Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Korea
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Korea
2 bombers moved from Yunnan to Korea
2 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
1 armour and 1 mech_infantry moved from Central Mongolia to Olgiy
Japanese take Tsagaan Olom from Russians
Japanese take Olgiy from Russians
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Shensi to Kansu
1 armour moved from Suiyuyan to Kansu
1 tactical_bomber moved from Hopei to Kansu
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 tactical_bomber and 2 transports
Americans defend with 3 transports
Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Kansu
Japanese attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Korea
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 1 mech_infantry
Americans defend with 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
Japanese win, taking Korea from Americans with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Americans: 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Korea to Manchuria
2 fighters moved from Korea to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 armour and 1 mech_infantry moved from Burma to Szechwan
1 armour and 2 mech_infantrys moved from Yunnan to Sikang
1 tactical_bomber moved from Yunnan to India
2 armour moved from Burma to Yunnan
4 artilleries and 10 infantry moved from Burma to India
1 aaGun moved from Kweichow to Yunnan
1 armour moved from Malaya to Yunnan
2 armour moved from Yunnan to Szechwan
1 tactical_bomber moved from Kansu to Suiyuyan
1 mech_infantry moved from Central Mongolia to Yenisey
Place Units - Japanese
1 armour and 1 mech_infantry placed in Manchuria
2 transports placed in 36 Sea Zone
1 destroyer placed in 36 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Malaya
3 infantry placed in India
1 submarine placed in 6 Sea Zone
1 artillery and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from West India to 81 Sea Zone
Combat - Americans
Battle in 81 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 81 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 bomber moved from 81 Sea Zone to Belgian Congo
1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 artillery, 4 carriers, 3 destroyers, 7 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to Midway
1 mech_infantry moved from Eastern United States to Western United States
1 transport moved from 59 Sea Zone to 73 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Aleutian Islands : 3 bombers
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield and 3 fighters
25 Sea Zone : 1 artillery, 4 carriers, 5 destroyers, 7 fighters, 1 infantry, 8 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Belgian Congo : 1 bomber
New Brunswick Nova Scotia : 1 infantry and 1 mech_infantry
73 Sea Zone : 1 transport
106 Sea Zone : 1 destroyer and 1 transport
101 Sea Zone : 1 carrier
Brazil : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 51 / 70
Russians : 24 / 27
Japanese : 73 / 78
Americans : 52 / 72
Chinese : 0 / 3
British : 25 / 27
UK_Pacific : 2 / 0
Italians : 18 / 40
ANZAC : 14 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
3 fighters moved from Scotland to 125 Sea Zone
1 bomber moved from Belgian Congo to 98 Sea Zone
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport; Italians defend with 1 transport
1 transport owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 transport
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber moved from 98 Sea Zone to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 fighters moved from 125 Sea Zone to United Kingdom
Place Units - British
1 destroyer placed in 109 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
1 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Java : 1 fighter
West India : 3 aaGuns, 3 artilleries and 18 infantry
Belgian Congo : 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Rhodesia : 2 infantry
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag
109 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 bomber and 1 mech_infantry
Production/PUs Summary :
Germans : 51 / 70
Russians : 24 / 27
Japanese : 73 / 78
Americans : 52 / 72
Chinese : 0 / 3
British : 25 / 25
UK_Pacific : 2 / 0
Italians : 18 / 40
ANZAC : 14 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield, 1 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Archangel to Belarus
1 armour and 4 mech_infantrys moved from Eastern Poland to Belarus
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Belarus
Italians attack with 2 armour and 4 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belgian Congo
Italians attack with 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry; Americans defend with 1 bomber
Italians win, taking Belgian Congo from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 bomber
Non Combat Move - Italians
1 artillery and 1 infantry moved from Syria to Iraq
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Northern Italy to Western Germany
1 fighter moved from Gibraltar to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 airfield, 1 armour and 2 infantry placed in Egypt
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Western Australia
3 infantry moved from South Australia to Western Australia
1 armour and 1 mech_infantry moved from New South Wales to Western Australia
1 fighter moved from New South Wales to Western Australia
2 fighters moved from New South Wales to 62 Sea Zone
Place Units - ANZAC
1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 5 infantry
Western Australia : 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 51 / 70
Russians : 23 / 27
Japanese : 73 / 78
Americans : 52 / 72
Chinese : 0 / 3
British : 24 / 25
UK_Pacific : 2 / 0
Italians : 20 / 37
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Production/PUs Summary :
Germans : 51 / 70
Russians : 23 / 27
Japanese : 73 / 78
Americans : 52 / 72
Chinese : 0 / 3
British : 24 / 25
UK_Pacific : 2 / 0
Italians : 20 / 37
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Archangel to Smolensk
1 armour moved from Nenetsia to Smolensk
2 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
1 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
1 bomber, 4 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 armour moved from Iraq to Persia
Germans take Persia from Russians
1 armour moved from Persia to Iraq
Scramble Sz 109?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Archangel to Smolensk
1 armour moved from Nenetsia to Smolensk
2 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
1 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
1 bomber, 4 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 armour moved from Iraq to Persia
Germans take Persia from Russians
1 armour moved from Persia to Iraq
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Units damaged: 1 carrier owned by the British
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 3 fighters, 1 submarine and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Battle in Smolensk
Germans attack with 6 armour and 5 mech_infantrys
Russians defend with 1 artillery and 6 infantry
1 mech_infantry owned by the Germans and 6 armour owned by the Germans retreated to Belarus
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 5 infantry
Non Combat Move - Germans
3 aaGuns, 11 armour, 5 artilleries, 19 infantry and 20 mech_infantrys moved from Eastern Poland to Belarus
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Archangel
3 armour and 2 infantry moved from Novgorod to Belarus
4 infantry moved from Finland to Karelia
1 bomber, 1 fighter and 2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 bomber moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Western Germany to Germany
1 fighter moved from Gibraltar to Holland Belgium
1 fighter moved from Egypt to Belgian Congo
1 infantry moved from Egypt to Trans-Jordan
Place Units - Germans
1 bomber placed in Western Germany
2 submarines placed in 113 Sea Zone
3 armour placed in Novgorod
2 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
gg.
Gg, well played, hard to get the Russians down this game!
Obviously, we both know where the big mistake came in for me.