• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Tunisia to Libya
                1 infantry moved from Albania to Greece
                1 infantry moved from Yugoslavia to Albania
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 artillery
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 artillery in Libya, round 2 :  1/1 hits
                        British roll dice for 1 mech_infantry in Libya, round 2 :  1/1 hits
                        1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Libya
                    British win with no units remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                2 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

    Dice Statistics:

    Total
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 45 Sea Zone to 44 Sea Zone
                2 fighters moved from Dutch New Guinea to 44 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from West India to 42 Sea Zone
                1 fighter moved from 62 Sea Zone to Java
                1 carrier moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 45 Sea Zone to 34 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Tobruk to Libya

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 44 Sea Zone to Java
                1 fighter moved from 44 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Syria to Iraq
                1 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 2 destroyers and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 artillery and 1 infantry moved from Archangel to Belarus
                2 artilleries and 3 infantry moved from Novgorod to Belarus
                1 tactical_bomber moved from Slovakia Hungary to Belarus
                1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                1 armour moved from Slovakia Hungary to Bessarabia
                2 armour moved from Slovakia Hungary to Eastern Poland
                2 armour moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Archangel to Belarus
                3 infantry moved from Karelia to Novgorod
                1 artillery and 3 infantry moved from Finland to Karelia
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
                2 infantry moved from 119 Sea Zone to Eire
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 tactical_bombers moved from 93 Sea Zone to Gibraltar
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 bomber moved from Western Germany to United Kingdom


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 2 destroyers and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 artillery and 1 infantry moved from Archangel to Belarus
                2 artilleries and 3 infantry moved from Novgorod to Belarus
                1 tactical_bomber moved from Slovakia Hungary to Belarus
                1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                1 armour moved from Slovakia Hungary to Bessarabia
                2 armour moved from Slovakia Hungary to Eastern Poland
                2 armour moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Archangel to Belarus
                3 infantry moved from Karelia to Novgorod
                1 artillery and 3 infantry moved from Finland to Karelia
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
                2 infantry moved from 119 Sea Zone to Eire
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 tactical_bombers moved from 93 Sea Zone to Gibraltar
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 armour, 3 artilleries, 4 infantry and 1 tactical_bomber
                    Russians defend with 10 infantry
                        Germans roll dice for 1 armour, 3 artilleries, 4 infantry and 1 tactical_bomber in Belarus, round 2 :  3/9 hits
                        Russians roll dice for 10 infantry in Belarus, round 2 :  9/10 hits
                        3 infantry owned by the Russians, 4 infantry owned by the Germans, 1 tactical_bomber owned by the Germans, 1 armour owned by the Germans and 3 artilleries owned by the Germans lost in Belarus
                    Russians win with 7 infantry remaining. Battle score for attacker is -32
                    Casualties for Germans: 1 armour, 3 artilleries, 4 infantry and 1 tactical_bomber
                    Casualties for Russians: 3 infantry
                Battle in Eastern Poland
                    Germans attack with 4 armour, 1 artillery and 1 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 4 armour, 1 artillery and 1 infantry in Eastern Poland, round 2 :  2/6 hits
                        Russians roll dice for 3 infantry in Eastern Poland, round 2 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 4 armour and 1 artillery in Eastern Poland, round 3 :  2/5 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Eire
                Battle in Bessarabia
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 infantry in Bessarabia, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Eire from British, taking Bessarabia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Gibraltar
                    Germans attack with 1 armour, 1 infantry and 2 tactical_bombers
                    British defend with 1 harbour; Americans defend with 1 armour and 1 infantry
                        Germans roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 :  2/4 hits
                        British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 :  0/2 hits
                        1 armour owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 1 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom causes 0 damage total.

