L15 Ghostglider vs. axis-dominion (Allied +25)

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    gonna go all in with amer on egypt, max defense?

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 armour, 7 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                5 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 armour and 1 tactical_bomber moved from Iraq to Egypt
                6 fighters moved from 98 Sea Zone to Egypt
                6 fighters moved from Greece to Egypt
                6 tactical_bombers moved from Greece to Egypt
                5 transports moved from 98 Sea Zone to 99 Sea Zone
                3 infantry moved from Greece to 99 Sea Zone
                4 artilleries moved from Greece to 99 Sea Zone
                1 armour moved from Greece to 99 Sea Zone
                1 armour, 4 artilleries, 3 infantry and 5 transports moved from 99 Sea Zone to 98 Sea Zone
                1 armour, 4 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from Greece to Romania
                      Americans take Romania from Germans
                1 infantry moved from Finland to Vyborg
                      Americans take Vyborg from Germans
                1 mech_infantry moved from Iraq to Egypt
                1 submarine moved from 63 Sea Zone to 42 Sea Zone
                      Americans take 54 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 63 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 42 Sea Zone

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 armour, 7 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                5 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 armour and 1 tactical_bomber moved from Iraq to Egypt
                6 fighters moved from 98 Sea Zone to Egypt
                6 fighters moved from Greece to Egypt
                6 tactical_bombers moved from Greece to Egypt
                5 transports moved from 98 Sea Zone to 99 Sea Zone
                3 infantry moved from Greece to 99 Sea Zone
                4 artilleries moved from Greece to 99 Sea Zone
                1 armour moved from Greece to 99 Sea Zone
                1 armour, 4 artilleries, 3 infantry and 5 transports moved from 99 Sea Zone to 98 Sea Zone
                1 armour, 4 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from Greece to Romania
                      Americans take Romania from Germans
                1 infantry moved from Finland to Vyborg
                      Americans take Vyborg from Germans
                1 mech_infantry moved from Iraq to Egypt
                1 submarine moved from 63 Sea Zone to 42 Sea Zone
                      Americans take 54 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 63 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 submarine
                    Americans win, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Java
                Battle in Egypt
                    Americans attack with 2 armour, 9 artilleries, 20 fighters, 8 infantry, 2 mech_infantrys and 7 tactical_bombers
                    Japanese defend with 2 fighters and 2 tactical_bombers; Germans defend with 10 armour, 5 bombers, 5 fighters, 1 harbour, 18 mech_infantrys and 1 tactical_bomber; Italians defend with 1 bomber and 3 fighters

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    my ca got a hit, which casualty?

    and do u wanna give OOL or just do max defense?


  • Max. defense

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 5 PUs total

  • 25 24 22 21 20 19 18 16 15

    note that i made some US ncm adjustments b4 i did the UK combat.

    also, i forgot to hit normandy and portugal, so here we go:

    normandy:

    2 inf + 1 ftr (from norway):

    DiceRolls: 2@1 1@3; Total Hits: 02@1: (2, 5)1@3: (6)

    1 inf def:

    DiceRolls: 1@2; Total Hits: 01@2: (3)

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    again:

    DiceRolls: 2@1 1@3; Total Hits: 02@1: (2, 6)1@3: (5)

    you:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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    again:

    DiceRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4)

    DiceRolls: 1@2; Total Hits: 01@2: (6)

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    again:

    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

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    now for port:

    2 mechs + 3 inf + 2 art + 1 tank:
    DiceRolls: 3@1 4@2 1@3; Total Hits: 33@1: (6, 2, 6)4@2: (1, 4, 5, 1)1@3: (1)

    defense:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

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    hmm, i’m trying to post the game but it’s not…

  • 25 24 22 21 20 19 18 16 15

    uk7 manually attached

    uk17.tsvg

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    u had exceptional luck in egypt btw……  :cry:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Bessarabia to Romania
                1 mech_infantry moved from Eastern Poland to Romania

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Americans defend with 1 armour
                    Italians win, taking Romania from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                3 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Southern Italy to Southern France
                1 aaGun and 1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,3,6,6,6,3,6,4,5,3
                Italians collect 8 PUs (9 lost to blockades); end with 10 PUs total


  • Friendly reminder that it is your turn…

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    hey sorry about that, meant to ask u if i can put this one on pause while i wrap up my very intense game with rgp44. that game is at round 26 and moving at a good pace, and it’s been requiring a lot of my gameplay time and energy. i’m hoping to return to our game in about a week or two. is that ok with u? lately i’ve been pretty busy so it’s been hard to keep engaged in two intense games at the same time.


  • no problem at all - just let me know when you are ready to proceed - no rush from my side

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 68 PUs;
                Germans buy 3 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Novgorod to Karelia
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans
                2 infantry moved from France to Normandy Bordeaux
                2 bombers moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Norway
                1 armour moved from French Central Africa to French Equatorial Africa
                      Germans take French Equatorial Africa from British
                1 armour moved from French Equatorial Africa to Nigeria
                      Germans take Nigeria from British
                1 bomber moved from Western Germany to Vyborg
                1 bomber moved from Western Germany to Normandy Bordeaux
                2 infantry moved from Novgorod to Vyborg
                1 bomber moved from Western Germany to Vyborg

    Combat - Germans
                Strategic bombing raid in Norway
                    Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Norway causes 5 damage total.
                Battle in Normandy Bordeaux
                    Germans attack with 3 bombers and 2 infantry
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Karelia
                    Germans attack with 2 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Karelia from British with 2 armour, 3 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Vyborg
                    Germans attack with 2 bombers and 2 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Vyborg from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Novgorod to Buryatia
                3 artilleries moved from Smolensk to Bryansk
                3 mech_infantrys moved from Russia to Bryansk
                5 mech_infantrys moved from Volgograd to Bryansk
                1 infantry moved from Volgograd to Kazakhstan
                2 armour and 3 mech_infantrys moved from Volgograd to Bryansk
                3 armour and 3 mech_infantrys moved from Volgograd to Bryansk
                1 aaGun moved from Novgorod to Karelia
                2 bombers moved from Vyborg to Bryansk
                10 armour and 14 mech_infantrys moved from Southern Italy to Yugoslavia
                1 aaGun, 3 artilleries and 8 infantry moved from Western Germany to Northern Italy
                3 infantry moved from Southern Italy to Northern Italy
                3 bombers moved from Normandy Bordeaux to Southern Italy
                27 artilleries and 28 infantry moved from France to Southern France
                1 bomber moved from Norway to Southern Italy

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                3 armour placed in Novgorod
                3 mech_infantrys placed in Russia
                3 artilleries placed in Volgograd
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,1,4,5,2,5,1,3,3,1
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs

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