@SuperbattleshipYamato Gotta go, I will be back tonight.
Redrum's and lafayette's battle thread
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Ouch. I’m surprised you attacked southern russia. It was a 50/50 with projected -20 TUV swing unless I’m missing something. Also if you lose that battle then Germany should be able to take Moscow which would pretty much be game over? Just curious on if I misplayed that or if you decided to take the gamble.
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TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 7 infantry, 1 marine and 3 transports; Remaining resources: 0 techTokens; 0 PUs;Combat Move - British
1 infantry moved from New South Wales to Central Australia
British take Central Australia from Japanese
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour, 1 artillery, 2 infantry and 2 marines moved from England to SZ 17 English Channel
1 armour, 1 artillery, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 marines, 2 submarines and 4 transports moved from SZ 17 English Channel to SZ 12 East Baltic Sea
1 armour, 1 artillery, 4 fighters, 2 infantry and 2 marines moved from SZ 12 East Baltic Sea to Novgorod
1 bomber moved from England to Eastern Germany
1 cruiser moved from SZ 93 West Pacific to SZ 99 West PacificCombat - British
Strategic bombing raid in Eastern Germany
Bombing raid in Eastern Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Eastern Germany causes 6 damage total.
Battle in Novgorod
British attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 marines
Germans defend with 3 armour and 2 halftracks
British win, taking Novgorod from Germans with 1 armour, 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour and 2 halftracks
Casualties for British: 2 infantry and 1 marineNon Combat Move - British
4 fighters moved from Novgorod to SZ 12 East Baltic Sea
3 infantry moved from Iran to Caucasus
1 bomber moved from Eastern Germany to England
2 fighters moved from England to Leningrad
1 carrier, 1 cruiser and 1 fighter moved from SZ 45 Mid Atlantic to SZ 35 East Atlantic
1 infantry moved from Queensland to New South WalesPlace Units - British
1 transport placed in SZ 105 Tasman Sea
3 infantry and 1 marine placed in England
2 infantry placed in Scotland
2 transports placed in SZ 13 Gulf of St Lawrence
2 infantry placed in New South WalesTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 7 infantry, 1 marine and 3 transports; Remaining resources: 0 techTokens; 0 PUs;Combat Move - British
1 infantry moved from New South Wales to Central Australia
British take Central Australia from Japanese
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour, 1 artillery, 2 infantry and 2 marines moved from England to SZ 17 English Channel
1 armour, 1 artillery, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 marines, 2 submarines and 4 transports moved from SZ 17 English Channel to SZ 12 East Baltic Sea
1 armour, 1 artillery, 4 fighters, 2 infantry and 2 marines moved from SZ 12 East Baltic Sea to Novgorod
1 bomber moved from England to Eastern Germany
1 cruiser moved from SZ 93 West Pacific to SZ 99 West PacificCombat - British
Strategic bombing raid in Eastern Germany
Bombing raid in Eastern Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Eastern Germany causes 6 damage total.
Battle in Novgorod
British attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 marines
Germans defend with 3 armour and 2 halftracks
British win, taking Novgorod from Germans with 1 armour, 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour and 2 halftracks
Casualties for British: 2 infantry and 1 marineNon Combat Move - British
4 fighters moved from Novgorod to SZ 12 East Baltic Sea
3 infantry moved from Iran to Caucasus
1 bomber moved from Eastern Germany to England
2 fighters moved from England to Leningrad
1 carrier, 1 cruiser and 1 fighter moved from SZ 45 Mid Atlantic to SZ 35 East Atlantic
1 infantry moved from Queensland to New South WalesPlace Units - British
1 transport placed in SZ 105 Tasman Sea
3 infantry and 1 marine placed in England
2 infantry placed in Scotland
2 transports placed in SZ 13 Gulf of St Lawrence
2 infantry placed in New South WalesTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
About the battle in southern russia - I calced 51%, but if you assume the AA misses on all 4 shots then it is 60% and TUV swing is also then positive for the attacker. Given the allies are backed into a corner with the axis rush, I probably would have attacked with even lower odds, 40% even.
You’re right disaster in this battle would have been the end for Russia, but Russian odds on the German stack were only going to get worse on every following round. Meanwhile German income would have been unstoppable and would have easily had enough to defend the Western front and still hold southern russia. Germany stacked next to moscow tends to kill russia pretty fast as rule of thumb, so a unit for unit trade was a pretty good deal for russia. The stack next to Moscow pretty much forced Russia to take that gamble, so it was not necessarily a bad move to force that since the odds were pretty good too for it to go in Germanys favor.
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Gotcha just wanted to make sure I wasn’t missing something and I agree that if you didn’t take the gamble then it probably keeps getting worse unless the UK can make something happen. Just tough luck I guess with the way the dice played out as if it would have been a more even battle with only a few Russian or Germany units surviving then its probably a different game with the Germans being able to continue to push. Definitely was surprised to see the 62 TUV swing but it happens. Gonna be tough to come back from a major defeat of that scale but I’ll play on a few more rounds to see what happens.
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On the plus side Japan captured bombay and italian is doing well. With the directions we chose it’s a bit of a race between Japan or Moscow. Personally I think you should have counter attacked to kill the russian tanks.
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TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters, 2 halftracks and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians
1 armour moved from Kenya-Tanganyika to Southern Africa
Italians take Mozambique from British
Italians take Southern Africa from British
1 infantry moved from Kenya-Tanganyika to Rhodesia
1 artillery and 1 infantry moved from Kenya-Tanganyika to Rhodesia
2 infantry moved from French Equatorial Africa to Belgian Congo
1 armour moved from French Equatorial Africa to French West Africa
Italians take French West Africa from British
1 armour moved from French West Africa to Guinean Coast
Italians take Guinean Coast from British
1 fighter moved from SZ 28 Eastern Mediterranean to Belgian Congo
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 bomber moved from Belorussia to MoscowCombat - Italians
Strategic bombing raid in Moscow
AA fire in Moscow : 0/1 hits
Bombing raid in Moscow rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Moscow causes 3 damage total.
Battle in Rhodesia
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Rhodesia, round 2 : 0/3 hits
British roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Rhodesia
Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 3 : 0/2 hits
British roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 4 : 0/2 hits
British roll dice for 1 infantry in Rhodesia, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Rhodesia
Italians roll dice for 1 artillery in Rhodesia, round 5 : 0/1 hits
British roll dice for 1 infantry in Rhodesia, round 5 : 1/1 hits
1 artillery owned by the Italians lost in Rhodesia
British win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Belgian Congo
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Belgian Congo, round 2 : 2/3 hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Belgian Congo to Anglo-Egyptian Sudan
2 infantry moved from Libya to Egypt
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from SZ 28 Eastern Mediterranean to SZ 23 West Mediterranean
1 submarine moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean
3 armour moved from Eastern Germany to Eastern Poland
1 armour moved from Italy to Hungary-Romania
1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Vichy France to Western Germany
1 infantry moved from Italy to Vichy France
1 fighter moved from Western Germany to Eastern Germany
2 fighters moved from Italy to Eastern Germany
1 bomber moved from Moscow to UkrainePlace Units - Italians
2 fighters, 2 halftracks and 1 infantry placed in ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 39 PUsDice Statistics:
Total
1 was rolled 4 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.389
Median : 3.000
Variance : 1.647
Standard Deviation : 1.283
Total rolls : 18Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.909
Median : 3.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11British Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
I wanted to counterattack the tanks but didn’t have the odds just too many survived. If one or two less did then I could have and it wouldn’t have been as big of a game changer.
I guess when it rains it pours and with dice no battle is ever 100% (or 98% in this case). Starting to get the feeling I’m not meant to win this one :)
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You were going to have to gamble on the counter attack, all planes and the AA missing to get a good outcome. The axis successfully rushed in many parts of the map. Part of dice I think is a strategy needs to be more robust than just one push timed for round 5 and 6. But also generally experienced allied players can always stop a round 6 rush on this map. The bad chinese dice gave good opportunity for japan which you did well with and played italy very well too.
To another extent, the axis have not been defeated, just they are no longer going to automatically win. Japan getting bombay was pretty big, means US won’t necessarily automatically kill Japan now. Italy and Germany being strong counters a low income UK. Axis do have a problem that Russia and Germany are about even (production), and Russian army is larger now.
I was surprised how effectively you’ve used the ukraine factory. Usually it is a factory that is too close to the front lines and becomes more a liability than an asset. For example, Germany generally prefers to stack Belo rather than Ukraine. With a factory in ukraine germany needs to prevent russia from capturing it, which means it can’t stack everything in belo, and thus can’t stack belo.
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TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Chinese buy 1 armour and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Chinese
3 armour, 1 artillery, 1 fighter and 5 infantry moved from Eastern Sinkiang to Kansu
1 fighter moved from Western Sinkiang to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 3 armour, 1 artillery, 2 fighters and 5 infantry
Japanese defend with 4 armour, 2 artilleries, 1 factory and 5 infantry
3 armour owned by the Chinese retreated to Eastern Sinkiang
Japanese win with 1 armour remaining. Battle score for attacker is 19
Casualties for Chinese: 1 artillery and 5 infantry
Casualties for Japanese: 3 armour, 2 artilleries and 5 infantryNon Combat Move - Chinese
1 aaGun moved from Eastern Sinkiang to Western Sinkiang
1 infantry moved from Western Sinkiang to Eastern Sinkiang
2 fighters moved from Kansu to Eastern SinkiangPlace Units - Chinese
1 armour and 1 infantry placed in Western SinkiangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Chinese buy 1 armour and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Chinese
3 armour, 1 artillery, 1 fighter and 5 infantry moved from Eastern Sinkiang to Kansu
1 fighter moved from Western Sinkiang to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 3 armour, 1 artillery, 2 fighters and 5 infantry
Japanese defend with 4 armour, 2 artilleries, 1 factory and 5 infantry
3 armour owned by the Chinese retreated to Eastern Sinkiang
Japanese win with 1 armour remaining. Battle score for attacker is 19
Casualties for Chinese: 1 artillery and 5 infantry
Casualties for Japanese: 3 armour, 2 artilleries and 5 infantryNon Combat Move - Chinese
1 aaGun moved from Eastern Sinkiang to Western Sinkiang
1 infantry moved from Western Sinkiang to Eastern Sinkiang
2 fighters moved from Kansu to Eastern SinkiangPlace Units - Chinese
1 armour and 1 infantry placed in Western SinkiangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
Wow. Again I’m a little surprised you attacked Kansu with ~44% win chance and -9 TUV swing but ended up with 19 TUV swing! Same reason as the Russian attack? You figure it just gets worse if you wait? I think I’m maybe not used to playing dice or against such an aggressive opponent. I tend to play more conservatively and avoid gambles unless I have no choice. Hopefully round 6 is time for revenge!
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TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 4 submarines; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kansu to Eastern Sinkiang
3 armour moved from Inner Mongolia to Eastern Sinkiang
2 armour moved from Szechwan to Eastern Sinkiang
1 bomber moved from French Indo-China to Eastern Sinkiang
1 halftrack moved from Bombay to Uzbek
Japanese take Baluchistan from British
Japanese take Iran from British
Japanese take Uzbek from Russians
1 marine moved from Bombay to SZ 57 Arabian Sea
1 marine and 1 transport moved from SZ 57 Arabian Sea to SZ 60 Western Indian
1 marine moved from SZ 60 Western Indian to Madagascar
Japanese take Madagascar from British
1 artillery moved from Bombay to SZ 57 Arabian Sea
1 artillery and 1 transport moved from SZ 57 Arabian Sea to SZ 59 Northeastern Indian
1 artillery moved from SZ 59 Northeastern Indian to Ceylon
Japanese take Ceylon from British
1 artillery and 1 infantry moved from Kwangtung to SZ 72 South China Sea
1 artillery and 1 infantry moved from SZ 72 South China Sea to North Philippines
1 fighter moved from SZ 72 South China Sea to SZ 92 Philippine Sea
1 fighter moved from SZ 72 South China Sea to SZ 98 Philippine Sea
1 fighter moved from SZ 72 South China Sea to North Philippines
2 fighters moved from Burma to North Philippines
1 fighter moved from Southern Japan to Northern Manchukuo
2 infantry moved from Chosen to Northern ManchukuoCombat - Japanese
Battle in Northern Manchukuo
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Northern Manchukuo, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Northern Manchukuo, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Northern Manchukuo
Japanese win, taking Northern Manchukuo from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in SZ 98 Philippine Sea
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in SZ 98 Philippine Sea
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eastern Sinkiang
Japanese attack with 6 armour and 1 bomber
Chinese defend with 3 armour, 2 fighters and 1 infantry
Japanese roll dice for 6 armour and 1 bomber in Eastern Sinkiang, round 2 : 4/7 hits
