Redrum's and lafayette's battle thread

  • TripleA

    TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 4 fighters and 9 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Central Australia to Western Australia
                      Japanese take Western Australia from British
                2 transports moved from SZ 58 Bay of Bengal to SZ 59 Northeastern Indian
                4 infantry moved from Sumatra to SZ 59 Northeastern Indian
                1 artillery and 1 marine moved from French Indo-China to SZ 71 South China Sea
                1 artillery, 1 marine and 1 transport moved from SZ 71 South China Sea to SZ 59 Northeastern Indian
                1 artillery, 4 infantry, 1 marine and 3 transports moved from SZ 59 Northeastern Indian to SZ 57 Arabian Sea
                1 artillery, 4 infantry and 1 marine moved from SZ 57 Arabian Sea to Bombay
                4 fighters moved from SZ 71 South China Sea to Bombay
                2 fighters moved from SZ 58 Bay of Bengal to Bombay
                1 submarine moved from SZ 71 South China Sea to SZ 57 Arabian Sea
                1 bomber moved from French Indo-China to SZ 57 Arabian Sea
                1 armour moved from Calcutta to Delhi
                      Japanese take Delhi from British
                1 armour moved from Delhi to Bombay
                1 artillery moved from Calcutta to Bombay
                1 halftrack moved from French Indo-China to Bombay
                1 infantry moved from Szechwan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Szechwan to Inner Mongolia
                2 armour moved from Chosen to Inner Mongolia
                1 armour moved from Szechwan to Inner Mongolia

    Combat - Japanese
                Battle in SZ 57 Arabian Sea
                    Japanese attack with 1 bomber, 1 submarine and 3 transports
                    British defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in SZ 57 Arabian Sea, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 3 transports in SZ 57 Arabian Sea, round 2 :  1/1 hits
                        British roll dice for 1 destroyer and 1 transport in SZ 57 Arabian Sea, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in SZ 57 Arabian Sea
                        1 transport owned by the British lost in SZ 57 Arabian Sea
                    Japanese win with 1 bomber and 3 transports remaining. Battle score for attacker is 9
                    Casualties for British: 1 destroyer and 1 transport
                    Casualties for Japanese: 1 submarine
                Battle in Bombay
                    Japanese attack with 1 armour, 2 artilleries, 6 fighters, 1 halftrack, 4 infantry and 1 marine
                    British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 6 infantry
                        AA fire in Bombay :  0/6 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 6 fighters, 1 halftrack, 4 infantry and 1 marine in Bombay, round 2 :  10/15 hits
                        British roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in Bombay, round 2 :  5/10 hits
                        4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the British, 1 artillery owned by the British, 1 armour owned by the British and 6 infantry owned by the British lost in Bombay
                    Japanese win, taking Bombay from British with 1 armour, 1 artillery, 6 fighters, 1 halftrack and 1 marine remaining. Battle score for attacker is 31
                    Casualties for British: 1 armour, 1 artillery, 2 fighters and 6 infantry
                    Casualties for Japanese: 1 artillery and 4 infantry
                Battle in Inner Mongolia
                    Japanese attack with 3 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour and 1 infantry in Inner Mongolia, round 2 :  4/4 hits
                        Chinese roll dice for 1 infantry in Inner Mongolia, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Inner Mongolia
                    Japanese win, taking Inner Mongolia from Chinese with 3 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                5 submarines moved from SZ 86 West Pacific to SZ 72 South China Sea
                2 battleships and 2 carriers moved from SZ 71 South China Sea to SZ 72 South China Sea
                1 carrier, 1 destroyer and 1 transport moved from SZ 58 Bay of Bengal to SZ 72 South China Sea
                1 bomber moved from SZ 57 Arabian Sea to French Indo-China
                1 fighter moved from French Indo-China to Southern Japan
                3 armour, 2 artilleries and 4 infantry moved from Szechwan to Kansu
                1 armour moved from Kwangtung to Kansu
                2 armour moved from Kwangtung to Szechwan
                2 fighters moved from Bombay to Burma
                4 fighters moved from Bombay to Calcutta

