Test summary from TripleA, engine version: 2.6.14744, time: 2:00:56 AM
Savegame
S.A AX vs Maji ALLI +12
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Korea to ManchuriaCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in Normandy BordeauxNon Combat Move - Americans
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Shan State to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 infantry moved from Shan State to Yunnan
1 fighter moved from Queensland to 54 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Midway to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
Americans undo move 2.
1 artillery placed in Western United States
Americans undo move 5.
1 infantry placed in Western United States
1 artillery placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,1,1,1,1,2,2,5,1
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 28 PUs;
British buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from Yunnan to KweichowCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 5 fighters and 1 infantry
Germans defend with 2 infantry
British win with 5 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kweichow
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 aaGuns, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Kweichow to Hunan
2 fighters moved from Kweichow to Hunan
1 mech_infantry moved from Siam to Kwangsi
2 armour moved from India to Yunnan
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 armour moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Northwest Persia to Iraq
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 bomber moved from Gibraltar to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to United KingdomPlace Units - British
1 destroyer placed in 110 Sea Zone
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 destroyer and 2 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer and 2 submarines -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
2 infantry moved from Romania to Bessarabia
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Greece to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
2 infantry moved from Romania to Bessarabia
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Greece to BulgariaCombat - Italians
Non Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Romania to Northern Italy
1 armour moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 armour and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Iraq to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 5x factory_minor; Remaining resources: 55 PUs;
Germans buy 1 armour, 1 artillery, 11 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Germany to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 5x factory_minor; Remaining resources: 55 PUs;
Germans buy 1 armour, 1 artillery, 11 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Germany to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 5x factory_minor; Remaining resources: 55 PUs;
Germans buy 1 armour, 1 artillery, 11 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Germany to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy BordeauxCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 : 3/5 hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/11 hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 4/10 hits
Americans roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 3 : 2/3 hits
2 artilleries owned by the Americans, 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 armour, 2 artilleries and 3 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to Denmark
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Karelia to Novgorod
2 infantry moved from Finland to Karelia
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from France to Western Germany
1 armour moved from Norway to Karelia
2 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 3 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 carrier moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 4 infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in Southern France
1 submarine placed in 93 Sea Zone
1 submarine placed in 112 Sea Zone
2 infantry placed in Germany
1 armour placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.838
Median : 4.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 37Germans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.808
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26Russians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.778
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
6 infantry moved from Amur to Sakha
2 infantry moved from Smolensk to Belarus
1 bomber moved from Volgograd to Belarus
1 armour, 5 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to BessarabiaCombat - Russians
Battle in Belarus
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 5 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys
Italians defend with 2 infantry
Russians win, taking Western Ukraine from Italians with 1 armour, 5 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Russians win, taking Bessarabia from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Battle in Sakha
Russians attack with 6 infantry
Japanese defend with 1 artillery
Russians win, taking Sakha from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 bomber moved from Belarus to Russia
2 aaGuns, 2 armour, 3 artilleries, 1 infantry and 4 mech_infantrys moved from Smolensk to Bryansk
1 armour moved from Evenkiyskiy to Urals
2 mech_infantrys moved from Tsinghai to Urals
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Bessarabia to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 armour moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Tambov
1 armour moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
2 artilleries and 2 infantry placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in KoreaNon Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 fighter placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Japanese collect 24 PUs; end with 24 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to 127 Sea Zone
1 mech_infantry moved from Manchuria to Anhwe
1 tactical_bomber moved from Yunnan to AnhweCombat - Americans
Americans creates battle in territory 35 Sea Zone
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking 35 Sea Zone from Japanese, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Anhwe
Americans attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
retreated to Anhwe
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in 127 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Anhwe to Manchuria
2 infantry moved from Yunnan to Hunan
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 bomber moved from 127 Sea Zone to Urals
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Manchuria to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Jehol to Anhwe
1 artillery moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Anhwe to Manchuria
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Shensi to Hopei
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 infantry placed in Manchuria
3 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 24 PUs;
UK_Pacific buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from United Kingdom to Iceland
3 fighters moved from Egypt to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea ZoneCombat - British
Battle in Iceland
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Iceland from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Battle in 98 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 carrier; Italians defend with 1 submarine
British win, taking Holland Belgium from Germans, taking 98 Sea Zone from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 1 carrier
Casualties for Italians: 1 submarine
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from Iceland to Scotland
1 mech_infantry moved from Eire to Scotland
2 aaGuns moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Gibraltar
2 armour moved from Trans-Jordan to Alexandria
1 mech_infantry moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
3 fighters moved from 98 Sea Zone to Egypt
1 artillery moved from Iraq to Trans-Jordan
5 infantry moved from Northwest Persia to Iraq
1 destroyer and 2 submarines moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Kwangsi to Anhwe
2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Hunan to Anhwe
2 armour moved from Yunnan to Anhwe
2 infantry moved from Kweichow to AnhwePlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 carrier and 1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier and 1 destroyer -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Greece
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
4 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
2 armour moved from Northern Italy to Normandy Bordeaux -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Greece
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
4 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
2 armour moved from Northern Italy to Normandy Bordeaux -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Greece
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
4 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
2 armour moved from Northern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 3 armour and 4 infantry
British defend with 2 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 3 armour and 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
2 infantry moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to France
1 armour moved from Romania to Northern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Guam to 21 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 21 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 20 Sea Zone to Philippines
2 fighters moved from 21 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French