    Non Combat Move - Germans
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Norway to Finland
                1 artillery moved from Western Germany to 112 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from France to Southern France
                1 artillery moved from France to Western Germany
                1 artillery and 3 infantry moved from Germany to Slovakia Hungary
                2 tactical_bombers moved from Gibraltar to 93 Sea Zone

    Place Units - Germans
                1 destroyer placed in 93 Sea Zone
                1 destroyer placed in 112 Sea Zone
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 4 infantry placed in Germany
                1 armour, 1 artillery and 2 infantry placed in Western Germany
                1 infantry placed in Southern France

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 10 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 3.271
            Median : 3.000
            Variance : 1.064
            Standard Deviation : 1.031
            Total rolls : 48

    Germans Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.448
            Median : 4.000
            Variance : 0.536
            Standard Deviation : 0.732
            Total rolls : 29

    British Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 15

    Americans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                6 infantry moved from Belarus to Eastern Poland
                1 fighter moved from Vologda to Eastern Poland
                1 fighter moved from Smolensk to Eastern Poland
                2 fighters moved from Ukraine to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
                2 infantry moved from Ukraine to Bessarabia
                2 armour moved from Ukraine to Bessarabia
                4 infantry moved from Vologda to Nenetsia

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 5 fighters, 6 infantry and 1 tactical_bomber
                    Germans defend with 4 armour and 1 artillery
                    Russians win, taking Eastern Poland from Germans with 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Germans: 4 armour and 1 artillery
                    Casualties for Russians: 2 infantry
                Battle in Nenetsia
                    Russians attack with 4 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Nenetsia from Germans with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 2 armour and 2 infantry
                    Germans defend with 1 armour and 1 infantry
                    Russians win, taking Bessarabia from Germans with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Western Ukraine to Bessarabia
                5 infantry moved from Smolensk to Belarus
                1 fighter moved from Eastern Poland to Belarus
                1 fighter moved from Eastern Poland to Belarus
                3 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine
                6 infantry moved from Russia to Smolensk
                4 infantry moved from Russia to Bryansk
                1 infantry moved from Caucasus to Rostov

    Place Units - Russians
                3 infantry placed in Ukraine
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 cruiser, 2 destroyers, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 artillery moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Soviet Far East to Siberia
                1 fighter moved from 35 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from 35 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to Malaya
                1 armour moved from French Indo China to Shan State
                1 mech_infantry moved from Kwangsi to Siam
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 armour moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 armour moved from Chahar to Hopei
                1 mech_infantry moved from Chahar to Hopei
                2 bombers moved from Kwangsi to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 cruiser, 2 destroyers, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 artillery moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Soviet Far East to Siberia
                1 fighter moved from 35 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from 35 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to Malaya
                1 armour moved from French Indo China to Shan State
                1 mech_infantry moved from Kwangsi to Siam
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 armour moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 armour moved from Chahar to Hopei
                1 mech_infantry moved from Chahar to Hopei
                2 bombers moved from Kwangsi to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer; Americans defend with 1 transport
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Americans and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 transport
                Battle in Hopei
                    Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Hopei, round 2 :  3/4 hits
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  2/3 hits
                        1 armour owned by the Japanese, 3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win with 2 bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 3 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 armour and 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 cruiser in Malaya, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 armour and 1 infantry in Malaya, round 2 :  2/2 hits
                        1 infantry owned by the British, 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
                        Japanese roll dice for 1 fighter and 1 infantry in Malaya, round 3 :  0/2 hits
                        UK_Pacific roll dice for 1 armour in Malaya, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Malaya, round 4 :  1/2 hits
                        UK_Pacific roll dice for 1 armour in Malaya, round 4 :  1/1 hits
                        1 armour owned by the British and 1 fighter owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 infantry remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 artillery, 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 armour and 1 infantry
                Battle in Siam
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Siam
                    Japanese win, taking Siam from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  3/4 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        3 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 2 fighters
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 34 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer
                Battle in Shan State
                    Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 artillery moved from Kwangsi to French Indo China
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 bombers moved from Hopei to Kiangsu
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from 34 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Shan State to 36 Sea Zone
                1 fighter moved from Shan State to 37 Sea Zone
                1 fighter moved from Siam to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 45 Sea Zone to Philippines
                1 tactical_bomber moved from 45 Sea Zone to Philippines
                1 fighter moved from Kweichow to Kwangsi
                1 tactical_bomber moved from Kweichow to Kwangsi
                1 tactical_bomber moved from Siam to 36 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 55 PUs total

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.273
            Median : 3.000
            Variance : 0.512
            Standard Deviation : 0.715
            Total rolls : 44

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.069
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 29