Chinese roll dice for 3 armour, 2 fighters and 1 infantry in Eastern Sinkiang, round 2 : 3/6 hits
3 armour owned by the Japanese, 1 infantry owned by the Chinese and 3 armour owned by the Chinese lost in Eastern Sinkiang
Japanese roll dice for 3 armour and 1 bomber in Eastern Sinkiang, round 3 : 2/4 hits
Chinese roll dice for 2 fighters in Eastern Sinkiang, round 3 : 2/2 hits
2 fighters owned by the Chinese and 2 armour owned by the Japanese lost in Eastern Sinkiang
Japanese win, taking Eastern Sinkiang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 13
Casualties for Chinese: 3 armour, 2 fighters and 1 infantry
Casualties for Japanese: 5 armour
Battle in North Philippines
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 battleships in North Philippines, round 2 : 1/2 hits
Americans roll dice for 1 infantry in North Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in North Philippines
Japanese win, taking North Philippines from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in SZ 92 Philippine Sea
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in SZ 92 Philippine Sea
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from SZ 92 Philippine Sea to Southern Japan
1 fighter moved from Northern Manchukuo to Chosen
1 infantry moved from Inner Mongolia to Kansu
1 armour moved from Bombay to Iran
1 aaGun moved from Bombay to Baluchistan
1 transport moved from SZ 57 Arabian Sea to SZ 58 Bay of Bengal
4 fighters moved from Calcutta to SZ 72 South China Sea
3 fighters moved from North Philippines to SZ 72 South China Sea
1 fighter moved from SZ 98 Philippine Sea to SZ 72 South China Sea
1 infantry moved from Northern Japan to Southern Japan
1 bomber moved from Eastern Sinkiang to SzechwanPlace Units - Japanese
1 carrier and 2 submarines placed in SZ 72 South China Sea
2 submarines placed in SZ 72 South China Sea
1 infantry placed in French Indo-China
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Chosen
1 fighter and 3 infantry placed in Southern JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 66 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 8 times
Average roll : 3.500
Median : 3.500
Variance : 1.680
Standard Deviation : 1.296
Total rolls : 26Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 4 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.111
Median : 4.000
Variance : 2.125
Standard Deviation : 1.458
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 6 times
Average roll : 3.812
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16 -
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 42 PUs; 0 techTokens;
Russians buy 6 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Moscow to Western Russia
1 infantry moved from Moscow to Western Russia
1 infantry moved from Moscow to Western Russia
1 infantry moved from Amurskaya to Northern Manchukuo
1 infantry moved from Vladivostok to Northern Manchukuo
1 infantry moved from Amurskaya to Northern Manchukuo
1 infantry moved from Amurskaya to Northern Manchukuo
1 submarine moved from SZ 35 East Atlantic to SZ 17 English Channel
1 armour moved from Stalingrad to Uzbek
1 bomber moved from Moscow to Uzbek
3 fighters moved from Moscow to Western Russia
1 infantry moved from Moscow to Western Russia
1 infantry moved from Leningrad to FinlandCombat - Russians
Battle in Western Russia
Russians attack with 3 fighters and 4 infantry
Germans defend with 2 halftracks
Russians win, taking Western Russia from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 halftracks
Battle in Uzbek
Russians attack with 1 armour and 1 bomber
Japanese defend with 1 halftrack
Russians win, taking Uzbek from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 halftrack
Battle in Northern Manchukuo
Russians attack with 4 infantry
Japanese defend with 2 infantry
3 infantry owned by the Russians retreated to Amurskaya
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Yakutsk to Amurskaya
3 armour moved from Sverdlovsk to Southern Russia
1 infantry moved from Stalingrad to Southern Russia
1 armour moved from Stalingrad to Southern Russia
3 fighters moved from Western Russia to Southern Russia
2 infantry moved from Moscow to Southern Russia
1 bomber moved from Uzbek to StalingradPlace Units - Russians
2 armour and 2 infantry placed in Moscow
2 armour and 1 infantry placed in Stalingrad
2 armour and 1 infantry placed in Leningrad
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
3 armour placed in Stalingrad
Russians undo move 1.
2 armour and 2 infantry placed in Moscow
1 armour and 2 infantry placed in Stalingrad
Russians undo move 2.
