@Entek Anzac up
Legion386/majikforce (Axis) vs JamesAleman/Auswanderersland (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
2 infantry moved from Gibraltar to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to West Indies
2 bombers moved from Holland Belgium to United Kingdom
1 bomber moved from Western Germany to United KingdomCombat - Germans
Battle in West Indies
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour and 3 infantry moved from Poland to Eastern Poland
4 armour and 1 mech_infantry moved from Germany to Eastern Poland
10 artilleries moved from Germany to Poland
3 aaGuns, 2 armour, 7 artilleries and 18 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Romania to Eastern Poland
2 aaGuns and 2 artilleries moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 tactical_bomber moved from France to Eastern Poland
1 artillery moved from Southern France to France
1 armour and 1 mech_infantry moved from Southern France to Greater Southern Germany
1 fighter moved from Alexandria to Southern Italy
1 tactical_bomber moved from Alexandria to EgyptPlace Units - Germans
1 bomber placed in Western Germany
4 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to Kazakhstan
1 artillery and 11 infantry moved from Bryansk to Belarus
4 artilleries moved from Russia to Smolensk
1 artillery and 2 infantry moved from Ukraine to Rostov
2 artilleries and 1 infantry moved from Novgorod to Belarus
2 aaGuns and 15 infantry moved from Buryatia to Amur
3 infantry moved from Sakha to Amur
2 mech_infantrys moved from Belarus to Archangel
2 fighters and 1 tactical_bomber moved from Kazakhstan to TurkmenistanPlace Units - Russians
9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Kiangsi to Kwangtung
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
2 artilleries, 5 infantry and 1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 bomber moved from Kwangsi to 46 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
5 fighters and 8 tactical_bombers moved from Kwangsi to Shensi
2 fighters moved from 36 Sea Zone to Kwangtung
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 43 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 infantry and 5 transports moved from 36 Sea Zone to 35 Sea Zone
4 artilleries moved from 35 Sea Zone to Philippines
5 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 4 artilleries and 5 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 submarine
French defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 8 tactical_bombers
Chinese defend with 1 fighter and 13 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 13 infantryNon Combat Move - Japanese
5 fighters and 6 tactical_bombers moved from Shensi to Hopei
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
2 fighters moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangtung to 35 Sea Zone
1 bomber moved from 46 Sea Zone to Caroline Islands
1 bomber moved from 41 Sea Zone to HainanPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
Majik,
now that legion is afk, did you want to continue the game without legion on a different thread? If so, I will post the next move in a different thread and we can wait till he returns, otherwise I will post a move here and wait till the 12th or so till he returns.
Aus
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will be posting later today, welcome back Legion, hoping to have this game rollin again!
I wasn’t sure if the german fleet was temptation to relieve stress from KJF strat or not, but I am going for it.
If you guys are game for it, could we also start another game during the holidays where JJ and I play the Axis and you the allies? Hoping you guys are available for some holiday goodness.
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I wont speak for Legion but I am game for another one as the allies. (I’m fairly certain legion will be on board too)
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awesome!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 harbour and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to 89 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 cruiser moved from 28 Sea Zone to 89 Sea Zone
2 bombers moved from Western United States to 89 Sea Zone
4 bombers moved from Midway to 89 Sea Zone
1 submarine moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 tactical_bomber moved from Midway to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 24 Sea Zone
2 fighters moved from Midway to 15 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 harbour and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to 89 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 cruiser moved from 28 Sea Zone to 89 Sea Zone
2 bombers moved from Western United States to 89 Sea Zone
4 bombers moved from Midway to 89 Sea Zone
1 submarine moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 tactical_bomber moved from Midway to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 24 Sea Zone
2 fighters moved from Midway to 15 Sea ZoneCombat - Americans
Battle in 15 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 7 bombers, 1 carrier and 1 cruiser
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans
Americans win with 6 bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Casualties for Americans: 1 bomber, 1 carrier and 1 cruiser
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 24 Sea Zone to Johnston Island
1 battleship, 1 carrier and 2 cruisers moved from 25 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 30 Sea Zone
2 fighters moved from 15 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
3 bombers moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 armour moved from Eastern United States to Western United States
2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 30 Sea Zone to Johnston Island
2 aaGuns moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Central United States
1 bomber moved from 89 Sea Zone to Hawaiian Islands
2 bombers moved from 89 Sea Zone to Western United StatesPlace Units - Americans
1 airfield and 1 harbour placed in Johnston Island
1 carrier and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 harbour and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to 89 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 cruiser moved from 28 Sea Zone to 89 Sea Zone
2 bombers moved from Western United States to 89 Sea Zone
4 bombers moved from Midway to 89 Sea Zone
1 submarine moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 tactical_bomber moved from Midway to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 24 Sea Zone
2 fighters moved from Midway to 15 Sea ZoneCombat - Americans
Battle in 15 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 7 bombers, 1 carrier and 1 cruiser
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans
Americans win with 6 bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Casualties for Americans: 1 bomber, 1 carrier and 1 cruiser
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 24 Sea Zone to Johnston Island
1 battleship, 1 carrier and 2 cruisers moved from 25 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 30 Sea Zone