    ANZAC Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    UK_Pacific Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 mech_infantry moved from Morocco to 91 Sea Zone
                3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                4 carriers moved from 42 Sea Zone to 37 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 8 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                4 fighters moved from 10 Sea Zone to 25 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 4 fighters
                    Japanese defend with 2 submarines
                    Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines
                Battle in Gibraltar
                    Americans attack with 3 infantry and 2 mech_infantrys
                    Germans defend with 1 armour, 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Germans with 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Americans: 3 infantry
                Battle in 37 Sea Zone
                    Americans attack with 1 battleship, 5 carriers, 1 cruiser, 9 fighters, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                    Units damaged: 2 carriers owned by the Americans
                    Americans win, taking 37 Sea Zone from Neutral with 1 battleship, 5 carriers, 1 cruiser, 9 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 55
                    Casualties for Japanese: 1 carrier, 1 cruiser, 2 fighters and 1 transport
                Battle in Malaya
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 harbour and 1 infantry
                    Americans win, taking Malaya from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 37 Sea Zone to Java
                1 fighter moved from 37 Sea Zone to Java
                1 bomber moved from 25 Sea Zone to Hawaiian Islands
                4 fighters moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 armour and 1 infantry placed in Western United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Suiyuyan to Kweichow
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    retreated to Kweichow
                    Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi
                3 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                1 artillery and 1 infantry placed in Hopei
                1 infantry placed in Szechwan
                Chinese undo move 1.
                1 infantry placed in Hopei
                1 artillery placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Burma to Shan State
                2 artilleries and 3 infantry moved from Yunnan to Kwangsi
                1 artillery and 3 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 fighter moved from Burma to Kwangsi
                1 artillery moved from Yunnan to Kwangsi
                3 infantry moved from India to Burma
                2 mech_infantrys moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 armour moved from Tobruk to Tunisia
                      British take Tunisia from Italians
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 tactical_bomber moved from Tobruk to 96 Sea Zone
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from West India to Burma
                1 artillery and 2 infantry moved from Iraq to Persia
                1 artillery and 2 infantry moved from Persia to Eastern Persia
                1 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Eastern Persia
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 fighter moved from 98 Sea Zone to Greece
                1 tactical_bomber moved from 98 Sea Zone to Greece
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
                1 armour and 2 infantry moved from Scotland to Eire
                1 infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from United Kingdom to Eire

    Combat - British
                Battle in Shan State
                    British attack with 3 infantry
                    Japanese defend with 1 armour
                    British win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 armour
                Battle in Kwangsi
                    British attack with 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys
                    Japanese defend with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British win, taking Kwangsi from Japanese with 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 23
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Battle in Eire
                    British attack with 1 armour, 2 infantry and 1 mech_infantry
                    Germans defend with 2 infantry
                    British win, taking Eire from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in 96 Sea Zone
                    British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
                    Germans defend with 1 destroyer
                    British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Greece
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Greece from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Kweichow
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    British win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Kwangsi to Yunnan
                2 aaGuns moved from Burma to Yunnan
                1 tactical_bomber moved from 96 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from Greece to 96 Sea Zone

    Place Units - British
                2 destroyers and 1 submarine placed in 81 Sea Zone
                1 submarine placed in 106 Sea Zone
                1 armour and 2 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 1 armour and 1 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                2 fighters moved from Southern Italy to 96 Sea Zone
                1 submarine moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Yugoslavia to Bulgaria
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Southern Italy to Yugoslavia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                2 fighters moved from Southern Italy to 96 Sea Zone
                1 submarine moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Yugoslavia to Bulgaria
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Southern Italy to Yugoslavia

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 2 destroyers, 2 fighters and 1 submarine
                    British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the British
                        Italians roll dice for 2 destroyers and 2 fighters in 96 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 96 Sea Zone, round 2 :  2/6 hits
                        1 destroyer owned by the Italians, 1 submarine owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
                        Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 3 :  1/3 hits
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 96 Sea Zone, round 3 :  4/6 hits
                        1 destroyer owned by the Italians, 2 fighters owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone
                    British win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -20
                    Casualties for British: 1 carrier and 1 submarine
                    Casualties for Italians: 2 destroyers, 2 fighters and 1 submarine
                    1 tactical_bomber owned by the British and 1 fighter owned by the British forced to land in Malta

    Non Combat Move - Italians
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour and 1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.238
            Median : 3.000
            Variance : 0.950
            Standard Deviation : 0.975
            Total rolls : 21

    British Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.154
            Median : 3.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Libya to Tobruk
                2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 cruiser moved from 42 Sea Zone to 43 Sea Zone
                2 fighters moved from 42 Sea Zone to Sumatra
                1 carrier and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Java to 43 Sea Zone
                1 fighter moved from Java to 45 Sea Zone
                1 carrier moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Northwest Persia to Caucasus

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 carrier, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 carrier, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Sumatra
                    ANZAC attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Sumatra from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 1 carrier, 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    ANZAC win with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 43 Sea Zone
                    ANZAC attack with 1 cruiser and 1 fighter
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 43 Sea Zone to 45 Sea Zone
                2 fighters moved from Sumatra to 37 Sea Zone

    Place Units - ANZAC
                1 cruiser and 1 destroyer placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
                ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 destroyers, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Novgorod to Archangel
                1 artillery and 2 infantry moved from Novgorod to Baltic States
                1 artillery and 3 infantry moved from Karelia to Novgorod
                2 infantry moved from Finland to Karelia
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
                1 infantry moved from 123 Sea Zone to Iceland
                1 transport moved from 119 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 submarine moved from 94 Sea Zone to 96 Sea Zone
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                2 tactical_bombers moved from 93 Sea Zone to 96 Sea Zone
                2 infantry moved from Southern France to Northern Italy
                3 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Germany to Slovakia Hungary
                2 infantry moved from Germany to Poland
                1 fighter moved from Western Germany to 99 Sea Zone
                1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 1 infantry moved from Norway to Finland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 destroyers, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Novgorod to Archangel
                1 artillery and 2 infantry moved from Novgorod to Baltic States
                1 artillery and 3 infantry moved from Karelia to Novgorod
                2 infantry moved from Finland to Karelia
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
                1 infantry moved from 123 Sea Zone to Iceland
                1 transport moved from 119 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 submarine moved from 94 Sea Zone to 96 Sea Zone
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                2 tactical_bombers moved from 93 Sea Zone to 96 Sea Zone
                2 infantry moved from Southern France to Northern Italy
                3 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Germany to Slovakia Hungary
                2 infantry moved from Germany to Poland
                1 fighter moved from Western Germany to 99 Sea Zone
                1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 1 infantry moved from Norway to Finland

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 1 destroyer, 1 submarine and 2 tactical_bombers
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 tactical_bombers in 96 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  1/3 hits
                        1 cruiser owned by the British, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 96 Sea Zone
                        Germans roll dice for 1 destroyer and 2 tactical_bombers in 96 Sea Zone, round 3 :  1/3 hits
                        British roll dice for 1 battleship and 1 transport in 96 Sea Zone, round 3 :  0/1 hits
                        1 battleship owned by the British lost in 96 Sea Zone
                        1 transport owned by the British lost in 96 Sea Zone
                    Germans win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 41
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                Battle in Archangel
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 infantry in Archangel, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 2 infantry in Archangel, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        Germans roll dice for 2 infantry in Archangel, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 99 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Iceland
                Battle in Baltic States
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Iceland from British, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 2 fighters in 110 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Germans
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Norway
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 tactical_bombers moved from 96 Sea Zone to 93 Sea Zone
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 artillery moved from Western Germany to France

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 fighter placed in Western Germany
                3 infantry placed in Novgorod
                1 infantry placed in France
                1 artillery and 4 infantry placed in Germany
                2 infantry placed in Western Germany
                1 destroyer placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.730
            Median : 4.000
            Variance : 0.694
            Standard Deviation : 0.833
            Total rolls : 37

    Germans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.680
            Median : 4.000
            Variance : 0.292
            Standard Deviation : 0.540
            Total rolls : 25