2 armour and 1 infantry placed in Leningrad
2 armour and 1 infantry placed in StalingradTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 0 techTokens; 52 PUs;
Germans buy 7 armour, 1 halftrack and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
3 halftracks moved from Ukraine to Novgorod
1 bomber and 3 fighters moved from Ukraine to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 1 bomber, 3 fighters and 3 halftracks
British defend with 1 armour, 1 artillery and 1 marine
Germans roll dice for 1 bomber, 3 fighters and 3 halftracks in Novgorod, round 2 : 3/7 hits
Russians roll dice for 1 armour, 1 artillery and 1 marine in Novgorod, round 2 : 2/3 hits
1 artillery owned by the British, 1 marine owned by the British, 1 armour owned by the British and 2 halftracks owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 3 fighters and 1 halftrack remaining. Battle score for attacker is 3
Casualties for Germans: 2 halftracks
Casualties for British: 1 armour, 1 artillery and 1 marineNon Combat Move - Germans
1 bomber and 3 fighters moved from Novgorod to Ukraine
1 halftrack moved from Belorussia to Ukraine
1 infantry moved from Ukraine to Belorussia
7 armour moved from Eastern Germany to Eastern Poland
4 infantry moved from Eastern Germany to Western Poland
1 artillery and 1 infantry moved from Austria-Czechoslovakia to Hungary-Romania
7 infantry moved from Western Germany to Austria-Czechoslovakia
4 halftracks moved from Western Germany to Ukraine
1 submarine moved from SZ 26 Central Mediterranean to SZ 22 East Atlantic
2 infantry moved from Egypt to Syria
1 submarine moved from SZ 72 South China Sea to SZ 86 West PacificPlace Units - Germans
3 infantry placed in Ukraine
7 armour placed in Eastern Germany
1 halftrack and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 54 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.200
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Germans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.143
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Russians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - British
1 infantry moved from Central Australia to Western Australia
1 infantry moved from Rhodesia to Mozambique
British take Mozambique from Italians
1 transport moved from SZ 12 East Baltic Sea to SZ 17 English Channel
2 infantry moved from England to SZ 17 English Channel
2 infantry moved from SZ 17 English Channel to France
2 carriers, 3 cruisers, 2 destroyers, 2 submarines and 3 transports moved from SZ 12 East Baltic Sea to SZ 17 English Channel
3 infantry moved from Caucasus to Iran
1 carrier moved from SZ 35 East Atlantic to SZ 17 English Channel
4 fighters moved from SZ 12 East Baltic Sea to France
1 fighter moved from SZ 35 East Atlantic to France
1 bomber moved from England to Eastern Germany
1 cruiser moved from SZ 35 East Atlantic to SZ 17 English Channel
1 artillery and 3 infantry moved from Eastern Canada to SZ 13 Gulf of St Lawrence
2 infantry and 1 transport moved from SZ 13 Gulf of St Lawrence to SZ 33 Atlantic
2 infantry moved from Scotland to England
2 fighters moved from Leningrad to England
1 artillery, 1 infantry and 1 transport moved from SZ 13 Gulf of St Lawrence to SZ 33 AtlanticCombat - British
Battle in Western Australia
British attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iran
British attack with 3 infantry
Japanese defend with 1 armour
British win, taking Iran from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in France
British attack with 5 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking France from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Strategic bombing raid in Eastern Germany
Bombing raid in Eastern Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Eastern Germany causes 2 damage total.Non Combat Move - British
1 bomber moved from Eastern Germany to England
5 fighters moved from France to SZ 17 English Channel
1 infantry moved from New Zealand to SZ 105 Tasman Sea
1 infantry moved from New South Wales to SZ 105 Tasman Sea
1 infantry moved from Queensland to Central Australia
1 infantry moved from New South Wales to Queensland
2 infantry and 1 transport moved from SZ 105 Tasman Sea to SZ 69 Indian
1 cruiser moved from SZ 99 West Pacific to SZ 94 PacificPlace Units - British
1 transport placed in SZ 13 Gulf of St Lawrence
1 artillery and 3 infantry placed in England
1 infantry placed in Scotland
2 infantry placed in Eastern CanadaTurn Complete - British
British collect 25 PUs; end with 25 PUs total
Objective 3: British met a national objective for an additional 5 PUs; end with 30 PUs -
Can you please re-post your turn or email me the save game. There were some forum issues that caused all file uploads to not work properly the past few days. It appears to be resolved now but you’ll need to re-upload the save game.
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I don’t have one. We’ll need to edit the turn to recreate.
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Ok. If you can replay the turn and edit the results back in. Then I’ll download and verify it.
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