Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs15L G40 General Sir Douglas Haig(allies) v Lord Plagueis(Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 18 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 18 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines
Americans defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
2 fighters moved from Korea to JapanPlace Units - Japanese
1 bomber, 1 fighter and 4 mech_infantrys placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2,5,6,4,1,6
Japanese collect 29 PUs (4 lost to blockades); end with 30 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour and 9 transports; Remaining resources: 6 PUs;Combat Move - Americans
6 artilleries, 6 infantry and 7 transports moved from 109 Sea Zone to 110 Sea Zone
4 artilleries, 4 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 cruisers moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 109 Sea Zone to 112 Sea Zone
3 cruisers moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from French Indo China to Kwangtung
2 armour moved from Kwangsi to Kwangtung
1 bomber moved from United Kingdom to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour and 9 transports; Remaining resources: 6 PUs;Combat Move - Americans
6 artilleries, 6 infantry and 7 transports moved from 109 Sea Zone to 110 Sea Zone
4 artilleries, 4 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 cruisers moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 109 Sea Zone to 112 Sea Zone
3 cruisers moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from French Indo China to Kwangtung
2 armour moved from Kwangsi to Kwangtung
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Battle in Holland Belgium
Battle in Kwangtung
Americans attack with 2 armour and 1 fighter
Japanese defend with 1 factory_minor, 1 harbour and 6 mech_infantrys
retreated to Kwangtung
Japanese win, taking Holland Belgium from Germans with 5 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 2 armour
Battle in Denmark
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Germany causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Kwangtung to KiangsuPlace Units - Americans
9 transports placed in 10 Sea Zone
1 armour placed in Western United States
2 armour placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
12 infantry moved from Kiangsi to Kwangtung
5 infantry moved from Kwangsi to Kwangtung
10 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Anhwe to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
12 infantry moved from Kiangsi to Kwangtung
5 infantry moved from Kwangsi to Kwangtung
10 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Anhwe to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 17 infantry
Japanese defend with 1 factory_minor, 1 harbour and 5 mech_infantrys
Chinese win, taking Kwangtung from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 5 mech_infantrys
Casualties for Chinese: 6 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to AnhwePlace Units - Chinese
9 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
2 armour moved from Southern Italy to Western Germany
1 fighter moved from United Kingdom to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 6 armour and 2 destroyers; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 10 PUs;Combat Move - British
2 armour moved from Southern Italy to Western Germany
1 fighter moved from United Kingdom to Western GermanyCombat - British
British creates battle in territory 39 Sea Zone
Battle in Western Germany
British attack with 2 armour and 1 fighter
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
British win, taking Western Germany from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - British
1 fighter moved from Western Germany to Northern Italy
6 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to Malaya
3 fighters moved from Kwangsi to Malaya
5 infantry moved from Yunnan to French Indo ChinaPlace Units - British
2 destroyers placed in 110 Sea Zone
6 armour placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
British collect 44 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 cruisers; Remaining resources: 3 PUs;Combat Move - ANZAC
3 cruisers moved from 42 Sea Zone to 54 Sea Zone
2 destroyers moved from 42 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
3 fighters moved from New South Wales to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 cruisers; Remaining resources: 3 PUs;Combat Move - ANZAC
3 cruisers moved from 42 Sea Zone to 54 Sea Zone
2 destroyers moved from 42 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
3 fighters moved from New South Wales to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 carrier, 3 cruisers, 2 destroyers, 3 fighters and 1 submarine
Japanese defend with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win with 3 battleships, 3 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is -84
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for ANZAC: 1 carrier, 3 cruisers, 2 destroyers, 3 fighters and 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
2 cruisers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,2,3,2,5
ANZAC collect 14 PUs (2 lost to blockades); end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - French
French buy 10 infantry; Remaining resources: 0 PUs;Combat Move - French
1 infantry moved from Yugoslavia to Slovakia Hungary
French take Slovakia Hungary from Germans
1 infantry moved from Northern Italy to Greater Southern Germany
French take Greater Southern Germany from Germans
1 infantry moved from Southern France to France
1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - French
French buy 10 infantry; Remaining resources: 0 PUs;Combat Move - French
1 infantry moved from Yugoslavia to Slovakia Hungary
French take Slovakia Hungary from Germans
1 infantry moved from Northern Italy to Greater Southern Germany
French take Greater Southern Germany from Germans
1 infantry moved from Southern France to France
1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea ZoneCombat - French
Non Combat Move - French
Place Units - French
3 infantry placed in French Indo China
3 infantry placed in France
3 infantry placed in Northern Italy
1 infantry placed in Southern FranceTurn Complete - French
French collect 32 PUs; end with 32 PUs total





