Slick moves!
15L G40 AeV(Axis) vs Giallo(Allies+20)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians repair damage of 3x factory_major; Remaining resources: 16 PUs;
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 2/2 hits
2 infantry owned by the Italians lost in Southern France
1 artillery owned by the Italians retreated to Northern Italy
Americans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantryNon Combat Move - Italians
Place Units - Italians
1 armour and 1 fighter placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
French save is a page before
-
Giallo,
good game! I concede.
Egypt was the turning Point. Since I lost my Felet and also my momentum to get egypt, it was also my downfall of this game. It took to much time getting moscow. An Egypt crush would have boosted my game, but instead it boosted yours.
Congratulations Giallo, I had fun!
Please reply to this post so I am sure you agree to end this game and I will then go ahead and post it in the result Forum.
Sincerely AeV
-
AeV,
Thank you for this game, I enjoyed it. I believe the middle east is the key in this game. If allies can keep egypt up to india, they can’t be beaten.
I’m up for rematch anytime!
Giallo
-
dont forget to post the game
-
Hey Giallo,
I would be up for a rematch. Using the same thread?
Switching sides or same Settings?
New bids?Let me know.
-
Hi AeV,
Sure, you may choose, we can do same conditions and switch or new bids, but lets use a new thread so thing dont get mixed up
Giallo
-
Same conditions, switch and new thread. it is!
You may set up the game then.Bid Placement is :
1x SS sz 98
1x TT sz 71
1x mech in egypt
1x Inf in Alex if allowed.





