Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 mech_infantry moved from Morocco to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
Combat - Americans
Non Combat Move - Americans
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 armour and 2 infantry moved from Central United States to 101 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            2 bombers moved from Eastern United States to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hopei to Chahar
            1 artillery moved from Hopei to Chahar
            1 artillery moved from Hopei to Chahar
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Burma
            1 artillery moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            1 artillery moved from Yunnan to Burma
Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 1 armour
                Chinese win, taking Chahar from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Kwangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                retreated to Kwangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                Chinese win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
            1 infantry placed in Chahar
            4 infantry placed in Yunnan
Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
            British buy 4 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 destroyer moved from 79 Sea Zone to 38 Sea Zone
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Yunnan to Shan State
            1 fighter moved from Yunnan to Shan State
            1 mech_infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from India to Shan State
            1 tactical_bomber moved from Yunnan to French Indo China
Combat - British
            Battle in 38 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 transport
                British win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Kwangsi
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 armour
                British win, taking Shan State from Japanese with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 fighter and 1 infantry
                Casualties for Japanese: 1 armour
            Battle in French Indo China
                British attack with 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                British win, taking French Indo China from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - British
            1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 armour and 1 mech_infantry moved from Caucasus to Bryansk
            3 armour and 2 mech_infantrys moved from Volgograd to Bryansk
            2 artilleries and 4 infantry moved from Volgograd to Tambov
            1 bomber moved from Russia to Scotland
            1 bomber moved from Russia to Scotland
            1 fighter moved from Vologda to Russia
            1 fighter moved from Vologda to Russia
            1 fighter moved from Vologda to Russia
            1 fighter moved from Egypt to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 armour moved from Iraq to Caucasus
            2 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 armour moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from Gibraltar to Scotland
            1 tactical_bomber moved from Gibraltar to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            1 fighter moved from United Kingdom to Scotland
            1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
Place Units - British
            4 transports placed in 109 Sea Zone
Turn Complete - British
            British collect 33 PUs; end with 35 PUs total
Place Units - UK_Pacific
            4 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,3,2,6,3,1,2,3,1,2,5,2,2,6,1,6,1,2,2,6,1,1,5,1,6,1,4,3,6,5,1,5
            UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
            Some Units in India change ownership: 4 infantry
Time out….
@Arthur:
      Battle in Burma
        Chinese attack with 2 artilleries and 2 infantry
        Japanese defend with 2 infantry
        Chinese win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
        Casualties for Japanese: 2 infantry
…how was that possible? I thought China was entirely “restricted” to attacking territory only within China? I have seen games where the Japanese player has completely abandoned/boycotted China and their troops just helplessly mass in China, going nowhere???
Burma is the one exception to the China movement rule. That is why TripleA allows the move. It is quite faithful to the rules.
@Arthur:
Burma is the one exception to the China movement rule. That is why TripleA allows the move. It is quite faithful to the rules.Â
In that case, I concede. If you don’t have China re-liberating Burma, Japan captures Calcutta this turn, I get all the money, and (perhaps) I keep your capital the way I would probably keep Singapore. But with China having so many troops to reopen Burma and let the British mech inf right back in, I can’t keep it. And I can only attack it (and Burma) once with my transports where they are. I planned this whole thing for Japan-8 three turns ago not knowing the China-Burma rule. Good game.
Hmm, I don’t know how the China-Burma rule is so critical in your plans. UK could have recaptured Burma itself if China hadn’t done so first. Even if I lost India eventually, I don’t think that was big enough of a swing to change the tide of the battle. They were only making 6 PUs on a consistent basis now. A couple money islands is worth the same amount.
If you think that rule was so game changing, I can redo China and never ever go into Burma to see how that affects the outcome. I don’t want to win simply because there was a rule that you were unfamiliar with.
@Arthur:
Hmm, I don’t know how the China-Burma rule is so critical in your plans. UK could have recaptured Burma itself if China hadn’t done so first. Even if I lost India eventually, I don’t think that was big enough of a swing to change the tide of the battle. They were only making 6 PUs on a consistent basis now. A couple money islands is worth the same amount.Â
If you think that rule was so game changing, I can redo China and never ever go into Burma to see how that affects the outcome. I don’t want to win simply because there was a rule that you were unfamiliar with.Â
Oh no, that’s okay. I learned a rule and that was valuable. Lets play again…
As you wish.
Setup a new game. No scramble if you have overwhelming forces like this time around.
@Arthur:
As you wish.Â
Setup a new game. No scramble if you have overwhelming forces like this time around.
