@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion sigh, the Iraq brigade can’t even get one hit, RIP russia’s income
lol yeah that sucks, dead income now
That makes the AAA results of the bombing raid on the factory honest, no edits needed.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 mech_infantry and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 fighter moved from 92 Sea Zone to 91 Sea Zone
Combat - Germans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 5 damage total.
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
French defend with 1 infantry; British defend with 1 aaGun and 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 fighter moved from 91 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to France
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
9 armour and 2 mech_infantrys moved from Poland to Western Germany
1 infantry moved from Eastern Poland to Bessarabia
2 aaGuns, 14 artilleries and 29 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Baltic States to Eastern Poland
1 aaGun and 3 infantry moved from Baltic States to Poland
1 carrier, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 aaGuns, 3 artilleries and 13 infantry moved from Western Germany to France
Place Units - Germans
1 mech_infantry placed in Western Germany
7 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
In the event of an all out assault on France, please ask for OOL, I’d likely choose to preserve my AAA.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
3 artilleries and 2 infantry moved from Ukraine to Bessarabia
16 artilleries and 43 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Italians
1 mech_infantry moved from Alexandria to Libya
Russians take Libya from Italians
Combat - Russians
Battle in Bessarabia
Russians attack with 3 artilleries and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Italians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 16 artilleries and 43 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 16 artilleries and 43 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
2 infantry moved from Novosibirsk to Timguska
3 infantry moved from Yakut S.S.R. to Yenisey
4 mech_infantrys moved from Russia to Belarus
5 infantry moved from Smolensk to Belarus
1 infantry moved from Rostov to Ukraine
7 artilleries and 3 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Russia
1 armour moved from Kenya to Egypt
1 armour moved from Alexandria to Tobruk
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 artillery and 2 infantry moved from Malaya to Shan State
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
2 bombers moved from Japan to Shantung
1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Kiangsu
1 tactical_bomber moved from 35 Sea Zone to Kiangsu
1 tactical_bomber moved from 35 Sea Zone to Shan State
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 infantry moved from Manchuria to Jehol
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Philippines to Shan State
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Shantung
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Shantung from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Kiangsu from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
2 bombers moved from Shantung to Japan
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to French Indo China
Place Units - Japanese
1 bomber and 2 infantry placed in Malaya
3 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea Zone
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
6 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 bomber moved from British Guiana to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
6 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
2 infantry moved from 51 Sea Zone to Samoa
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from Western United States to Queensland
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 2 infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 51 Sea Zone
Place Units - Americans
1 carrier and 1 fighter placed in 110 Sea Zone
1 armour placed in Normandy Bordeaux
2 infantry placed in Western United States
2 destroyers and 3 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 infantry and 2 transports
EDIT: Adding units owned by Americans to Queensland: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Kiangsi to Kiangsu
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Anhwe to Shantung
1 artillery, 1 fighter and 3 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Shantung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 3 infantry
Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Kiangsu
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 artilleries
Chinese win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Non Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
Place Units - Chinese
1 artillery and 7 infantry placed in Anhwe
Chinese undo move 1.
2 infantry placed in Anhwe
1 artillery and 5 infantry placed in Anhwe
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
EDIT: Adding units owned by Chinese to Hunan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hunan: 1 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 22 PUs;
British buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Anhwe to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Burma to Shan State
5 infantry moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
British win, taking Shan State from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Shan State to Anhwe
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to India
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
2 destroyers moved from 79 Sea Zone to 39 Sea Zone
1 aaGun moved from Burma to India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Alexandria to Egypt
2 infantry moved from Tobruk to Libya
1 infantry moved from Alexandria to Egypt
2 infantry moved from Alexandria to Tobruk
1 armour moved from Tobruk to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from 110 Sea Zone to Scotland
1 destroyer moved from 125 Sea Zone to 119 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Tobruk to Libya
1 transport moved from 89 Sea Zone to 106 Sea Zone
Place Units - British
1 fighter placed in 110 Sea Zone
4 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 mech_infantry
EDIT: Adding units owned by British to Anhwe: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters, 15 infantry and 2 mech_infantrys moved from France to Normandy Bordeaux
4 armour moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 4 armour, 1 bomber, 3 fighters, 15 infantry and 2 mech_infantrys
French defend with 1 infantry; British defend with 4 aaGuns, 1 armour, 21 infantry and 1 mech_infantry; Americans defend with 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys
blarg, 2 AA hits against me.
I got 6 back. Do you want to save your AA guns or not?
Max defence.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters, 15 infantry and 2 mech_infantrys moved from France to Normandy Bordeaux
4 armour moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 4 armour, 1 bomber, 3 fighters, 15 infantry and 2 mech_infantrys
French defend with 1 infantry; British defend with 4 aaGuns, 1 armour, 21 infantry and 1 mech_infantry; Americans defend with 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys
Americans win with 3 armour, 2 artilleries, 25 infantry and 5 mech_infantrys remaining. Battle score for attacker is -81
Casualties for French: 1 infantry
Casualties for British: 4 aaGuns
Casualties for Italians: 4 armour, 1 bomber, 3 fighters, 15 infantry and 2 mech_infantrys
Casualties for Americans: 1 bomber and 1 infantry
Non Combat Move - Italians
2 aaGuns moved from France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 artilleries moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Slovakia Hungary to Yugoslavia
2 armour moved from Poland to Yugoslavia
1 cruiser and 2 destroyers moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win, taking Dutch New Guinea from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Hawaiian Islands
3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
3 infantry moved from New South Wales to Queensland
1 artillery and 2 infantry moved from South Australia to Queensland
2 infantry moved from Persia to Eastern Persia
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from British
3 artilleries, 13 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux
9 armour, 2 bombers, 3 fighters and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from British
3 artilleries, 13 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux
9 armour, 2 bombers, 3 fighters and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 9 armour, 3 artilleries, 2 bombers, 4 fighters, 13 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 21 infantry and 1 mech_infantry; Americans defend with 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 4 mech_infantrys
Germans win, taking Normandy Bordeaux from Americans with 6 armour, 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 3 armour, 3 artilleries, 13 infantry and 4 mech_infantrys
Casualties for British: 1 armour, 21 infantry and 1 mech_infantry
Casualties for Americans: 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Germany
2 bombers moved from Normandy Bordeaux to Western Germany
1 carrier, 1 destroyer and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 aaGuns moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to France
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun, 14 artilleries and 29 infantry moved from Slovakia Hungary to Germany
1 aaGun and 3 infantry moved from Poland to Germany
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Germans
1 artillery and 9 infantry placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 mech_infantry moved from Belarus to Vyborg
Russians take Vyborg from Germans
Combat - Russians
Battle in Romania
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
3 aaGuns, 1 armour, 16 artilleries, 42 infantry and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
3 mech_infantrys moved from Belarus to Slovakia Hungary
3 artilleries moved from Bessarabia to Eastern Poland
7 artilleries and 3 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 2 infantry moved from Ukraine to Bessarabia
5 infantry moved from Belarus to Eastern Poland
1 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Timguska to Yenisey
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour and 4 mech_infantrys moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 mech_infantry moved from Libya to Tobruk
1 armour moved from Egypt to Iraq
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
4 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 65 PUs
well, as happy as I was with the western defense, the Soviet income just got too big…as well as many other issues.
I shall post the loss.
@PGMatt:
well, as happy as I was with the western defense, the Soviet income just got too big…as well as many other issues.
I shall post the loss.
Yeah it did, thanks for the game!
any time. I’d like a rematch, but not for a few months, after Christmas.