@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Romania to Bessarabia
2 fighters moved from Southern Italy to Bessarabia
2 tactical_bombers moved from Southern Italy to Bessarabia
1 infantry moved from Eastern Poland to Belarus
3 armour, 5 artilleries and 21 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to Belarus
1 bomber moved from Southern Italy to Belarus
1 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 submarine moved from 93 Sea Zone to 98 Sea Zone
Combat - Germans
Battle in Bessarabia
Germans attack with 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Bessarabia, round 2 : 3/9 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 5 artilleries and 21 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 5 artilleries and 21 infantry in Western Ukraine, round 2 : 12/29 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour, 5 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Baltic States to Eastern Poland
2 bombers moved from Belarus to Eastern Poland
7 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to Baltic States
2 fighters and 2 tactical_bombers moved from Bessarabia to Eastern Poland
2 aaGuns moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
Place Units - Germans
10 mech_infantrys placed in Germany
1 infantry placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Northwest Persia to Iraq
1 armour and 1 tactical_bomber moved from Caucasus to Iraq
2 fighters and 2 infantry moved from Novgorod to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 mech_infantrys
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Iraq to Northwest Persia
1 mech_infantry moved from Caucasus to Bryansk
4 infantry moved from Ukraine to Bryansk
2 fighters moved from Belarus to Bryansk
1 artillery and 8 infantry moved from Russia to Bryansk
2 infantry moved from Novgorod to Archangel
2 artilleries and 4 infantry moved from Archangel to Smolensk
1 infantry moved from Karelia to Novgorod
2 aaGuns and 18 infantry moved from Amur to Buryatia
Place Units - Russians
1 infantry placed in Ukraine
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Send em up!
Rd 1 was brutal so far. One of my subs hit, I damaged BB. Then my air, need you to chose 8 casualties. My BB and CR still have to fire after that…its tripleA.
Sorry brutal one, but your return fire can still be deadly as well.
Maybe you can give one/two casualties should BB/CR also hit. Thx.
@alexgreat:
Maybe you can give one/two casualties should BB/CR also hit. Thx.
Can’t open file here, if you can post the involved units I’ll give losses.
try to attach again in a sec, but will also give account here
ah sorry, you have no comp you mean…sec
ah sorry, you have no comp you mean…sec
Japan:
2 ACs, 3 subs, CR, BB, 4 fig, 4 tacs, 2 bomber
You have for US / Anzac
1 Sub
1 AC
3 DD
2 CR / 1 CR
1 (damaged) BB
1 fig / 2 fig
1 tac
@alexgreat:
Japan:
2 ACs, 3 subs, CR, BB, 4 fig, 4 tacs, 2 bomber
- one sub hit, damaged BB
- my air, 8 hit. BB and CR still to roll
You have for US / Anzac
1 Sub
1 AC
3 DD
2 CR / 1 CR
1 (damaged) BB
1 fig / 2 fig
1 tac
sub, 2 hits on AC, 3 dd, 1 tac, anzac CR
next hits on cruisers, then anzac ftr, then us ftr.
And thanks for the posts, helps us speed things up :)
you cant take the sub, I dont have a DD. You can chose it if my ships hit.
I take the liberty and remove a CR, as it is the next on your list. Then the sub as first casualty if my ships hit.
oh boy, both my boats also hit. Will remove sub and remaining CR.
And then for return fire!
You wont like it…I did not check, but it must be far away from average.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 20 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 45 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 fighters, 3 submarines, 4 tactical_bombers and 3 transports
ANZAC defend with 1 cruiser and 2 fighters; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 8/10 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 3 transports in 33 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 4/12 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 3/10 hits
Americans roll dice for 3 fighters in 33 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Americans, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 4 : 1/2 hits
1 battleship owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 fighters, 2 tactical_bombers and 3 transports in 33 Sea Zone, round 4 : 3/9 hits
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 fighters, 2 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 112
Casualties for Japanese: 1 fighter, 1 submarine and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser and 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Battle in Caroline Islands
Japanese attack with 2 artilleries and 4 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 2 : 3/6 hits
Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 bombers moved from 33 Sea Zone to Paulau Island
1 carrier moved from 37 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 battleship and 1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 43 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 aaGun, 2 armour, 1 artillery and 7 infantry moved from Manchuria to Jehol
2 armour moved from Jehol to Anhwe
2 artilleries and 4 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Anhwe to Hunan
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Hunan
1 mech_infantry moved from Yunnan to Hunan
Place Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
@alexgreat:
You wont like it…I did not check, but it must be far away from average.
That’s indeed a result I do not like. As said, I can’t open the file here, but this might be the immediate winning blow for you. I’ll open the file and let you know…
That’s not below average, that’s what you get if you go from way way way above average and pass out onto the other side.
Well done, my bad for not seeing that you could add units and a bit unlucky with dice, but that’s part of the game. I’ll post the result.