    Place Units - Japanese
                2 infantry placed in Chosen
                1 artillery and 1 infantry placed in Kwangtung
                1 infantry placed in Northern Japan
                1 fighter and 5 infantry placed in Southern Japan
                3 fighters placed in SZ 72 South China Sea

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total
                Objective 1: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective 2: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective 3: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 2.897
            Median : 3.000
            Variance : 1.605
            Standard Deviation : 1.267
            Total rolls : 39

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.471
            Median : 3.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Chinese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 8 times
                3 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.381
            Median : 2.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 21


  • Test summary from TripleA, engine version: 1.8.0.9, time: 19:22:07


  • TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 2x factory; Remaining resources: 0 techTokens; 40 PUs;
                Russians buy 5 armour and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Russians
                1 infantry moved from Northern Russia to Leningrad
                      Russians take Leningrad from Germans
                1 infantry moved from Northern Russia to Novgorod
                1 infantry moved from Northern Russia to Novgorod
                1 infantry moved from Northern Russia to Western Russia
                1 artillery moved from Northern Russia to Western Russia
                1 armour moved from Northern Russia to Southern Russia
                12 armour, 10 artilleries, 1 bomber, 3 fighters, 1 halftrack and 19 infantry moved from Moscow to Southern Russia
                2 armour and 1 infantry moved from Stalingrad to Southern Russia
                2 armour moved from Sverdlovsk to Southern Russia
                1 infantry moved from Eastern Russia to Southern Russia
                1 infantry moved from Amurskaya to Vladivostok
                      Russians take Vladivostok from Japanese
                1 infantry moved from Amurskaya to Northern Manchukuo
                      Chinese take Northern Manchukuo from Japanese

    Combat - Russians
                Battle in Southern Russia
                    Russians attack with 17 armour, 10 artilleries, 1 bomber, 3 fighters, 1 halftrack and 21 infantry
                    Germans defend with 1 aaGun, 19 armour, 8 artilleries and 21 infantry; Italians defend with 2 fighters
                    Russians win, taking Southern Russia from Germans with 9 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 62
                    Casualties for Germans: 19 armour, 8 artilleries and 21 infantry
                    Casualties for Italians: 2 fighters
                    Casualties for Russians: 8 armour, 10 artilleries, 1 halftrack and 21 infantry
                Battle in Western Russia
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Russia from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Russians attack with 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Novgorod from Germans with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                2 infantry moved from Northern Russia to Moscow
                1 bomber moved from Southern Russia to Moscow
                3 fighters moved from Southern Russia to Moscow
                1 infantry moved from Southeastern Siberia to Yakutsk
                1 aaGun moved from Northern Russia to Leningrad
                1 submarine moved from SZ 17 English Channel to SZ 35 East Atlantic

    Place Units - Russians
                4 infantry placed in Moscow
                2 armour and 1 infantry placed in Stalingrad
                3 armour placed in Sverdlovsk

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs total
                Objective 1: Russians met a national objective for an additional 5 PUs; end with 45 PUs

  • TripleA

    TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 5

    Purchase Units - Germans
                Germans repair damage of 3x factory; Remaining resources: 0 techTokens; 66 PUs;
                Germans buy 7 armour, 4 halftracks and 3 infantry; Remaining resources: 0 techTokens; 2 PUs;

    Combat Move - Germans
                2 halftracks moved from Belorussia to Western Russia
                2 halftracks moved from Belorussia to Novgorod
                3 armour moved from Ukraine to Novgorod
                2 fighters moved from Belorussia to Western Russia
                1 fighter moved from Belorussia to Novgorod
                1 bomber moved from Belorussia to Sverdlovsk