    Russians Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    British Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Eastern Poland to Poland
                1 infantry moved from Eastern Poland to Romania
                2 armour moved from Bessarabia to Romania
                1 infantry moved from Belarus to Eastern Poland
                3 infantry moved from Nenetsia to Archangel
                3 infantry moved from Smolensk to Archangel
                1 fighter moved from Belarus to Poland
                2 fighters moved from Ukraine to Romania
                1 tactical_bomber moved from Ukraine to Romania
                1 fighter moved from Belarus to Poland
                3 infantry moved from Smolensk to Belarus
                4 infantry moved from Bryansk to Belarus
                1 fighter moved from Ukraine to Romania

    Combat - Russians
                Battle in Archangel
                    Russians attack with 6 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Archangel from Germans with 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Poland
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Russians attack with 2 armour, 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                    Russians win, taking Romania from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 armour and 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Romania to Belarus
                2 fighters moved from Poland to Belarus
                2 fighters and 1 tactical_bomber moved from Romania to Ukraine
                3 infantry moved from Ukraine to Bessarabia
                1 aaGun moved from Western Ukraine to Bessarabia
                1 infantry moved from Rostov to Ukraine
                3 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                2 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 artillery moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from French Indo China to Shan State
                1 mech_infantry moved from Siam to Shan State
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Hunan
                1 armour moved from Kiangsu to Hopei
                1 bomber moved from Kiangsu to Hopei
                1 bomber moved from Kiangsu to Hunan
                2 tactical_bombers moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Philippines to 45 Sea Zone
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from Japan to 45 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 artillery moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from French Indo China to Shan State
                1 mech_infantry moved from Siam to Shan State
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Hunan
                1 armour moved from Kiangsu to Hopei
                1 bomber moved from Kiangsu to Hopei
                1 bomber moved from Kiangsu to Hunan
                2 tactical_bombers moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Philippines to 45 Sea Zone
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from Japan to 45 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 carrier, 2 fighters and 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 carrier and 2 fighters in 45 Sea Zone, round 2 :  0/3 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 3 :  3/4 hits
                        ANZAC roll dice for 1 carrier and 2 fighters in 45 Sea Zone, round 3 :  0/3 hits
                        1 carrier owned by the ANZAC and 2 fighters owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 carrier, 2 fighters and 1 submarine
                Battle in Hunan
                    Japanese attack with 1 bomber and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Hunan, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Hunan, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Hunan, round 4 :  2/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour and 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 bomber in Hopei, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Japanese attack with 1 artillery and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 43 Sea Zone
                    ANZAC win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 3 artilleries, 1 infantry and 2 mech_infantrys
                        Japanese roll dice for 1 cruiser in Kwangsi, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 :  2/5 hits
                        Chinese roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 :  3/6 hits
                        1 infantry owned by the British, 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
                    Chinese win with 3 artilleries remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry and 2 mech_infantrys
                    2 tactical_bombers owned by the Japanese retreated

    Non Combat Move - Japanese
                1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
                1 carrier moved from 35 Sea Zone to 45 Sea Zone
                1 bomber moved from Hunan to Kiangsu
                1 bomber moved from Hopei to Kiangsu
                2 infantry moved from 6 Sea Zone to Korea
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Kwangsi to Philippines
                1 tactical_bomber moved from Kwangsi to Kiangsu

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 artilleries, 1 fighter and 1 infantry placed in Japan
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,1,6,3,2,1,5,6,5,6,5,2,4,2,4,5,2,1,5,1
                Japanese collect 43 PUs (2 lost to blockades); end with 43 PUs total

    Dice Statistics:

    Total
                1 was rolled 22 times
                2 was rolled 17 times
                3 was rolled 9 times
                4 was rolled 11 times
                5 was rolled 20 times
                6 was rolled 12 times
            Average roll : 3.286
            Median : 3.000
            Variance : 1.544
            Standard Deviation : 1.243
            Total rolls : 91

    Null / Other
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.182
            Median : 2.500
            Variance : 1.048
            Standard Deviation : 1.024
            Total rolls : 22

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.222
            Median : 3.000
            Variance : 0.346
            Standard Deviation : 0.588
            Total rolls : 27

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 2.125
            Standard Deviation : 1.458
            Total rolls : 9

    UK_Pacific Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.182
            Median : 2.500
            Variance : 1.048
            Standard Deviation : 1.024
            Total rolls : 22

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.100
            Median : 3.000
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 10

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