S.A AX vs Maji ALLI +12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor, 5x factory_minor; Remaining resources: 55 PUs;
                Germans buy 1 armour, 1 artillery, 11 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Novgorod to Archangel
                1 armour moved from Novgorod to Archangel
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 armour moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Germany to Normandy Bordeaux
                3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                2 fighters moved from 112 Sea Zone to Normandy Bordeaux

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour, 1 artillery and 3 infantry
                    Russians defend with 2 mech_infantrys
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 :  3/5 hits
                        Russians roll dice for 2 mech_infantrys in Archangel, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 mech_infantrys
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 :  3/11 hits
                        Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 :  1/6 hits
                        1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 :  4/10 hits
                        Americans roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 3 :  2/3 hits
                        2 artilleries owned by the Americans, 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Americans: 1 armour, 2 artilleries and 3 infantry

    Non Combat Move - Germans
                2 fighters moved from Normandy Bordeaux to 112 Sea Zone
                3 fighters moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to France
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                2 infantry moved from Western Germany to Denmark
                1 infantry moved from Baltic States to Novgorod
                1 artillery moved from Karelia to Novgorod
                2 infantry moved from Finland to Karelia
                1 aaGun moved from Western Germany to Denmark
                1 aaGun moved from France to Western Germany
                1 armour moved from Norway to Karelia
                2 infantry moved from Norway to 112 Sea Zone
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 3 infantry moved from 127 Sea Zone to Novgorod
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 carrier moved from 93 Sea Zone to 98 Sea Zone
                2 infantry moved from Germany to Western Germany
                2 infantry moved from Germany to Slovakia Hungary
                1 tactical_bomber moved from Western Germany to Germany

    Place Units - Germans
                3 infantry placed in Novgorod
                1 artillery and 4 infantry placed in Western Germany
                1 infantry placed in France
                1 infantry placed in Southern France
                1 submarine placed in 93 Sea Zone
                1 submarine placed in 112 Sea Zone
                2 infantry placed in Germany
                1 armour placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 11 times
            Average roll : 3.838
            Median : 4.000
            Variance : 0.972
            Standard Deviation : 0.986
            Total rolls : 37

    Germans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 8 times
            Average roll : 3.808
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 26

    Russians Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.778
            Median : 5.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese
                6 infantry moved from Amur to Sakha
                2 infantry moved from Smolensk to Belarus
                1 bomber moved from Volgograd to Belarus
                1 armour, 5 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine
                1 fighter moved from Western Ukraine to Bessarabia
                1 tactical_bomber moved from Western Ukraine to Bessarabia
                2 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Russians attack with 1 armour, 5 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys
                    Italians defend with 2 infantry
                    Russians win, taking Western Ukraine from Italians with 1 armour, 5 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Bessarabia
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 2 infantry
                    Russians win, taking Bessarabia from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in Sakha
                    Russians attack with 6 infantry
                    Japanese defend with 1 artillery
                    Russians win, taking Sakha from Japanese with 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Manchuria
                1 bomber moved from Belarus to Russia
                2 aaGuns, 2 armour, 3 artilleries, 1 infantry and 4 mech_infantrys moved from Smolensk to Bryansk
                1 armour moved from Evenkiyskiy to Urals
                2 mech_infantrys moved from Tsinghai to Urals
                1 fighter moved from Western Ukraine to Russia
                1 fighter moved from Bessarabia to Bryansk
                1 tactical_bomber moved from Bessarabia to Bryansk
                1 armour moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Western Ukraine
                2 artilleries moved from Ukraine to Western Ukraine
                2 aaGuns moved from Bryansk to Western Ukraine
                2 mech_infantrys moved from Volgograd to Bryansk
                1 armour moved from Volgograd to Bryansk
                1 infantry moved from Volgograd to Tambov
                1 armour moved from Italian Somaliland to Anglo Egyptian Sudan

    Place Units - Russians
                2 artilleries and 2 infantry placed in Russia
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 fighter moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 fighter moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 fighter moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 armour and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Kiangsi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Korea

    Non Combat Move - Japanese
                1 fighter moved from Anhwe to Kiangsu
                1 tactical_bomber moved from Kiangsi to Kiangsu
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 fighter placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
                Japanese collect 24 PUs; end with 24 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Null / Other
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 destroyers, 3 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries moved from Morocco to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to France
                1 bomber moved from United Kingdom to Southern France
                1 bomber moved from United Kingdom to 127 Sea Zone
                1 mech_infantry moved from Manchuria to Anhwe
                1 tactical_bomber moved from Yunnan to Anhwe

