FYI, I’m out on vacation soon. Might be able to squeeze a turn or 2 in, but likely out for a couple weeks.
Prelim Playoff - Radiant vs MakeMaps (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Russia
1 artillery moved from Vologda to RussiaCombat - Russians
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber and 1 factory_minor; Remaining resources: 3 SuicideAttackTokens; 10 PUs;Combat Move - Japanese
2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Sakha to Buryatia
1 armour moved from Kansu to Tsinghai
1 armour moved from Yunnan to Shensi
1 armour moved from Yunnan to Shensi
2 fighters and 1 tactical_bomber moved from Suiyuyan to Tsinghai
1 fighter moved from Hopei to Shensi
1 tactical_bomber moved from Hopei to Shensi
3 infantry moved from Kiangsu to 19 Sea Zone
1 battleship, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Kwangsi to 35 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Tsinghai, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shensi to Burma
1 armour, 7 fighters and 3 tactical_bombers moved from Burma to India
1 armour moved from Yunnan to India
1 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Shensi to Burma
1 fighter moved from Tsinghai to Kweichow
1 fighter moved from Tsinghai to Kweichow
1 tactical_bomber moved from Tsinghai to Kweichow
3 armour moved from Malaya to Burma
3 armour moved from Shan State to India
2 infantry moved from Shan State to Burma
1 artillery and 6 infantry moved from 35 Sea Zone to Philippines
3 armour moved from Kwangtung to YunnanPlace Units - Japanese
3 armour placed in Malaya
1 factory_minor placed in French Indo China
3 armour placed in Kwangtung
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
Scramble?
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Hold on
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 76 to 61
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 3 armour, 4 artilleries, 4 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 1 infantry moved from 95 Sea Zone to Southern Italy
3 bombers moved from Normandy Bordeaux to 95 Sea Zone
11 bombers moved from Normandy Bordeaux to Southern Italy -
Scramble?
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FYI, I added 3 bombers to the sea zone. So now only 11 Bombers are attacking Southern Italy.
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No scramble, well played didn’t see that coming.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 76 to 61
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 3 armour, 4 artilleries, 4 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 1 infantry moved from 95 Sea Zone to Southern Italy
3 bombers moved from Normandy Bordeaux to 95 Sea Zone
11 bombers moved from Normandy Bordeaux to Southern Italy
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone -
Had to include landing on Morocco before I did the rolls. I thought that was included in the save map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 76 to 61
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 3 armour, 4 artilleries, 4 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 1 infantry moved from 95 Sea Zone to Southern Italy
3 bombers moved from Normandy Bordeaux to 95 Sea Zone
11 bombers moved from Normandy Bordeaux to Southern Italy
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Southern Italy
Americans attack with 2 artilleries, 11 bombers and 1 infantry
Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Americans captures 51PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery and 7 bombers remaining. Battle score for attacker is -12
Casualties for Italians: 4 aaGuns, 2 fighters and 1 infantry
Casualties for Americans: 1 artillery, 4 bombers and 1 infantry
Battle in MoroccoNon Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 submarines moved from 125 Sea Zone to 110 Sea Zone
2 carriers moved from 125 Sea Zone to 110 Sea Zone
3 bombers moved from 95 Sea Zone to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
6 bombers moved from Southern Italy to Normandy Bordeaux
1 carrier moved from 110 Sea Zone to 92 Sea ZonePlace Units - Americans
3 armour placed in Normandy Bordeaux
4 artilleries and 4 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 111 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 131 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 9 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
11 infantry moved from Normandy Bordeaux to Southern France
6 fighters moved from Normandy Bordeaux to Southern France
1 infantry moved from Eastern Persia to Persia
British take Persia from ItaliansCombat - British
Battle in Southern France
British attack with 6 fighters and 11 infantry
Germans defend with 10 infantry; Italians defend with 1 armour, 1 factory_minor and 1 harbour
British win, taking Southern France from Italians with 6 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 10 infantry
Casualties for British: 8 infantry
Casualties for Italians: 1 armourNon Combat Move - British
6 fighters moved from Southern France to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Southern France
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns, 6 artilleries and 13 infantry moved from West India to Eastern Persia
1 aaGun moved from Scotland to United KingdomPlace Units - British
3 infantry placed in Egypt
1 infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5,1,3,5,6,6,6,5,1,4,6,5,5,1,6,3,1,4,3
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Italians
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
4 fighters moved from France to 92 Sea Zone
7 infantry moved from Bryansk to Tambov
1 armour moved from Novosibirsk to Yenisey
Italians take Timguska from Russians
1 armour moved from Iraq to Persia
1 bomber moved from Iraq to Egypt
1 armour moved from Iraq to Persia
1 armour moved from Iraq to Egypt
9 submarines moved from 98 Sea Zone to 95 Sea Zone
4 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Yenisey
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Yenisey, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
Italians roll dice for 1 armour in Yenisey, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Yenisey
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Persia
