Full scramble with three fighters to SZ110, no scrambling to SZ111. Thank you
15L G40 BerntBernt (Allies +30) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from India to Caucasus
1 fighter moved from Szechwan to Caucasus
2 bombers moved from Yakut S.S.R. to CaucasusCombat - ANZAC
Battle in Caucasus
ANZAC attack with 2 bombers and 4 fighters
Germans defend with 3 mech_infantrys
ANZAC win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
1 bomber and 4 fighters moved from Caucasus to Northwest Persia
2 fighters moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
4 fighters moved from Queensland to Shan State
1 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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I’ll forfeit this in the 2015 league.
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Oh, OK.
Would you like to start a rematch then?
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I mean, this was a great game, and while I had an advantage, I wasn’t entirely sure I would win, given that Japan was worn down to a largely ineffectual stump.
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I’d be up for playing this one out for fun.
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Overall I’d say the Allies are doing well, with Japan more or less neutralized, but the Europe win is near…
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - RomanRepublic
5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
1 legionaire moved from Tarentum to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 34
3 legionaires and 1 skirmisher moved from Capua to SZ 28
1 flagship, 3 legionaires, 1 quadrireme, 1 quinquereme, 1 skirmisher and 1 trireme moved from SZ 28 to SZ 34
4 legionaires and 1 skirmisher moved from SZ 34 to Lilybaeum
3 legionaires and 1 skirmisher moved from Salapia to Ariminum
3 legionaires and 1 skirmisher moved from Arretium to Ariminum
2 skirmishers moved from Roma to Arretium
2 cataphracts moved from Roma to Ariminum
1 leader moved from Roma to Ariminum
5 legionaires moved from Roma to Arretium
2 legionaires and 1 skirmisher moved from Tarentum to CrotonPurchase Units - RomanRepublic
RomanRepublic buy 3 legionaires and 1 quadrireme; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 9 legionaires and 3 skirmishers
Carthage defend with 6 hoplites, 2 walls and 1 warelephant
Units damaged: 1 wall owned by the Carthage
RomanRepublic win, taking Lilybaeum from Carthage with 6 legionaires remaining. Battle score for attacker is 62
Casualties for RomanRepublic: 3 legionaires and 3 skirmishers
Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephantNon Combat Move - RomanRepublic
1 ballista moved from Roma to ArretiumPlace Units - RomanRepublic
1 quadrireme placed in SZ 28
3 legionaires placed in RomaResearch Technology - RomanRepublic
Trigger ROMTechAct: RomanRepublic gains access to conscription
Trigger ROMTechAct: RomanRepublic gains access to construction
Trigger ROMTechAct: RomanRepublic gains access to economics
Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
Trigger ROMTechAct: RomanRepublic gains access to warCollege
Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
Trigger ROMTechAct: RomanRepublic gains access to supraremes
Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
Trigger ROMTechAct: RomanRepublic gains access to quadriremes
Trigger ROMTechAct: RomanRepublic gains access to triremes
Trigger ROMTechAct: RomanRepublic gains access to biremesTurn Complete - RomanRepublic
RomanRepublic collect 49 PUs; end with 49 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 44 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 43 PUs
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 42 PUs
city in Roma creates 3 PUs; RomanRepublic end with 45 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 48 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 trireme moved from SZ 40 to SZ 34
1 catapult moved from Sparta to SZ 67
2 hoplites moved from Sparta to SZ 67
1 catapult, 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
2 hoplites moved from Rhodos to SZ 68
1 catapult, 1 flagship, 4 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69
4 hoplites moved from SZ 69 to Larissa
1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Larissa
1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
2 archers moved from Corinth to Athens
2 hoplites moved from Sparta to Corinth
1 leader moved from Sparta to Athens
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 21
1 hoplite moved from SZ 21 to AleriaPurchase Units - GreekCityStates
GreekCityStates buy 2 archers, 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in Aleria
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
Carthage win with no units remaining. Battle score for attacker is -1
Casualties for GreekCityStates: 1 hoplite
Casualties for Carthage: 1 cavalry
Battle in Larissa
GreekCityStates attack with 2 archers, 2 cavalrys, 6 hoplites and 9 skirmishers
Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
GreekCityStates win, taking Larissa from Macedonia with 2 archers, 2 cavalrys, 6 hoplites and 3 skirmishers remaining. Battle score for attacker is 35
Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
Casualties for GreekCityStates: 6 skirmishersNon Combat Move - GreekCityStates
Place Units - GreekCityStates
2 archers, 2 hoplites and 1 skirmisher placed in SpartaResearch Technology - GreekCityStates
Trigger GCCTechAct: GreekCityStates gains access to conscription
Trigger GCCTechAct: GreekCityStates gains access to construction
Trigger GCCTechAct: GreekCityStates gains access to economics
Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
Trigger GCCTechAct: GreekCityStates gains access to warCollege
Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
Trigger GCCTechAct: GreekCityStates gains access to supraremes
Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
Trigger GCCTechAct: GreekCityStates gains access to quadriremes
Trigger GCCTechAct: GreekCityStates gains access to triremes
Trigger GCCTechAct: GreekCityStates gains access to biremesTurn Complete - GreekCityStates
GreekCityStates collect 45 PUs; end with 45 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 43 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 40 PUs
city in Sparta creates 3 PUs; GreekCityStates end with 43 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 46 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
2 cavalrys moved from Halicarnassus to Nicaea
1 flagship and 1 trireme moved from SZ 66 to SZ 69
1 trireme moved from SZ 66 to SZ 69Purchase Units - Pergamon
Pergamon buy 5 skirmishers; Remaining resources: 0 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
AI_Neutral defend with 4 spearman_neutrals
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Pergamon
Place Units - Pergamon
5 skirmishers placed in SardisResearch Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremesTurn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
city in Sardis creates 3 PUs; Pergamon end with 24 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
2 cavalrys moved from Halicarnassus to Nicaea
1 flagship and 1 trireme moved from SZ 66 to SZ 69
1 trireme moved from SZ 66 to SZ 69Purchase Units - Pergamon
Pergamon buy 5 skirmishers; Remaining resources: 0 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
AI_Neutral defend with 4 spearman_neutrals
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Pergamon
Place Units - Pergamon
5 skirmishers placed in SardisResearch Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremesTurn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
city in Sardis creates 3 PUs; Pergamon end with 24 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens -
sorry! typo in my upload number. lol