    Combat - Americans
                Americans creates battle in territory 35 Sea Zone
                Strategic bombing raid in France
                    1 bomber killed by AA
                    Bombing raid in France causes 0 damage total.
                Strategic bombing raid in Southern France
                    Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Southern France causes 5 damage total.
                Battle in Normandy Bordeaux
                    Americans attack with 2 artilleries, 2 fighters and 2 infantry
                    Germans defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans win, taking 35 Sea Zone from Japanese, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry
                Battle in Anhwe
                    Americans attack with 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                    retreated to Anhwe
                    Japanese win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 mech_infantry
                Battle in 127 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 2 transports
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                Battle in 92 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from Anhwe to Manchuria
                2 infantry moved from Yunnan to Hunan
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from Southern France to United Kingdom
                1 bomber moved from 127 Sea Zone to Urals
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                3 transports moved from 110 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 artilleries moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Eastern United States
                1 destroyer and 2 submarines placed in 101 Sea Zone
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 fighter moved from Manchuria to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Jehol to Anhwe
                1 artillery moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Manchuria
                1 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Sikang to Szechwan

    Place Units - Chinese
                2 infantry placed in Manchuria
                3 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 6x factory_major; Remaining resources: 24 PUs;
                UK_Pacific buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
                1 bomber moved from United Kingdom to Iceland
                3 fighters moved from Egypt to 98 Sea Zone
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone

    Combat - British
                Battle in Iceland
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Germans defend with 1 airfield and 1 infantry
                    British win, taking Iceland from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                Battle in 98 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Germans defend with 1 carrier; Italians defend with 1 submarine
                    British win, taking Holland Belgium from Germans, taking 98 Sea Zone from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 carrier
                    Casualties for Italians: 1 submarine
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                2 fighters moved from 125 Sea Zone to 110 Sea Zone
                1 bomber moved from Iceland to Scotland
                1 mech_infantry moved from Eire to Scotland
                2 aaGuns moved from United Kingdom to Scotland
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to Scotland
                3 fighters moved from United Kingdom to Gibraltar
                2 armour moved from Trans-Jordan to Alexandria
                1 mech_infantry moved from Egypt to Alexandria
                2 infantry moved from Egypt to Alexandria
                3 fighters moved from 98 Sea Zone to Egypt
                1 artillery moved from Iraq to Trans-Jordan
                5 infantry moved from Northwest Persia to Iraq
                1 destroyer and 2 submarines moved from 39 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from Kwangsi to Anhwe
                2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Hunan to Anhwe
                2 armour moved from Yunnan to Anhwe
                2 infantry moved from Kweichow to Anhwe

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 carrier and 1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in 39 Sea Zone change ownership: 1 carrier and 1 destroyer


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 infantry moved from Bulgaria to Greece
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                4 infantry moved from Southern France to Normandy Bordeaux
                1 armour moved from France to Normandy Bordeaux
                2 armour moved from Northern Italy to Normandy Bordeaux


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 infantry moved from Bulgaria to Greece
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                4 infantry moved from Southern France to Normandy Bordeaux
                1 armour moved from France to Normandy Bordeaux
                2 armour moved from Northern Italy to Normandy Bordeaux


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 infantry moved from Bulgaria to Greece
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                4 infantry moved from Southern France to Normandy Bordeaux
                1 armour moved from France to Normandy Bordeaux
                2 armour moved from Northern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 3 armour and 4 infantry
                    British defend with 2 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from Americans with 3 armour and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 artilleries and 1 infantry
                Battle in Bessarabia
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery
                    Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    British defend with 1 destroyer
                    Italians win, taking 98 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 98 Sea Zone to Greece
                2 infantry moved from Northern Italy to Southern France
                3 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to France
                1 armour moved from Romania to Northern Italy

    Place Units - Italians
                1 armour, 1 artillery and 1 infantry placed in Northern Italy
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 35 Sea Zone to 21 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                2 fighters moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from 35 Sea Zone to 21 Sea Zone
                1 fighter moved from Guam to 21 Sea Zone