    Combat - Germans
                Strategic bombing raid in Sverdlovsk
                    Bombing raid in Sverdlovsk rolls: 6 and causes: 6 damage to unit: factory
                    Bombing raid in Sverdlovsk causes 6 damage total.
                Battle in Novgorod
                    Germans attack with 3 armour, 1 fighter and 2 halftracks
                    Russians defend with 2 infantry
                        Germans roll dice for 3 armour, 1 fighter and 2 halftracks in Novgorod, round 2 :  4/6 hits
                        Russians roll dice for 2 infantry in Novgorod, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 3 armour, 1 fighter and 2 halftracks remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Western Russia
                    Germans attack with 2 fighters and 2 halftracks
                    Russians defend with 1 artillery
                        Germans roll dice for 2 fighters and 2 halftracks in Western Russia, round 2 :  3/4 hits
                        Russians roll dice for 1 artillery in Western Russia, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Russia
                    Germans win, taking Western Russia from Russians with 2 fighters and 2 halftracks remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                2 fighters moved from Western Russia to Ukraine
                1 halftrack moved from Belorussia to Ukraine
                1 fighter moved from Novgorod to Ukraine
                1 aaGun moved from Hungary-Romania to Ukraine
                7 halftracks moved from Eastern Germany to Ukraine
                1 submarine moved from SZ 23 West Mediterranean to SZ 26 Central Mediterranean
                2 infantry moved from Anglo-Egyptian Sudan to Egypt
                4 infantry moved from Western Germany to Eastern Germany
                1 artillery and 1 infantry moved from Western Germany to Austria-Czechoslovakia
                1 bomber moved from Sverdlovsk to Ukraine

    Place Units - Germans
                3 infantry placed in Ukraine
                7 armour placed in Eastern Germany
                4 halftracks placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 48 PUs total
                Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.786
            Median : 2.500
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 5 times
                2 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.300
            Median : 1.500
            Variance : 2.222
            Standard Deviation : 1.491
            Total rolls : 10

    Russians Combat
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • TripleA

    Ouch. I’m surprised you attacked southern russia. It was a 50/50 with projected -20 TUV swing unless I’m missing something. Also if you lose that battle then Germany should be able to take Moscow which would pretty much be game over? Just curious on if I misplayed that or if you decided to take the gamble.


  • TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 5

    Purchase Units - British
                British buy 7 infantry, 1 marine and 3 transports; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - British
                1 infantry moved from New South Wales to Central Australia
                      British take Central Australia from Japanese
                1 infantry moved from Rhodesia to Belgian Congo
                      British take Belgian Congo from Italians
                1 armour, 1 artillery, 2 infantry and 2 marines moved from England to SZ 17 English Channel
                1 armour, 1 artillery, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 marines, 2 submarines and 4 transports moved from SZ 17 English Channel to SZ 12 East Baltic Sea
                1 armour, 1 artillery, 4 fighters, 2 infantry and 2 marines moved from SZ 12 East Baltic Sea to Novgorod
                1 bomber moved from England to Eastern Germany
                1 cruiser moved from SZ 93 West Pacific to SZ 99 West Pacific

    Combat - British
                Strategic bombing raid in Eastern Germany
                    Bombing raid in Eastern Germany rolls: 6 and causes: 6 damage to unit: factory
                    Bombing raid in Eastern Germany causes 6 damage total.
                Battle in Novgorod
                    British attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 marines
                    Germans defend with 3 armour and 2 halftracks
                    British win, taking Novgorod from Germans with 1 armour, 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 armour and 2 halftracks
                    Casualties for British: 2 infantry and 1 marine

    Non Combat Move - British
                4 fighters moved from Novgorod to SZ 12 East Baltic Sea
                3 infantry moved from Iran to Caucasus
                1 bomber moved from Eastern Germany to England
                2 fighters moved from England to Leningrad
                1 carrier, 1 cruiser and 1 fighter moved from SZ 45 Mid Atlantic to SZ 35 East Atlantic
                1 infantry moved from Queensland to New South Wales

    Place Units - British
                1 transport placed in SZ 105 Tasman Sea
                3 infantry and 1 marine placed in England
                2 infantry placed in Scotland
                2 transports placed in SZ 13 Gulf of St Lawrence
                2 infantry placed in New South Wales

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total


  • TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 5

    Purchase Units - British
                British buy 7 infantry, 1 marine and 3 transports; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - British
                1 infantry moved from New South Wales to Central Australia
                      British take Central Australia from Japanese
                1 infantry moved from Rhodesia to Belgian Congo
                      British take Belgian Congo from Italians
                1 armour, 1 artillery, 2 infantry and 2 marines moved from England to SZ 17 English Channel
                1 armour, 1 artillery, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 marines, 2 submarines and 4 transports moved from SZ 17 English Channel to SZ 12 East Baltic Sea
                1 armour, 1 artillery, 4 fighters, 2 infantry and 2 marines moved from SZ 12 East Baltic Sea to Novgorod
                1 bomber moved from England to Eastern Germany
                1 cruiser moved from SZ 93 West Pacific to SZ 99 West Pacific

