
3 infantry moved from Russia to Samara
2 armour moved from Urals to Kazakhstan
1 mech_infantry moved from Eastern Poland to Ukraine
3 bombers moved from Ukraine to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
Combat - Germans
Battle in Kazakhstan
Germans attack with 2 armour
British defend with 1 armour
Germans win, taking Kazakhstan from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Battle in Rostov
Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 2 armour and 1 mech_infantry
Germans win, taking Rostov from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for British: 2 armour and 1 mech_infantry
Battle in Volgograd
Germans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 2 infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Denmark
Germans attack with 13 infantry
Americans defend with 1 artillery and 1 mech_infantry
Germans win, taking Denmark from Americans with 11 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in 93 Sea Zone
Germans attack with 3 bombers, 2 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports
Germans win with 3 bombers remaining. Battle score for attacker is 17
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 2 transports
Battle in Norway
Germans attack with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys
British defend with 1 artillery and 4 infantry; Americans defend with 2 fighters
Germans win, taking Norway from British with 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 4 infantry
Casualties for British: 1 artillery and 4 infantry
Casualties for Americans: 2 fighters
Non Combat Move - Germans
3 bombers moved from 93 Sea Zone to Southern France
1 artillery and 2 infantry moved from Yugoslavia to Romania
4 artilleries and 4 infantry moved from Germany to Poland
6 aaGuns moved from Poland to Germany
2 artilleries moved from Normandy Bordeaux to Holland Belgium
2 artilleries moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Novgorod to Archangel
Place Units - Germans
2 infantry placed in Normandy Bordeaux
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 2.
1 bomber, 1 fighter and 1 tactical_bomber placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1,5,3,6,6
Germans collect 64 PUs (6 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery and 3 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kweichow to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 tactical_bomber moved from Szechwan to Kiangsi
Place Units - Japanese
2 fighters placed in Japan
1 armour and 2 infantry placed in Kiangsu
1 armour and 2 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2
Japanese collect 37 PUs (3 lost to blockades); end with 37 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Korea to Japan
2 infantry moved from Manchuria to Jehol
1 armour and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
1 bomber moved from Shan State to Kwangsi
1 bomber moved from Western United States to Korea
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 3 infantry moved from Amur to Buryatia
1 fighter moved from Korea to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 cruiser and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Gibraltar to United Kingdom
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
AIR RAID!!!
Tokyo is being bombed, Does Tojo want to send up interceptors?
Any Interceptors
yes bring them both up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Korea to Japan
2 infantry moved from Manchuria to Jehol
1 armour and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
1 bomber moved from Shan State to Kwangsi
1 bomber moved from Western United States to Korea
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 3 infantry moved from Amur to Buryatia
1 fighter moved from Korea to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 cruiser and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Gibraltar to United Kingdom
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Jehol
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 3 infantry in Jehol, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Jehol
Americans roll dice for 1 armour and 3 infantry in Jehol, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Yakut S.S.R.
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Americans win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kwangsi, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Air Battle in Japan
Americans attacks with 2 units heading to Japan
Japanese launches 2 interceptors out of Japan
Attackers Fire, : 0/2 hits
Defenders Fire, : 1/2 hits
1 bomber owned by the Americans lost in Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Japan causes 7 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Japan to Korea
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 submarines moved from 105 Sea Zone to 112 Sea Zone
1 fighter moved from Yakut S.S.R. to Buryatia
Place Units - Americans
1 factory_minor placed in Korea
2 transports placed in 101 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3.927
Median : 4.000
Variance : 2.075
Standard Deviation : 1.440
Total rolls : 41
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.062
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.062
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Jehol
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3.927
Median : 4.000
Variance : 2.075
Standard Deviation : 1.440
Total rolls : 41
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.062
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.062
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 1 infantry moved from Shan State to Siam
1 armour moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Siam
1 armour moved from Eastern Persia to Kazakhstan
3 mech_infantrys moved from Caucasus to Volgograd
3 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
4 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 1 infantry moved from Shan State to Siam
1 armour moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Siam
1 armour moved from Eastern Persia to Kazakhstan
3 mech_infantrys moved from Caucasus to Volgograd
3 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
4 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
Combat - British
Battle in Volgograd
British attack with 4 armour and 4 mech_infantrys
Germans defend with 2 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
British roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 3/8 hits
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/4 hits
1 armour owned by the Germans, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
British roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 3 : 3/8 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Hunan
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 artilleries and 3 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Hunan, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries and 3 infantry in Hunan, round 2 : 3/5 hits
2 infantry owned by the British, 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Hunan
1 armour owned by the British retreated to Yunnan
Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Borneo
Battle in Siam
British attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 2 infantry in Siam, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Siam
British win, taking Borneo from Japanese, taking Siam from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 17 times
3 was rolled 11 times
4 was rolled 20 times
5 was rolled 5 times
6 was rolled 18 times
Average roll : 3.612
Median : 4.000
Variance : 2.203
Standard Deviation : 1.484
Total rolls : 80
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.062
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
Japanese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.062
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
British Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.192
Median : 3.000
Variance : 1.120
Standard Deviation : 1.058
Total rolls : 26
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.062
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Romania to Northern Italy
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Southern France
1 armour and 1 infantry moved from Northern Italy to Southern Italy
Non Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Italians collect 9 PUs (2 lost to blockades); end with 11 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 carrier, 2 fighters and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 carrier, 2 fighters and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to Yunnan
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
3 infantry moved from Samara to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 2 infantry moved from Romania to Bessarabia
4 artilleries and 4 infantry moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
2 artilleries moved from Holland Belgium to Western Germany
2 artilleries moved from Western Germany to Germany
3 bombers moved from Southern France to Ukraine
Combat - Germans
Battle in Volgograd
Germans attack with 3 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 4 armour, 1 factory_minor and 3 mech_infantrys
Germans win, taking Volgograd from British with 3 armour, 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for British: 4 armour and 3 mech_infantrys
Non Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
Place Units - Germans
4 infantry placed in Western Germany
1 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
1 bomber, 1 fighter and 1 tactical_bomber placed in Russia
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Germany
Germans undo move 2.
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 60 PUs (9 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs