@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
Prelim Playoff - Radiant vs MakeMaps (Allies +20)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
4 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 2 infantry moved from Jehol to Manchuria
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to Malaya
1 tactical_bomber moved from 36 Sea Zone to Malaya
2 battleships and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 armour, 1 artillery, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to Malaya
1 bomber moved from Kwangsi to Malaya
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 fighter moved from Kiangsi to Suiyuyan
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Kweichow
5 fighters and 4 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 3 destroyers, 2 submarines and 3 transports
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 carrier, 3 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the British
Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 1 battleship and 1 transport
Casualties for Japanese: 1 submarine
Battle in Philippines
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 3 infantry; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 7 infantry
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 1 artillery and 7 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from Malaya to Hainan
1 bomber moved from Malaya to Hainan
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Suiyuyan to Chahar
1 aaGun and 4 infantry moved from Jehol to ChaharPlace Units - Japanese
1 artillery placed in Japan
1 carrier, 1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 46 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
Scramble?
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No scramble.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Italians
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Snuck up on you there like a ninja.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 armour and 1 infantry moved from Albania to Greece
5 infantry moved from Bulgaria to Greece
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to Northern Italy
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery and 1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from British Somaliland to EthiopiaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 2 fighters and 2 transports
British defend with 1 battleship, 1 cruiser and 1 transport
Italians roll dice for 1 battleship, 2 cruisers, 2 fighters and 2 transports in 93 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 93 Sea Zone, round 2 : 0/2 hits
1 battleship owned by the British, 1 transport owned by the British and 1 cruiser owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 39
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits
British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Greece
Italians attack with 2 armour and 6 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour and 6 infantry in Greece, round 2 : 3/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
3 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 armour and 6 infantry in Greece, round 3 : 1/8 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour and 5 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Northern Italy
Italians attack with 1 bomber and 3 infantry
British defend with 1 armour, 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber and 3 infantry in Northern Italy, round 2 : 3/4 hits
British roll dice for 1 armour and 1 infantry in Northern Italy, round 2 : 1/2 hits
1 armour owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
1 bomber moved from Northern Italy to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Tobruk to LibyaPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,3,2,6,6,6,4
Italians collect 14 PUs (8 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 8 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to Queensland
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 25 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
3 artilleries and 15 infantry moved from Baltic States to Novgorod
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Eastern Poland to Western Ukraine
2 bombers and 3 tactical_bombers moved from Romania to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
2 fighters moved from Tunisia to 97 Sea ZoneCombat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers, 3 fighters and 5 tactical_bombers
British defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; French defend with 1 destroyer
1 submarine owned by the British Submerged
Germans roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 7/10 hits
British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 4/7 hits
3 tactical_bombers owned by the Germans, 1 carrier owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 cruiser owned by the British, 2 destroyers owned by the British and 1 destroyer owned by the French lost in 97 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 2/6 hits
British roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 0/1 hits
1 transport owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 1 fighter and 3 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for French: 1 destroyerNon Combat Move - Germans
1 bomber moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Southern Italy
2 artilleries and 5 infantry moved from Romania to Bessarabia
5 artilleries and 5 infantry moved from Germany to Poland
6 armour and 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
5 armour moved from Western Germany to Poland
1 mech_infantry moved from Holland Belgium to Germany
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from France to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from 113 Sea Zone to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
2 infantry placed in Western Germany
2 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 47 PUs (1 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 5 artilleries and 6 infantry; Remaining resources: 1 PUs; 0 techTokens;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
15 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 armour moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Rostov to Ukraine
2 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Rostov to Ukraine
1 infantry moved from Olgiy to Kansu
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
1 armour moved from Volgograd to CaucasusCombat - Russians
Battle in Amur
Russians attack with 12 infantry
Japanese defend with 4 infantry
Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 4 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 2 infantry
Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Bryansk to Russia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest Persia
2 aaGuns moved from Archangel to Vologda
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
3 artilleries placed in Ukraine
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from 5 Sea Zone to Amur
1 artillery and 2 infantry moved from Manchuria to Amur
1 fighter moved from Chahar to Amur
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Shensi
4 infantry moved from Chahar to Jehol
1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
2 bombers moved from Hainan to Amur
1 armour, 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 41 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Yunnan
7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
2 transports moved from 37 Sea Zone to 19 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
2 cruisers and 1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 carrier and 3 destroyers moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Japanese, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 7 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
British defend with 1 fighter; Chinese defend with 2 artilleries and 2 infantry
Japanese roll dice for 7 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 9/15 hits
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 2/5 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese, 2 artilleries owned by the Chinese, 1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 1 fighter
Casualties for Chinese: 2 artilleries and 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Amur
Japanese attack with 2 artilleries, 2 bombers, 1 fighter and 3 infantry
Russians defend with 2 aaGuns and 9 infantry
AA fire in Amur : 1/3 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 artilleries, 2 bombers and 3 infantry in Amur, round 2 : 3/7 hits
Russians roll dice for 2 aaGuns and 9 infantry in Amur, round 2 : 5/9 hits
1 infantry owned by the Russians, 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Russians win with 8 infantry remaining. Battle score for attacker is -14
Casualties for Russians: 2 aaGuns and 1 infantry
Casualties for Japanese: 2 artilleries, 1 fighter and 3 infantry
2 bombers owned by the Japanese retreated
Battle in Sumatra
Japanese attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Amur to Korea
1 bomber moved from Amur to Manchuria
1 fighter moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from Yunnan to 41 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 fighter moved from Yunnan to Shantung
3 fighters and 5 tactical_bombers moved from Yunnan to Shantung
1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
1 infantry placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in Szechwan
1 infantry placed in Szechwan
Chinese undo move 3.