    Combat - British
                Strategic bombing raid in Eastern Germany
                    Bombing raid in Eastern Germany rolls: 6 and causes: 6 damage to unit: factory
                    Bombing raid in Eastern Germany causes 6 damage total.
                Battle in Novgorod
                    British attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 marines
                    Germans defend with 3 armour and 2 halftracks
                    British win, taking Novgorod from Germans with 1 armour, 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 armour and 2 halftracks
                    Casualties for British: 2 infantry and 1 marine

    Non Combat Move - British
                4 fighters moved from Novgorod to SZ 12 East Baltic Sea
                3 infantry moved from Iran to Caucasus
                1 bomber moved from Eastern Germany to England
                2 fighters moved from England to Leningrad
                1 carrier, 1 cruiser and 1 fighter moved from SZ 45 Mid Atlantic to SZ 35 East Atlantic
                1 infantry moved from Queensland to New South Wales

    Place Units - British
                1 transport placed in SZ 105 Tasman Sea
                3 infantry and 1 marine placed in England
                2 infantry placed in Scotland
                2 transports placed in SZ 13 Gulf of St Lawrence
                2 infantry placed in New South Wales

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total


  • About the battle in southern russia - I calced 51%, but if you assume the AA misses on all 4 shots then it is 60% and TUV swing is also then positive for the attacker. Given the allies are backed into a corner with the axis rush, I probably would have attacked with even lower odds, 40% even.

    You’re right disaster in this battle would have been the end for Russia, but Russian odds on the German stack were only going to get worse on every following round. Meanwhile German income would have been unstoppable and would have easily had enough to defend the Western front and still hold southern russia. Germany stacked next to moscow tends to kill russia pretty fast as rule of thumb, so a unit for unit trade was a pretty good deal for russia. The stack next to Moscow pretty much forced Russia to take that gamble, so it was not necessarily a bad move to force that since the odds were pretty good too for it to go in Germanys favor.

  • TripleA

    Gotcha just wanted to make sure I wasn’t missing something and I agree that if you didn’t take the gamble then it probably keeps getting worse unless the UK can make something happen. Just tough luck I guess with the way the dice played out as if it would have been a more even battle with only a few Russian or Germany units surviving then its probably a different game with the Germans being able to continue to push. Definitely was surprised to see the 62 TUV swing but it happens. Gonna be tough to come back from a major defeat of that scale but I’ll play on a few more rounds to see what happens.


  • On the plus side Japan captured bombay and italian is doing well. With the directions we chose it’s a bit of a race between Japan or Moscow.  Personally I think you should have counter attacked to kill the russian tanks.

  • TripleA

    TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 fighters, 2 halftracks and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Italians
                1 armour moved from Kenya-Tanganyika to Southern Africa
                      Italians take Mozambique from British
                      Italians take Southern Africa from British
                1 infantry moved from Kenya-Tanganyika to Rhodesia
                1 artillery and 1 infantry moved from Kenya-Tanganyika to Rhodesia
                2 infantry moved from French Equatorial Africa to Belgian Congo
                1 armour moved from French Equatorial Africa to French West Africa
                      Italians take French West Africa from British
                1 armour moved from French West Africa to Guinean Coast
                      Italians take Guinean Coast from British
                1 fighter moved from SZ 28 Eastern Mediterranean to Belgian Congo
                1 infantry moved from Syria to Iraq
                      Italians take Iraq from British
                1 bomber moved from Belorussia to Moscow

