@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2:
@BobbaRossa need a scramble order
No scramble please.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
2 infantry moved from India to Burma
1 bomber moved from India to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 bomber moved from India to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 bomber moved from 42 Sea Zone to India
2 infantry moved from West India to India
1 armour moved from West India to Persia
1 infantry moved from Eastern Persia to West India
2 mech_infantrys moved from Egypt to Iraq
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
1 fighter moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Norway
1 armour, 1 artillery and 2 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour and 1 artillery moved from 125 Sea Zone to Norway
2 infantry moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to 125 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
Place Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Belarus to Rostov
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
1 aaGun and 7 infantry moved from Western Germany to Denmark
2 aaGuns and 2 artilleries moved from Greece to Albania
2 infantry moved from Yugoslavia to Albania
1 armour and 2 mech_infantrys moved from Eastern Poland to Germany
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 armour and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to South Australia
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry
EDIT: Adding units owned by ANZAC to Caucasus: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Ukraine to Russia
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
8 armour and 5 mech_infantrys moved from Bryansk to Russia
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
2 mech_infantrys moved from Belarus to Russia
1 mech_infantry moved from Archangel to Russia
3 bombers moved from Eastern Poland to Russia
6 artilleries and 5 infantry moved from Archangel to Vologda
3 armour moved from Novgorod to Vologda
Combat - Germans
Germans creates battle in territory 91 Sea Zone
Battle in Russia
Germans attack with 12 armour, 3 bombers and 8 mech_infantrys
Russians defend with 1 airfield, 2 armour, 1 factory_major and 13 infantry
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 31
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 2 armour and 13 infantry
Battle in Vologda
Germans attack with 3 armour, 6 artilleries and 5 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 3 armour, 6 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 armour and 4 mech_infantrys moved from Baltic States to Bryansk
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Ukraine to Rostov
3 fighters and 2 tactical_bombers moved from Southern Italy to Rostov
3 bombers moved from Russia to Rostov
2 submarines moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from France to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
3 armour and 6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Germans collect 57 PUs; end with 86 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
4 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 armour moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Libya to Tobruk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
4 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 armour moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Libya to Tobruk
Combat - Russians
Battle in Volgograd
Russians attack with 4 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
7 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 7 fighters; Remaining resources: 6 SuicideAttackTokens; 7 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
5 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Yunnan to Burma
2 fighters moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from Hunan to Shensi
2 fighters moved from Hopei to Szechwan
4 fighters and 1 tactical_bomber moved from Kwangsi to Burma
1 artillery moved from Yunnan to Szechwan
2 bombers moved from Sumatra to Burma
1 bomber moved from Borneo to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery and 2 fighters
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 35 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter
Battle in 44 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Burma
Japanese attack with 2 bombers, 6 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 2 armour, 5 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
2 fighters moved from Szechwan to Kwangsi
6 fighters and 1 tactical_bomber moved from Burma to Kwangsi
2 fighters moved from 44 Sea Zone to Java
2 fighters moved from 35 Sea Zone to Java
1 bomber moved from 42 Sea Zone to Kwangsi
2 bombers moved from Burma to Kwangsi
3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
7 fighters moved from Japan to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
7 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Norway to 125 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Norway to 125 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 destroyer moved from 124 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 10 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Caroline Islands to Queensland
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 factory_minor placed in Norway
1 artillery placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2,4,1
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
6 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
10 infantry moved from India to Burma
3 artilleries moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 4 PUs;
Combat Move - British
10 infantry moved from India to Burma
3 artilleries moved from India to Burma
Combat - British
Battle in Burma
British attack with 3 artilleries and 10 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
1 bomber moved from India to Persia
2 infantry moved from India to Burma
1 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from India to Persia
1 armour, 2 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 armour, 1 artillery and 2 infantry moved from Norway to 125 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Norway to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 armour moved from Persia to Northwest Persia
Place Units - British
1 transport placed in 110 Sea Zone
3 infantry placed in Persia
British undo move 2.
2 armour and 1 infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
1 armour and 2 mech_infantrys moved from Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 aaGun and 7 infantry moved from Denmark to Western Germany
2 infantry moved from Northern Italy to Western Germany
2 aaGuns, 2 artilleries and 2 infantry moved from Albania to Yugoslavia
1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Smolensk to Rostov
Place Units - Italians
1 armour, 4 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
will be playing sorta slow during holidays sorry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Caroline Islands to Queensland
1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from Queensland to South Australia
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Caucasus to Northwest Persia
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Tunisia to Libya
Turn Complete - French