Italians attack with 2 armour
British defend with 1 infantry
Italians roll dice for 2 armour in Persia, round 2 : 2/2 hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 6 infantry; French defend with 1 fighter
Italians roll dice for 1 battleship in Egypt, round 2 : 1/1 hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry in Egypt, round 2 : 2/5 hits
British roll dice for 1 fighter and 6 infantry in Egypt, round 2 : 4/7 hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 1 armour owned by the Italians and 3 infantry owned by the British lost in Egypt
British win with 1 fighter and 3 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour, 2 artilleries and 1 mech_infantry
Casualties for British: 3 infantry
1 bomber owned by the Italians retreated
Battle in 92 Sea Zone
Italians attack with 4 fighters
Americans defend with 1 carrier and 1 destroyer
Italians roll dice for 4 fighters in 92 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Italians roll dice for 3 fighters in 92 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 carrier in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 3 fighters in 92 Sea Zone, round 4 : 1/3 hits
Americans roll dice for 1 carrier in 92 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 2 fighters
Casualties for Americans: 1 carrier and 1 destroyer
Battle in 95 Sea Zone
Italians attack with 9 submarines
Americans defend with 2 transports
2 transports owned by the Americans lost in 95 Sea Zone
Italians roll dice for 9 submarines in 95 Sea Zone, round 2 : 2/9 hits
Italians win with 9 submarines remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Southern Italy
Italians attack with 4 armour, 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 4 armour, 1 artillery and 2 infantry in Southern Italy, round 2 : 4/7 hits
Americans roll dice for 1 artillery in Southern Italy, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Southern Italy
Italians win, taking Southern Italy from Americans with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Algeria
1 bomber moved from Egypt to IraqTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - ANZAC
ANZAC spend 10 on tech rolls
ANZAC removing all Technology Tokens after unsuccessful research.Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 fighter moved from Egypt to IraqCombat - French
Battle in Iraq
French attack with 1 fighter
Italians defend with 1 bomber and 1 factory_minor
French win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomberNon Combat Move - French
1 fighter moved from Iraq to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 8 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Samara
Germans take Samara from Russians
1 bomber moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Volgograd
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
6 armour, 18 artilleries, 25 infantry and 13 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
3 infantry moved from Finland to Norway
Germans take Norway from British
3 infantry moved from Karelia to Finland
2 artilleries and 7 infantry moved from France to Southern France
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
10 armour moved from India to West IndiaCombat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/9 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in West India
Germans attack with 10 armour
British defend with 1 infantry
Germans roll dice for 10 armour in West India, round 2 : 4/10 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in West India
Germans win, taking West India from UK_Pacific with 9 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Volgograd, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 2 artilleries and 7 infantry
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 artilleries and 7 infantry in Southern France, round 2 : 3/9 hits
British roll dice for 1 aaGun and 3 infantry in Southern France, round 2 : 1/3 hits
1 aaGun owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Southern France
Germans roll dice for 2 artilleries and 6 infantry in Southern France, round 3 : 2/8 hits
British roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 artilleries and 5 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun and 3 infantry
Battle in Russia
Germans attack with 6 armour, 18 artilleries, 26 infantry and 13 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 6 armour, 6 artilleries, 1 factory_major, 2 fighters, 48 infantry and 1 tactical_bomber
Germans roll dice for 6 armour, 18 artilleries, 26 infantry and 13 mech_infantrys in Russia, round 2 : 20/63 hits
Russians roll dice for 4 aaGuns, 6 armour, 6 artilleries, 2 fighters, 48 infantry and 1 tactical_bomber in Russia, round 2 : 32/63 hits
16 infantry owned by the Russians, 1 mech_infantry owned by the Germans, 4 aaGuns owned by the Russians, 26 infantry owned by the Germans and 5 artilleries owned by the Germans lost in Russia
12 mech_infantrys owned by the Germans, 13 artilleries owned by the Germans and 6 armour owned by the Germans retreated to Bryansk
Russians win with 6 armour, 6 artilleries, 2 fighters, 32 infantry and 1 tactical_bomber remaining. Battle score for attacker is -34
Casualties for Germans: 5 artilleries, 26 infantry and 1 mech_infantry
Casualties for Russians: 4 aaGuns and 16 infantryNon Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
1 bomber moved from Volgograd to Ukraine
1 bomber moved from Volgograd to Ukraine
4 fighters and 2 tactical_bombers moved from Holland Belgium to Southern Italy
5 infantry moved from Western Germany to France
6 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
3 artilleries placed in France
5 artilleries placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
I’m going to take a few days vacation to get my mind off this game, if you don’t mind. Been busy with irl stuff. Sorry to keep you waiting. I’d love to have a rematch with you in L16 by the way and I like how you’ve swept in and taken my Pacific territories. That one battle to take Russia went unexpected. Was a surprise twist! Now I got to figure out what to do next, which will majorly affect the war.
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Yea no rush, take your time. Yea, we can re-match no problem.