    Combat - Italians
                Strategic bombing raid in Moscow
                        AA fire in Moscow :  0/1 hits
                    Bombing raid in Moscow rolls: 3 and causes: 3 damage to unit: factory
                    Bombing raid in Moscow causes 3 damage total.
                Battle in Rhodesia
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Rhodesia, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Rhodesia, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Rhodesia
                        Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 3 :  0/2 hits
                        British roll dice for 1 infantry in Rhodesia, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 4 :  0/2 hits
                        British roll dice for 1 infantry in Rhodesia, round 4 :  1/1 hits
                        1 infantry owned by the Italians lost in Rhodesia
                        Italians roll dice for 1 artillery in Rhodesia, round 5 :  0/1 hits
                        British roll dice for 1 infantry in Rhodesia, round 5 :  1/1 hits
                        1 artillery owned by the Italians lost in Rhodesia
                    British win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Belgian Congo
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Belgian Congo, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Belgian Congo, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Belgian Congo to Anglo-Egyptian Sudan
                2 infantry moved from Libya to Egypt
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from SZ 28 Eastern Mediterranean to SZ 23 West Mediterranean
                1 submarine moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean
                3 armour moved from Eastern Germany to Eastern Poland
                1 armour moved from Italy to Hungary-Romania
                1 infantry moved from France to Western Germany
                1 artillery and 1 infantry moved from Vichy France to Western Germany
                1 infantry moved from Italy to Vichy France
                1 fighter moved from Western Germany to Eastern Germany
                2 fighters moved from Italy to Eastern Germany
                1 bomber moved from Moscow to Ukraine

    Place Units - Italians
                2 fighters, 2 halftracks and 1 infantry placed in Italy

    Turn Complete - Italians
                Italians collect 29 PUs; end with 29 PUs total
                Objective 1: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective 2: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.389
            Median : 3.000
            Variance : 1.647
            Standard Deviation : 1.283
            Total rolls : 18

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.909
            Median : 3.000
            Variance : 2.100
            Standard Deviation : 1.449
            Total rolls : 11

    British Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Russians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • TripleA

    I wanted to counterattack the tanks but didn’t have the odds just too many survived. If one or two less did then I could have and it wouldn’t have been as big of a game changer.

    I guess when it rains it pours and with dice no battle is ever 100% (or 98% in this case). Starting to get the feeling I’m not meant to win this one :)


  • You were going to have to gamble on the counter attack, all planes and the AA missing to get a good outcome. The axis successfully rushed in many parts of the map. Part of dice I think is a strategy needs to be more robust than just one push timed for round 5 and 6. But also generally experienced allied players can always stop a round 6 rush on this map. The bad chinese dice gave good opportunity for japan which you did well with and played italy very well too.

    To another extent, the axis have not been defeated, just they are no longer going to automatically win. Japan getting bombay was pretty big, means US won’t necessarily automatically kill Japan now. Italy and Germany being strong counters a low income UK. Axis do have a problem that Russia and Germany are about even (production), and Russian army is larger now.

    I was surprised how effectively you’ve used the ukraine factory. Usually it is a factory that is too close to the front lines and becomes more a liability than an asset. For example, Germany generally prefers to stack Belo rather than Ukraine. With a factory in ukraine germany needs to prevent russia from capturing it, which means it can’t stack everything in belo, and thus can’t stack belo.


  • TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 5

    Purchase Units - Chinese
                Chinese buy 1 armour and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Chinese
                3 armour, 1 artillery, 1 fighter and 5 infantry moved from Eastern Sinkiang to Kansu
                1 fighter moved from Western Sinkiang to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 3 armour, 1 artillery, 2 fighters and 5 infantry
                    Japanese defend with 4 armour, 2 artilleries, 1 factory and 5 infantry
                    3 armour owned by the Chinese retreated to Eastern Sinkiang
                    Japanese win with 1 armour remaining. Battle score for attacker is 19
                    Casualties for Chinese: 1 artillery and 5 infantry
                    Casualties for Japanese: 3 armour, 2 artilleries and 5 infantry

    Non Combat Move - Chinese
                1 aaGun moved from Eastern Sinkiang to Western Sinkiang
                1 infantry moved from Western Sinkiang to Eastern Sinkiang
                2 fighters moved from Kansu to Eastern Sinkiang

    Place Units - Chinese
                1 armour and 1 infantry placed in Western Sinkiang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 5

    Purchase Units - Chinese
                Chinese buy 1 armour and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Chinese
                3 armour, 1 artillery, 1 fighter and 5 infantry moved from Eastern Sinkiang to Kansu
                1 fighter moved from Western Sinkiang to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 3 armour, 1 artillery, 2 fighters and 5 infantry
                    Japanese defend with 4 armour, 2 artilleries, 1 factory and 5 infantry
                    3 armour owned by the Chinese retreated to Eastern Sinkiang
                    Japanese win with 1 armour remaining. Battle score for attacker is 19
                    Casualties for Chinese: 1 artillery and 5 infantry
                    Casualties for Japanese: 3 armour, 2 artilleries and 5 infantry

    Non Combat Move - Chinese
                1 aaGun moved from Eastern Sinkiang to Western Sinkiang
                1 infantry moved from Western Sinkiang to Eastern Sinkiang
                2 fighters moved from Kansu to Eastern Sinkiang

    Place Units - Chinese
                1 armour and 1 infantry placed in Western Sinkiang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • TripleA

    Wow. Again I’m a little surprised you attacked Kansu with ~44% win chance and -9 TUV swing but ended up with 19 TUV swing! Same reason as the Russian attack? You figure it just gets worse if you wait? I think I’m maybe not used to playing dice or against such an aggressive opponent. I tend to play more conservatively and avoid gambles unless I have no choice. Hopefully round 6 is time for revenge!

  • TripleA

    TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 4 submarines; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Kansu to Eastern Sinkiang
                3 armour moved from Inner Mongolia to Eastern Sinkiang
                2 armour moved from Szechwan to Eastern Sinkiang
                1 bomber moved from French Indo-China to Eastern Sinkiang
                1 halftrack moved from Bombay to Uzbek
                      Japanese take Baluchistan from British
                      Japanese take Iran from British
                      Japanese take Uzbek from Russians
                1 marine moved from Bombay to SZ 57 Arabian Sea
                1 marine and 1 transport moved from SZ 57 Arabian Sea to SZ 60 Western Indian
                1 marine moved from SZ 60 Western Indian to Madagascar
                      Japanese take Madagascar from British
                1 artillery moved from Bombay to SZ 57 Arabian Sea
                1 artillery and 1 transport moved from SZ 57 Arabian Sea to SZ 59 Northeastern Indian
                1 artillery moved from SZ 59 Northeastern Indian to Ceylon
                      Japanese take Ceylon from British
                1 artillery and 1 infantry moved from Kwangtung to SZ 72 South China Sea
                1 artillery and 1 infantry moved from SZ 72 South China Sea to North Philippines
                1 fighter moved from SZ 72 South China Sea to SZ 92 Philippine Sea
                1 fighter moved from SZ 72 South China Sea to SZ 98 Philippine Sea
                1 fighter moved from SZ 72 South China Sea to North Philippines
                2 fighters moved from Burma to North Philippines
                1 fighter moved from Southern Japan to Northern Manchukuo
                2 infantry moved from Chosen to Northern Manchukuo

    Combat - Japanese
                Battle in Northern Manchukuo
                    Japanese attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Northern Manchukuo, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Northern Manchukuo, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Northern Manchukuo
                    Japanese win, taking Northern Manchukuo from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in SZ 98 Philippine Sea
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in SZ 98 Philippine Sea
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Eastern Sinkiang
                    Japanese attack with 6 armour and 1 bomber
                    Chinese defend with 3 armour, 2 fighters and 1 infantry
                        Japanese roll dice for 6 armour and 1 bomber in Eastern Sinkiang, round 2 :  4/7 hits
                        Chinese roll dice for 3 armour, 2 fighters and 1 infantry in Eastern Sinkiang, round 2 :  3/6 hits
                        3 armour owned by the Japanese, 1 infantry owned by the Chinese and 3 armour owned by the Chinese lost in Eastern Sinkiang
                        Japanese roll dice for 3 armour and 1 bomber in Eastern Sinkiang, round 3 :  2/4 hits
                        Chinese roll dice for 2 fighters in Eastern Sinkiang, round 3 :  2/2 hits
                        2 fighters owned by the Chinese and 2 armour owned by the Japanese lost in Eastern Sinkiang
                    Japanese win, taking Eastern Sinkiang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 13
                    Casualties for Chinese: 3 armour, 2 fighters and 1 infantry
                    Casualties for Japanese: 5 armour
                Battle in North Philippines
                    Japanese attack with 1 artillery, 3 fighters and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 2 battleships in North Philippines, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in North Philippines, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in North Philippines
                    Japanese win, taking North Philippines from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in SZ 92 Philippine Sea
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in SZ 92 Philippine Sea
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from SZ 92 Philippine Sea to Southern Japan
                1 fighter moved from Northern Manchukuo to Chosen
                1 infantry moved from Inner Mongolia to Kansu
                1 armour moved from Bombay to Iran
                1 aaGun moved from Bombay to Baluchistan
                1 transport moved from SZ 57 Arabian Sea to SZ 58 Bay of Bengal
                4 fighters moved from Calcutta to SZ 72 South China Sea
                3 fighters moved from North Philippines to SZ 72 South China Sea
                1 fighter moved from SZ 98 Philippine Sea to SZ 72 South China Sea
                1 infantry moved from Northern Japan to Southern Japan
                1 bomber moved from Eastern Sinkiang to Szechwan