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in 21 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 20 Sea Zone to Philippines
                2 fighters moved from 21 Sea Zone to 35 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor, 1x factory_minor; Remaining resources: 54 PUs;
                Germans buy 1 artillery, 1 destroyer, 12 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Archangel to Novosibirsk
                      Germans take Vologda from Russians
                      Germans take Novosibirsk from Russians
                1 infantry moved from Archangel to Vologda
                1 artillery and 2 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 artillery and 7 infantry moved from Novgorod to Belarus
                1 infantry moved from Slovakia Hungary to Eastern Poland
                3 infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                2 infantry moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Germany to Holland Belgium
                1 tactical_bomber moved from France to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                2 fighters moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 119 Sea Zone to 123 Sea Zone
                1 fighter moved from Western Germany to Holland Belgium


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor, 1x factory_minor; Remaining resources: 54 PUs;
                Germans buy 1 artillery, 1 destroyer, 12 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Archangel to Novosibirsk
                      Germans take Vologda from Russians
                      Germans take Novosibirsk from Russians
                1 infantry moved from Archangel to Vologda
                1 artillery and 2 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 artillery and 7 infantry moved from Novgorod to Belarus
                1 infantry moved from Slovakia Hungary to Eastern Poland
                3 infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                2 infantry moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Germany to Holland Belgium
                1 tactical_bomber moved from France to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                2 fighters moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 119 Sea Zone to 123 Sea Zone
                1 fighter moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 123 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 destroyer
                    Germans win, taking 125 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                2 fighters moved from 125 Sea Zone to 112 Sea Zone
                3 fighters moved from Holland Belgium to Western Germany
                2 tactical_bombers moved from Holland Belgium to Germany
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Western Germany to Denmark
                1 artillery and 1 infantry moved from Western Germany to France
                1 artillery and 4 infantry moved from Germany to Slovakia Hungary
                2 armour moved from Novgorod to Poland
                1 armour moved from Germany to Western Germany
                1 armour moved from Germany to Poland
                1 armour moved from Karelia to Novgorod
                2 infantry moved from Karelia to Novgorod
                2 infantry moved from Norway to Finland
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 93 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 94 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 destroyer placed in 93 Sea Zone
                1 submarine placed in 112 Sea Zone
                3 infantry placed in Novgorod
                2 infantry placed in Germany
                2 infantry placed in France
                1 infantry placed in Southern France
                3 infantry placed in Western Germany
                1 infantry placed in Germany
                1 artillery placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                1 armour and 2 mech_infantrys moved from Urals to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                2 infantry moved from Russia to Vologda
                1 bomber moved from Russia to Vologda
                1 artillery moved from Russia to Vologda
                3 mech_infantrys moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
                2 infantry moved from Western Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Bessarabia
                2 artilleries moved from Western Ukraine to Bessarabia
                1 armour moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 artillery, 1 bomber and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                    retreated to Smolensk
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 3 mech_infantrys
                Battle in Bessarabia
                    Russians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                    Russians win, taking Bessarabia from Italians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Novosibirsk
                    Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
                    Germans defend with 1 armour
                    Russians win, taking Novosibirsk from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                1 fighter moved from Novosibirsk to Russia
                1 bomber moved from Vologda to Russia
                1 fighter moved from Smolensk to Bryansk
                1 tactical_bomber moved from Smolensk to Bryansk
                1 infantry moved from Tambov to Bryansk
                6 infantry moved from Sakha to Amur
                1 aaGun moved from Manchuria to Amur
                1 armour moved from Anglo Egyptian Sudan to Alexandria
                1 armour moved from Ukraine to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 armour, 3 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Kiangsu to Shantung
                1 fighter moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone

  • '22 '16

    I’m not seeing the end of turn map.  Is your turn over?


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Kiangsu to Shantung
                1 fighter moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Alaska
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 bomber moved from 25 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 armour and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
                Japanese collect 22 PUs (3 lost to blockades); end with 22 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Kiangsu to Shantung
                1 fighter moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 4 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shantung, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Alaska
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 1 bomber in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 bomber in 25 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 bomber moved from 25 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 armour and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
                Japanese collect 22 PUs (3 lost to blockades); end with 22 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.545
            Median : 3.000
            Variance : 1.619
            Standard Deviation : 1.272
            Total rolls : 22

    Null / Other
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.692
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    Americans Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

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