any scrambles? keep in mind you can scramble the french fig to normandy as well
L15 Ghostglider vs. axis-dominion (Allied +25)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 1x factory_minor; Remaining resources: 89 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 9 infantry and 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Saudi Arabia
2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 artilleries and 2 infantry moved from 76 Sea Zone to Saudi Arabia
1 artillery moved from Olgiy to Dzavhan
Japanese take Dzavhan from Russians
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to AlaskaCombat - Japanese
Battle in Saudi Arabia
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 armour, 4 infantry and 1 mech_infantry
Japanese win, taking Saudi Arabia from British with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 armour, 4 infantry and 1 mech_infantry
Battle in AlaskaNon Combat Move - Japanese
3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 8 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Philippines to Caroline Islands
2 fighters moved from Japan to Caroline Islands
1 fighter moved from Japan to Caroline Islands
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 56 Sea Zone to 37 Sea Zone
1 submarine moved from 61 Sea Zone to 42 Sea Zone
6 mech_infantrys moved from Burma to India
3 fighters and 3 tactical_bombers moved from Saudi Arabia to 76 Sea Zone
1 tactical_bomber moved from Western Germany to Egypt
3 fighters and 1 tactical_bomber moved from Kansu to Manchuria
5 fighters moved from Kansu to NovgorodPlace Units - Japanese
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 destroyer and 9 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,5,1,3,1,1,2,3,6,6,1,2,1,1,6,5,5,2,3,5,3
Japanese collect 79 PUs (2 lost to blockades); end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
gonna go all in with amer on egypt, max defense?
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 7 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
5 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 armour and 1 tactical_bomber moved from Iraq to Egypt
6 fighters moved from 98 Sea Zone to Egypt
6 fighters moved from Greece to Egypt
6 tactical_bombers moved from Greece to Egypt
5 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Greece to 99 Sea Zone
4 artilleries moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 4 artilleries, 3 infantry and 5 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 4 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Greece to Romania
Americans take Romania from Germans
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
1 mech_infantry moved from Iraq to Egypt
1 submarine moved from 63 Sea Zone to 42 Sea Zone
Americans take 54 Sea Zone from Japanese
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 63 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 42 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 7 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
5 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 armour and 1 tactical_bomber moved from Iraq to Egypt
6 fighters moved from 98 Sea Zone to Egypt
6 fighters moved from Greece to Egypt
6 tactical_bombers moved from Greece to Egypt
5 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Greece to 99 Sea Zone
4 artilleries moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 4 artilleries, 3 infantry and 5 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 4 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Greece to Romania
Americans take Romania from Germans
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
1 mech_infantry moved from Iraq to Egypt
1 submarine moved from 63 Sea Zone to 42 Sea Zone
Americans take 54 Sea Zone from Japanese
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 63 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Java
Battle in Egypt
Americans attack with 2 armour, 9 artilleries, 20 fighters, 8 infantry, 2 mech_infantrys and 7 tactical_bombers
Japanese defend with 2 fighters and 2 tactical_bombers; Germans defend with 10 armour, 5 bombers, 5 fighters, 1 harbour, 18 mech_infantrys and 1 tactical_bomber; Italians defend with 1 bomber and 3 fighters -
my ca got a hit, which casualty?
and do u wanna give OOL or just do max defense?
-
Max. defense
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total -
note that i made some US ncm adjustments b4 i did the UK combat.
also, i forgot to hit normandy and portugal, so here we go:
normandy:
2 inf + 1 ftr (from norway):
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 5)1@3: (6)1 inf def:
Rolls: 1@2; Total Hits: 01@2: (3) -
again:
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 6)1@3: (5)you:
Rolls: 1@2; Total Hits: 11@2: (1) -
again:
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6) -
again:
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5) -
now for port:
2 mechs + 3 inf + 2 art + 1 tank:
Rolls: 3@1 4@2 1@3; Total Hits: 33@1: (6, 2, 6)4@2: (1, 4, 5, 1)1@3: (1)defense:
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
hmm, i’m trying to post the game but it’s not…
-
uk7 manually attached
-
u had exceptional luck in egypt btw…… :cry:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Eastern Poland to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 armour
Italians win, taking Romania from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Southern France
1 aaGun and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,3,6,6,6,3,6,4,5,3
Italians collect 8 PUs (9 lost to blockades); end with 10 PUs total -
Friendly reminder that it is your turn…
-
hey sorry about that, meant to ask u if i can put this one on pause while i wrap up my very intense game with rgp44. that game is at round 26 and moving at a good pace, and it’s been requiring a lot of my gameplay time and energy. i’m hoping to return to our game in about a week or two. is that ok with u? lately i’ve been pretty busy so it’s been hard to keep engaged in two intense games at the same time.
-
no problem at all - just let me know when you are ready to proceed - no rush from my side
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to AlexandriaTurn Complete - French