    Place Units - Japanese
                1 carrier and 2 submarines placed in SZ 72 South China Sea
                2 submarines placed in SZ 72 South China Sea
                1 infantry placed in French Indo-China
                1 artillery and 1 infantry placed in Kansu
                1 artillery and 1 infantry placed in Chosen
                1 fighter and 3 infantry placed in Southern Japan

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                Objective 3: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.680
            Standard Deviation : 1.296
            Total rolls : 26

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 4 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.111
            Median : 4.000
            Variance : 2.125
            Standard Deviation : 1.458
            Total rolls : 9

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.812
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 16


  • TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 3x factory; Remaining resources: 42 PUs; 0 techTokens;
                Russians buy 6 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Moscow to Western Russia
                1 infantry moved from Moscow to Western Russia
                1 infantry moved from Moscow to Western Russia
                1 infantry moved from Amurskaya to Northern Manchukuo
                1 infantry moved from Vladivostok to Northern Manchukuo
                1 infantry moved from Amurskaya to Northern Manchukuo
                1 infantry moved from Amurskaya to Northern Manchukuo
                1 submarine moved from SZ 35 East Atlantic to SZ 17 English Channel
                1 armour moved from Stalingrad to Uzbek
                1 bomber moved from Moscow to Uzbek
                3 fighters moved from Moscow to Western Russia
                1 infantry moved from Moscow to Western Russia
                1 infantry moved from Leningrad to Finland

    Combat - Russians
                Battle in Western Russia
                    Russians attack with 3 fighters and 4 infantry
                    Germans defend with 2 halftracks
                    Russians win, taking Western Russia from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 halftracks
                Battle in Uzbek
                    Russians attack with 1 armour and 1 bomber
                    Japanese defend with 1 halftrack
                    Russians win, taking Uzbek from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 halftrack
                Battle in Northern Manchukuo
                    Russians attack with 4 infantry
                    Japanese defend with 2 infantry
                    3 infantry owned by the Russians retreated to Amurskaya
                    Japanese win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Yakutsk to Amurskaya
                3 armour moved from Sverdlovsk to Southern Russia
                1 infantry moved from Stalingrad to Southern Russia
                1 armour moved from Stalingrad to Southern Russia
                3 fighters moved from Western Russia to Southern Russia
                2 infantry moved from Moscow to Southern Russia
                1 bomber moved from Uzbek to Stalingrad

    Place Units - Russians
                2 armour and 2 infantry placed in Moscow
                2 armour and 1 infantry placed in Stalingrad
                2 armour and 1 infantry placed in Leningrad
                Russians undo move 3.
                Russians undo move 2.
                Russians undo move 1.
                3 armour placed in Stalingrad
                Russians undo move 1.
                2 armour and 2 infantry placed in Moscow
                1 armour and 2 infantry placed in Stalingrad
                Russians undo move 2.
                2 armour and 1 infantry placed in Leningrad
                2 armour and 1 infantry placed in Stalingrad

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs total

  • TripleA

    TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 6

    Purchase Units - Germans
                Germans repair damage of 6x factory; Remaining resources: 0 techTokens; 52 PUs;
                Germans buy 7 armour, 1 halftrack and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Germans
                3 halftracks moved from Ukraine to Novgorod
                1 bomber and 3 fighters moved from Ukraine to Novgorod