My wife’s 50th birthday is today. Today will be a crazy day but I will set things up in the next 16 hours or so. But it will NOT be overwhelming force because I am attacking Russia, turn 1, and I need planes elsewhere. So I’m sure you are going to want to scramble since it will be fairly even with a scramble.
When I know what I sending definitively, I’ll post that that information
It may or may not matter, but my lone sub is attacking your forces in Canada.
To sea zone 110, I have just the BB, 2 subs, 2 tactical bombers, and fighters. I assume you want to scramble all 3 fighters, its a 50-50 battle if you do. let me know what you want to do.
To the North (sea zone 111), I am also coming in lean but I don’t think this is 50-50. 2 subs, 1 fighter, 1 tac bomber, 1 strategic bomber.
The rest of the Luftwaffe is going after the Soviets. So what is scrambling? And most importantly, give me the “if-then-elses” order of the dead, and I know a lot of that is depending on what I do.
Test summary from TripleA, engine version: 1.8.0.9, time: 17:35:25
full scramble then.
OOL:
Tip BB
destroyer
cruisers
french plane
British planes
BB
And scramble Scotland?
I’m just going to Scramble it. You did say full scramble. If you didn’t want to do that, we’ll adjust after.
Yup, full scrambe included Scotland.
I messed up by clicking too far in the game and not getting the whole log of what happened. Basically, you kicked my butt in Channel and up North, it was a push. I did manage to hit the Soviets pretty hard. Anyway, your turn. I’m sure you’ll figure it out.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Russians
Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from Russia to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Baltic States
            1 tactical_bomber moved from Russia to Baltic States
            1 infantry moved from Novgorod to Baltic States
Combat - Russians
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 cruiser, 1 destroyer and 1 transport
                Germans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 cruiser
                Casualties for Russians: 1 submarine
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 127 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
            Battle in Baltic States
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
Non Combat Move - Russians
            2 aaGuns, 1 artillery and 4 infantry moved from Novgorod to Belarus
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Archangel to Belarus
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            2 fighters and 1 tactical_bomber moved from Baltic States to Belarus
            1 armour moved from Russia to Belarus
            1 mech_infantry moved from Russia to Belarus
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 infantry moved from Caucasus to Northwest Persia
            6 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            1 armour and 1 mech_infantry moved from Volgograd to Rostov
Place Units - Russians
            1 fighter and 9 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
I screwed up Germany’s turn massively. I meant to advance the infantry from Germany into Poland. Oh well. Live and learn. Was too focused on birthday stuff. This is what happens when you don’t concentrate.
I invaded Russia with Japan and activated Mongolia. So I need to crush the Soviets (or at least make them real small) before the US can get in the game. The race is on.
And of course, you rolled awesome in Yunan.
Game History
Round: 1
Purchase Units - Japanese
            Japanese buy 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            3 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            3 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kiangsi to Hunan
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 armour moved from 5 Sea Zone to Soviet Far East
            6 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 mech_infantry moved from Manchuria to Amur
            1 artillery moved from Manchuria to Amur
            2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery moved from Jehol to Chahar
            1 artillery moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Shantung to Anhwe
            2 infantry moved from Shantung to Jehol
            1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter moved from Kiangsu to Yunnan
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Amur
            1 infantry moved from 5 Sea Zone to Amur
            2 tactical_bombers moved from Manchuria to Hunan
            2 fighters moved from Manchuria to Hunan
            1 artillery moved from Kiangsu to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            4 infantry moved from Korea to Manchuria
            2 bombers moved from Japan to Yunnan
            1 fighter moved from Formosa to Hunan
            1 fighter moved from Okinawa to Kwangsi
            1 fighter moved from Korea to Manchuria
            2 fighters moved from 6 Sea Zone to Kwangsi
            2 tactical_bombers moved from 6 Sea Zone to Kwangsi
            2 fighters moved from Japan to Manchuria
            2 tactical_bombers moved from Japan to Manchuria
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
Combat - Japanese
            Battle in Soviet Far East
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 3 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
            2 bombers moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            2 tactical_bombers moved from Hunan to Kwangsi
            3 fighters moved from Hunan to Kwangsi
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            2 carriers moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 battleship moved from 19 Sea Zone to 20 Sea Zone
            1 battleship moved from 6 Sea Zone to 20 Sea Zone
            1 cruiser moved from 6 Sea Zone to 20 Sea Zone
            2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 aaGun moved from Manchuria to Amur
Place Units - Japanese
            1 factory_minor placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Japan
Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs total
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs