@Elrood let’s see if he is on site tomorrow am. He usually does his turns in his games in the mornings during the week. If he is not on the site tomorrow then he may have some issues going on and you can do his turn for him.
Legion386/majikforce (Axis) vs JamesAleman/Auswanderersland (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers and 1 carrier; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
3 bombers and 1 fighter moved from Western United States to Midway
2 aaGuns and 2 infantry moved from Western United States to Central United States
1 armour moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 destroyer and 1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 25 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 bombers placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 9 PUs;Combat Move - Chinese
Place Units - Chinese
6 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 118 Sea Zone
British take 106 Sea Zone from Germans
1 bomber moved from New Brunswick Nova Scotia to 118 Sea Zone
2 fighters moved from United Kingdom to 118 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from India to IraqCombat - British
Battle in Iraq
British attack with 3 fighters and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 fighter
Battle in 118 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
1 mech_infantry moved from Persia to West India
British take Eastern Persia from Neutral_Allies
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
5 infantry moved from 79 Sea Zone to West India
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 battleship and 1 cruiser moved from 55 Sea Zone to 60 Sea Zone
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
1 infantry moved from Malaya to Shan State
1 destroyer moved from 58 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 cruiser and 1 transport moved from 106 Sea Zone to 121 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to Quebec
1 armour moved from New Brunswick Nova Scotia to Quebec
2 fighters moved from 118 Sea Zone to Scotland
1 bomber moved from 118 Sea Zone to United Kingdom
5 infantry moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to ScotlandPlace Units - British
1 carrier placed in 71 Sea Zone
1 factory_minor placed in Persia
2 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 29 PUs totalPlace Units - UK_Pacific
4 artilleries and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 4 artilleries and 1 mech_infantry -
Speaking of which, I won’t be able to post from Nov 29th to at least Dec 12th.
No worries! Magic, if you are willing to continue this game on a different thread and play it out, that would be swell, and when legion comes back we can restart this one.
Give the allies a chance to rehash the “what didn’t work!”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 7 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Non Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 destroyer and 1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 10 PUs;Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
ANZAC take Iraq from Neutral_AxisCombat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
3 fighters moved from Java to India
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French Central Africa to French West Africa
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 58 Sea Zone to 37 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
2 infantry moved from Gibraltar to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to West Indies
2 bombers moved from Holland Belgium to United Kingdom
1 bomber moved from Western Germany to United KingdomCombat - Germans
Battle in West Indies
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour and 3 infantry moved from Poland to Eastern Poland
4 armour and 1 mech_infantry moved from Germany to Eastern Poland
10 artilleries moved from Germany to Poland
3 aaGuns, 2 armour, 7 artilleries and 18 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Romania to Eastern Poland
2 aaGuns and 2 artilleries moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 tactical_bomber moved from France to Eastern Poland
1 artillery moved from Southern France to France
1 armour and 1 mech_infantry moved from Southern France to Greater Southern Germany
1 fighter moved from Alexandria to Southern Italy
1 tactical_bomber moved from Alexandria to EgyptPlace Units - Germans
1 bomber placed in Western Germany
4 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to Kazakhstan
1 artillery and 11 infantry moved from Bryansk to Belarus
4 artilleries moved from Russia to Smolensk
1 artillery and 2 infantry moved from Ukraine to Rostov
2 artilleries and 1 infantry moved from Novgorod to Belarus
2 aaGuns and 15 infantry moved from Buryatia to Amur
3 infantry moved from Sakha to Amur
2 mech_infantrys moved from Belarus to Archangel
2 fighters and 1 tactical_bomber moved from Kazakhstan to TurkmenistanPlace Units - Russians
9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Kiangsi to Kwangtung
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
2 artilleries, 5 infantry and 1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 bomber moved from Kwangsi to 46 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
5 fighters and 8 tactical_bombers moved from Kwangsi to Shensi
2 fighters moved from 36 Sea Zone to Kwangtung
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 43 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 infantry and 5 transports moved from 36 Sea Zone to 35 Sea Zone
4 artilleries moved from 35 Sea Zone to Philippines
5 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 4 artilleries and 5 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 submarine
French defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 8 tactical_bombers
Chinese defend with 1 fighter and 13 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 13 infantryNon Combat Move - Japanese
5 fighters and 6 tactical_bombers moved from Shensi to Hopei
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
2 fighters moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangtung to 35 Sea Zone
1 bomber moved from 46 Sea Zone to Caroline Islands
1 bomber moved from 41 Sea Zone to HainanPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
Majik,
now that legion is afk, did you want to continue the game without legion on a different thread? If so, I will post the next move in a different thread and we can wait till he returns, otherwise I will post a move here and wait till the 12th or so till he returns.
Aus
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will be posting later today, welcome back Legion, hoping to have this game rollin again!
I wasn’t sure if the german fleet was temptation to relieve stress from KJF strat or not, but I am going for it.
If you guys are game for it, could we also start another game during the holidays where JJ and I play the Axis and you the allies? Hoping you guys are available for some holiday goodness.
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I wont speak for Legion but I am game for another one as the allies. (I’m fairly certain legion will be on board too)
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awesome!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 harbour and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to 89 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 cruiser moved from 28 Sea Zone to 89 Sea Zone
2 bombers moved from Western United States to 89 Sea Zone
4 bombers moved from Midway to 89 Sea Zone
1 submarine moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 tactical_bomber moved from Midway to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 24 Sea Zone
2 fighters moved from Midway to 15 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 harbour and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to 89 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 cruiser moved from 28 Sea Zone to 89 Sea Zone
2 bombers moved from Western United States to 89 Sea Zone
4 bombers moved from Midway to 89 Sea Zone
1 submarine moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 tactical_bomber moved from Midway to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 24 Sea Zone
2 fighters moved from Midway to 15 Sea ZoneCombat - Americans
Battle in 15 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 7 bombers, 1 carrier and 1 cruiser
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans
Americans win with 6 bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Casualties for Americans: 1 bomber, 1 carrier and 1 cruiser
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 24 Sea Zone to Johnston Island
1 battleship, 1 carrier and 2 cruisers moved from 25 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 30 Sea Zone
2 fighters moved from 15 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
3 bombers moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 armour moved from Eastern United States to Western United States
2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 30 Sea Zone to Johnston Island
2 aaGuns moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Central United States
1 bomber moved from 89 Sea Zone to Hawaiian Islands
2 bombers moved from 89 Sea Zone to Western United StatesPlace Units - Americans
1 airfield and 1 harbour placed in Johnston Island
1 carrier and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 harbour and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to 89 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 cruiser moved from 28 Sea Zone to 89 Sea Zone
2 bombers moved from Western United States to 89 Sea Zone
4 bombers moved from Midway to 89 Sea Zone
1 submarine moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 tactical_bomber moved from Midway to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 24 Sea Zone
2 fighters moved from Midway to 15 Sea ZoneCombat - Americans
Battle in 15 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 7 bombers, 1 carrier and 1 cruiser
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans
Americans win with 6 bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Casualties for Americans: 1 bomber, 1 carrier and 1 cruiser
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 24 Sea Zone to Johnston Island
1 battleship, 1 carrier and 2 cruisers moved from 25 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 30 Sea Zone
2 fighters moved from 15 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
3 bombers moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 armour moved from Eastern United States to Western United States
2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 30 Sea Zone to Johnston Island
2 aaGuns moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Central United States
1 bomber moved from 89 Sea Zone to Hawaiian Islands
2 bombers moved from 89 Sea Zone to Western United StatesPlace Units - Americans
1 airfield and 1 harbour placed in Johnston Island
1 carrier and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 harbour and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to 89 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 cruiser moved from 28 Sea Zone to 89 Sea Zone
2 bombers moved from Western United States to 89 Sea Zone
4 bombers moved from Midway to 89 Sea Zone
1 submarine moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 tactical_bomber moved from Midway to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 24 Sea Zone
2 fighters moved from Midway to 15 Sea ZoneCombat - Americans
Battle in 15 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 7 bombers, 1 carrier and 1 cruiser
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans
Americans win with 6 bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Casualties for Americans: 1 bomber, 1 carrier and 1 cruiser
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 24 Sea Zone to Johnston Island
1 battleship, 1 carrier and 2 cruisers moved from 25 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 30 Sea Zone
2 fighters moved from 15 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
3 bombers moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 armour moved from Eastern United States to Western United States
2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 30 Sea Zone to Johnston Island
2 aaGuns moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Central United States
1 bomber moved from 89 Sea Zone to Hawaiian Islands
2 bombers moved from 89 Sea Zone to Western United StatesPlace Units - Americans
1 airfield and 1 harbour placed in Johnston Island
1 carrier and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
Test summary from TripleA, engine version: 1.8.0.9, time: 19:34:45
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 4 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 8 PUs total