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 bomber, 3 fighters and 3 halftracks
                    British defend with 1 armour, 1 artillery and 1 marine
                        Germans roll dice for 1 bomber, 3 fighters and 3 halftracks in Novgorod, round 2 :  3/7 hits
                        Russians roll dice for 1 armour, 1 artillery and 1 marine in Novgorod, round 2 :  2/3 hits
                        1 artillery owned by the British, 1 marine owned by the British, 1 armour owned by the British and 2 halftracks owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 bomber, 3 fighters and 1 halftrack remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 halftracks
                    Casualties for British: 1 armour, 1 artillery and 1 marine

    Non Combat Move - Germans
                1 bomber and 3 fighters moved from Novgorod to Ukraine
                1 halftrack moved from Belorussia to Ukraine
                1 infantry moved from Ukraine to Belorussia
                7 armour moved from Eastern Germany to Eastern Poland
                4 infantry moved from Eastern Germany to Western Poland
                1 artillery and 1 infantry moved from Austria-Czechoslovakia to Hungary-Romania
                7 infantry moved from Western Germany to Austria-Czechoslovakia
                4 halftracks moved from Western Germany to Ukraine
                1 submarine moved from SZ 26 Central Mediterranean to SZ 22 East Atlantic
                2 infantry moved from Egypt to Syria
                1 submarine moved from SZ 72 South China Sea to SZ 86 West Pacific

    Place Units - Germans
                3 infantry placed in Ukraine
                7 armour placed in Eastern Germany
                1 halftrack and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.200
            Median : 3.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.143
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Russians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - British
                1 infantry moved from Central Australia to Western Australia
                1 infantry moved from Rhodesia to Mozambique
                      British take Mozambique from Italians
                1 transport moved from SZ 12 East Baltic Sea to SZ 17 English Channel
                2 infantry moved from England to SZ 17 English Channel
                2 infantry moved from SZ 17 English Channel to France
                2 carriers, 3 cruisers, 2 destroyers, 2 submarines and 3 transports moved from SZ 12 East Baltic Sea to SZ 17 English Channel
                3 infantry moved from Caucasus to Iran
                1 carrier moved from SZ 35 East Atlantic to SZ 17 English Channel
                4 fighters moved from SZ 12 East Baltic Sea to France
                1 fighter moved from SZ 35 East Atlantic to France
                1 bomber moved from England to Eastern Germany
                1 cruiser moved from SZ 35 East Atlantic to SZ 17 English Channel
                1 artillery and 3 infantry moved from Eastern Canada to SZ 13 Gulf of St Lawrence
                2 infantry and 1 transport moved from SZ 13 Gulf of St Lawrence to SZ 33 Atlantic
                2 infantry moved from Scotland to England
                2 fighters moved from Leningrad to England
                1 artillery, 1 infantry and 1 transport moved from SZ 13 Gulf of St Lawrence to SZ 33 Atlantic

    Combat - British
                Battle in Western Australia
                    British attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Iran
                    British attack with 3 infantry
                    Japanese defend with 1 armour
                    British win, taking Iran from Japanese with 2 infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in France
                    British attack with 5 fighters and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking France from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Strategic bombing raid in Eastern Germany
                    Bombing raid in Eastern Germany rolls: 2 and causes: 2 damage to unit: factory
                    Bombing raid in Eastern Germany causes 2 damage total.

    Non Combat Move - British
                1 bomber moved from Eastern Germany to England
                5 fighters moved from France to SZ 17 English Channel
                1 infantry moved from New Zealand to SZ 105 Tasman Sea
                1 infantry moved from New South Wales to SZ 105 Tasman Sea
                1 infantry moved from Queensland to Central Australia
                1 infantry moved from New South Wales to Queensland
                2 infantry and 1 transport moved from SZ 105 Tasman Sea to SZ 69 Indian
                1 cruiser moved from SZ 99 West Pacific to SZ 94 Pacific

    Place Units - British
                1 transport placed in SZ 13 Gulf of St Lawrence
                1 artillery and 3 infantry placed in England
                1 infantry placed in Scotland
                2 infantry placed in Eastern Canada

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total
                Objective 3: British met a national objective for an additional 5 PUs; end with 30 PUs

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