German subs missed. 3 hits - OOL please
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 unit repaired.
3 infantry moved from Egypt to 81 Sea Zone
2 mech_infantrys moved from Egypt to 81 Sea Zone
1 armour and 1 artillery moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 7 transports moved from 81 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 97 Sea Zone
2 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 7 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from India to Kwangsi
1 fighter moved from India to Kwangsi
2 fighters moved from India to Kwangsi
2 infantry moved from Burma to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 3x airfield; Remaining resources: 40 PUs;
British buy 4 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
3 infantry moved from Egypt to 81 Sea Zone
2 mech_infantrys moved from Egypt to 81 Sea Zone
1 armour and 1 artillery moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 7 transports moved from 81 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 97 Sea Zone
2 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 7 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from India to Kwangsi
1 fighter moved from India to Kwangsi
2 fighters moved from India to Kwangsi
2 infantry moved from Burma to India
Combat - British
Battle in Southern Italy
British attack with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
British captures 9PUs while taking Italians capital
British win, taking Southern Italy from Italians with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Italians: 1 aaGun and 1 fighter
Non Combat Move - British
3 fighters moved from Normandy Bordeaux to France
3 fighters moved from United Kingdom to France
5 infantry moved from Burma to Yunnan
3 aaGuns moved from Burma to India
Place Units - British
4 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
British collect 39 PUs; end with 48 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Italians
8 infantry moved from Northern Italy to Southern Italy
2 armour moved from Yugoslavia to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Italians
8 infantry moved from Northern Italy to Southern Italy
2 armour moved from Yugoslavia to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Southern Italy
Italians attack with 2 armour, 1 artillery and 8 infantry
British defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
British win with 2 armour remaining. Battle score for attacker is -13
Casualties for Italians: 2 armour, 1 artillery and 8 infantry
Casualties for British: 1 artillery, 5 infantry and 2 mech_infantrys
Non Combat Move - Italians
Turn Complete - Italians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 2 cruisers and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 2 cruisers and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 3 cruisers, 2 destroyers and 1 submarine
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
Units damaged: 1 carrier owned by the ANZAC
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 3 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 27
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - ANZAC
2 infantry moved from Eastern Persia to West India
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Iraq to Persia
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
3 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Normandy Bordeaux to Yugoslavia
1 infantry moved from France to Northern Italy
1 infantry moved from France to Western Germany
2 infantry moved from France to Southern France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Normandy Bordeaux to Yugoslavia
1 infantry moved from France to Northern Italy
1 infantry moved from France to Western Germany
2 infantry moved from France to Southern France
Combat - French
Battle in Western Germany
French attack with 1 infantry
Germans defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
French converts factory_major into different units
French win, taking Western Germany from Germans with 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 aaGuns
Battle in Yugoslavia
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
French win, taking Yugoslavia from Italians with 1 infantry remaining. Battle score for attacker is -6
Casualties for French: 1 fighter and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Southern France
French attack with 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
French win, taking Southern France from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Northern Italy
French attack with 1 infantry
Italians defend with 1 aaGun and 1 factory_major
French converts factory_major into different units
French win, taking Northern Italy from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Non Combat Move - French
2 infantry moved from Libya to Tobruk
Turn Complete - French
French collect 30 PUs; end with 30 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
17 infantry moved from Poland to Eastern Poland
7 artilleries moved from Poland to Eastern Poland
8 armour moved from Poland to Eastern Poland
19 mech_infantrys moved from Poland to Eastern Poland
7 bombers moved from Germany to France
2 mech_infantrys moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
5 fighters moved from Germany to France
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Holland Belgium to France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
17 infantry moved from Poland to Eastern Poland
7 artilleries moved from Poland to Eastern Poland
8 armour moved from Poland to Eastern Poland
19 mech_infantrys moved from Poland to Eastern Poland
7 bombers moved from Germany to France
2 mech_infantrys moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
5 fighters moved from Germany to France
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Holland Belgium to France
Combat - Germans
Battle in Western Germany
Germans attack with 1 fighter and 3 mech_infantrys
French defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from French with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Eastern Poland
Germans attack with 8 armour, 7 artilleries, 17 infantry and 20 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 8 armour, 7 artilleries, 17 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 7 bombers, 5 fighters and 1 infantry
British defend with 6 fighters; French defend with 1 airfield and 1 factory_minor; Americans defend with 2 infantry
Germans win with 7 bombers and 2 fighters remaining. Battle score for attacker is 33
Casualties for Germans: 3 fighters and 1 infantry
Casualties for British: 6 fighters
Casualties for Americans: 2 infantry
Non Combat Move - Germans
6 bombers moved from France to Western Germany
1 bomber moved from France to Western Germany
2 fighters moved from France to Western Germany
3 fighters moved from Western Germany to Germany
7 bombers moved from Western Germany to Germany
Place Units - Germans
1 bomber, 1 fighter and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 25 PUs; end with 26 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 armour and 1 bomber; Remaining resources: 4 PUs;
Combat Move - Russians
3 armour moved from Novgorod to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
20 artilleries moved from Belarus to Eastern Poland
37 infantry moved from Belarus to Eastern Poland
10 mech_infantrys moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
1 artillery moved from Novgorod to Baltic States
2 mech_infantrys moved from Russia to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 armour and 1 bomber; Remaining resources: 4 PUs;
Combat Move - Russians
3 armour moved from Novgorod to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
20 artilleries moved from Belarus to Eastern Poland
37 infantry moved from Belarus to Eastern Poland
10 mech_infantrys moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
1 artillery moved from Novgorod to Baltic States
2 mech_infantrys moved from Russia to Belarus
Combat - Russians
Battle in Eastern Poland
Russians attack with 6 armour, 20 artilleries, 2 fighters, 38 infantry, 10 mech_infantrys and 1 tactical_bomber
Germans defend with 8 armour, 7 artilleries, 17 infantry and 20 mech_infantrys
Russians win, taking Eastern Poland from Germans with 6 armour, 20 artilleries, 2 fighters, 1 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 96
Casualties for Germans: 8 armour, 7 artilleries, 17 infantry and 20 mech_infantrys
Casualties for Russians: 37 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
Place Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
1 bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Russians collect 45 PUs; end with 49 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 18 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 18 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 18 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines
Americans defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
2 fighters moved from Korea to Japan
Place Units - Japanese
1 bomber, 1 fighter and 4 mech_infantrys placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2,5,6,4,1,6
Japanese collect 29 PUs (4 lost to blockades); end with 30 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour and 9 transports; Remaining resources: 6 PUs;
Combat Move - Americans
6 artilleries, 6 infantry and 7 transports moved from 109 Sea Zone to 110 Sea Zone
4 artilleries, 4 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 cruisers moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 109 Sea Zone to 112 Sea Zone
3 cruisers moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from French Indo China to Kwangtung
2 armour moved from Kwangsi to Kwangtung
1 bomber moved from United Kingdom to Western Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour and 9 transports; Remaining resources: 6 PUs;
Combat Move - Americans
6 artilleries, 6 infantry and 7 transports moved from 109 Sea Zone to 110 Sea Zone
4 artilleries, 4 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 cruisers moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 109 Sea Zone to 112 Sea Zone
3 cruisers moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from French Indo China to Kwangtung
2 armour moved from Kwangsi to Kwangtung
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Battle in Holland Belgium
Battle in Kwangtung
Americans attack with 2 armour and 1 fighter
Japanese defend with 1 factory_minor, 1 harbour and 6 mech_infantrys
retreated to Kwangtung
Japanese win, taking Holland Belgium from Germans with 5 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 2 armour
Battle in Denmark
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Germany causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Kwangtung to Kiangsu
Place Units - Americans
9 transports placed in 10 Sea Zone
1 armour placed in Western United States
2 armour placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
12 infantry moved from Kiangsi to Kwangtung
5 infantry moved from Kwangsi to Kwangtung
10 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Anhwe to Kwangtung
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
12 infantry moved from Kiangsi to Kwangtung
5 infantry moved from Kwangsi to Kwangtung
10 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Anhwe to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 17 infantry
Japanese defend with 1 factory_minor, 1 harbour and 5 mech_infantrys
Chinese win, taking Kwangtung from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 5 mech_infantrys
Casualties for Chinese: 6 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Anhwe
Place Units - Chinese
9 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
2 armour moved from Southern Italy to Western Germany
1 fighter moved from United Kingdom to Western Germany