2 fighters moved from 15 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
3 bombers moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 armour moved from Eastern United States to Western United States
2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 30 Sea Zone to Johnston Island
2 aaGuns moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Central United States
1 bomber moved from 89 Sea Zone to Hawaiian Islands
2 bombers moved from 89 Sea Zone to Western United StatesPlace Units - Americans
1 airfield and 1 harbour placed in Johnston Island
1 carrier and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 harbour and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to 89 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 cruiser moved from 28 Sea Zone to 89 Sea Zone
2 bombers moved from Western United States to 89 Sea Zone
4 bombers moved from Midway to 89 Sea Zone
1 submarine moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 tactical_bomber moved from Midway to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 24 Sea Zone
2 fighters moved from Midway to 15 Sea ZoneCombat - Americans
Battle in 15 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 7 bombers, 1 carrier and 1 cruiser
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans
Americans win with 6 bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Casualties for Americans: 1 bomber, 1 carrier and 1 cruiser
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 24 Sea Zone to Johnston Island
1 battleship, 1 carrier and 2 cruisers moved from 25 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 30 Sea Zone
2 fighters moved from 15 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
3 bombers moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 armour moved from Eastern United States to Western United States
2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 30 Sea Zone to Johnston Island
2 aaGuns moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Central United States
1 bomber moved from 89 Sea Zone to Hawaiian Islands
2 bombers moved from 89 Sea Zone to Western United StatesPlace Units - Americans
1 airfield and 1 harbour placed in Johnston Island
1 carrier and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
Test summary from TripleA, engine version: 1.8.0.9, time: 19:34:45
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 4 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from Malaya to Shan State
1 infantry moved from New Guinea to Dutch New Guinea
UK_Pacific take Dutch New Guinea from Dutch
1 destroyer moved from 118 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
2 aaGuns, 2 fighters and 5 infantry moved from Scotland to United Kingdom
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 destroyer and 3 transports moved from 79 Sea Zone to 39 Sea Zone
3 aaGuns, 6 artilleries and 10 infantry moved from India to Burma
1 mech_infantry moved from West India to Turkmenistan
1 infantry moved from West India to Eastern Persia
1 armour moved from Trans-Jordan to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to India
1 infantry moved from West India to Eastern Persia
3 infantry moved from West India to India
1 carrier moved from 71 Sea Zone to 79 Sea Zone
1 battleship and 1 cruiser moved from 60 Sea Zone to 40 Sea Zone
1 cruiser and 1 transport moved from 121 Sea Zone to 106 Sea Zone
1 infantry moved from Rhodesia to Union of South Africa
1 bomber moved from United Kingdom to Gold CoastPlace Units - British
1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
2 infantry placed in Union of South Africa
2 infantry placed in Persia
British undo move 3.
British undo move 3.
3 infantry placed in Persia
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,2,4,6,5
British collect 23 PUs (1 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
1 fighter, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
UK_Pacific collect 12 PUs (6 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 fighter, 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from Malaya to Shan State
1 infantry moved from New Guinea to Dutch New Guinea
UK_Pacific take Dutch New Guinea from Dutch
1 destroyer moved from 118 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
2 aaGuns, 2 fighters and 5 infantry moved from Scotland to United Kingdom
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 destroyer and 3 transports moved from 79 Sea Zone to 39 Sea Zone
3 aaGuns, 6 artilleries and 10 infantry moved from India to Burma
1 mech_infantry moved from West India to Turkmenistan
1 infantry moved from West India to Eastern Persia
1 armour moved from Trans-Jordan to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to India
1 infantry moved from West India to Eastern Persia
3 infantry moved from West India to India
1 carrier moved from 71 Sea Zone to 79 Sea Zone
1 battleship and 1 cruiser moved from 60 Sea Zone to 40 Sea Zone
1 cruiser and 1 transport moved from 121 Sea Zone to 106 Sea Zone
1 infantry moved from Rhodesia to Union of South Africa
1 bomber moved from United Kingdom to Gold CoastPlace Units - British
1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
2 infantry placed in Union of South Africa
2 infantry placed in Persia
British undo move 3.
British undo move 3.
3 infantry placed in Persia
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,2,4,6,5
British collect 23 PUs (1 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
1 fighter, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
UK_Pacific collect 12 PUs (6 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 fighter, 2 infantry and 1 mech_infantry -
sorry about the double posts, I am getting posting errors.
I am on mac so not sure why I keep getting errors.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter and 4 infantry; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Belgian Congo to Rhodesia
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern PolandCombat - Italians
Battle in CyprusNon Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
6 infantry moved from Egypt to Trans-Jordan
2 artilleries and 1 mech_infantry moved from Egypt to Trans-JordanPlace Units - Italians
4 infantry placed in Northern Italy
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
Legion, would you be willing to start another game where JJ and I are the axis?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 30 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
3 fighters moved from India to IraqPlace Units - ANZAC
2 artilleries and 1 fighter placed in New South Wales
1 factory_minor placed in IraqTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 30 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
3 fighters moved from India to IraqPlace Units - ANZAC
2 artilleries and 1 fighter placed in New South Wales
1 factory_minor placed in IraqTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 30 Sea Zone: 2 aaGuns, 2 infantry and 1 transport
EDIT: Adding units owned by ANZAC to Johnston Island: 1 aaGun and 1 infantry
EDIT: Adding units owned by ANZAC to 30 Sea Zone: 1 transport
EDIT: Turning off Edit Mode