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 3 fighters
French defend with 1 cruiser
Italians roll dice for 1 bomber, 1 cruiser and 3 fighters in 92 Sea Zone, round 2 : 1/5 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the French lost in 92 Sea Zone
Italians win with 1 bomber, 1 cruiser and 3 fighters remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 transport moved from 93 Sea Zone to 96 Sea Zone
1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 armour, 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 armour moved from Greece to Romania
1 armour moved from Greece to Romania
5 infantry moved from Greece to Bulgaria
1 battleship and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone
3 fighters moved from 92 Sea Zone to Southern FrancePlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Central Africa to French West Africa
1 fighter moved from Morocco to French West Africa
1 infantry moved from Algeria to MoroccoCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 artilleries and 21 infantry moved from Novgorod to Belarus
2 artilleries and 5 infantry moved from Bessarabia to Ukraine
6 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
5 armour moved from Poland to Western Ukraine
2 bombers moved from Southern Italy to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 6 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers
Russians defend with 3 artilleries, 1 factory_minor, 6 infantry and 1 mech_infantry
Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers in Ukraine, round 2 : 9/18 hits
Russians roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Ukraine, round 2 : 3/10 hits
6 infantry owned by the Russians, 2 artilleries owned by the Russians, 3 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Ukraine
Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Ukraine, round 3 : 8/15 hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 6 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 3 infantry
Casualties for Russians: 3 artilleries, 6 infantry and 1 mech_infantry
Battle in Western Ukraine
Germans attack with 5 armour and 2 mech_infantrys
Russians defend with 1 armour and 1 artillery
Germans roll dice for 5 armour and 2 mech_infantrys in Western Ukraine, round 2 : 2/7 hits
Russians roll dice for 1 armour and 1 artillery in Western Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Russians and 1 armour owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Belarus
Germans attack with 3 artilleries and 21 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 21 infantry in Belarus, round 2 : 5/24 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 3 artilleries and 20 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to Finland
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 fighter moved from Southern Italy to Western Germany
5 artilleries and 5 infantry moved from Poland to Eastern Poland
2 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to BessarabiaPlace Units - Germans
3 artilleries placed in Novgorod
2 fighters placed in Western Germany
1 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Germans collect 46 PUs (5 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Olgiy to Kansu
3 infantry moved from Amur to Manchuria
2 infantry moved from Amur to Korea
2 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Korea
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Vologda to Russia
12 infantry moved from Vologda to Russia
1 artillery moved from Vologda to Russia
1 armour moved from Caucasus to Volgograd
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
2 infantry moved from Northwest Persia to CaucasusCombat - Russians
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 bomber
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 aaGun
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 1 bomber
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - Russians
2 infantry moved from Yenisey to Yakut S.S.R.
4 infantry moved from Yenisey to TimguskaPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,5,6,4
Russians collect 26 PUs (3 lost to blockades); end with 28 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Olgiy to Kansu
3 infantry moved from Amur to Manchuria
2 infantry moved from Amur to Korea
2 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Korea
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Vologda to Russia
12 infantry moved from Vologda to Russia
1 artillery moved from Vologda to Russia
1 armour moved from Caucasus to Volgograd
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
2 infantry moved from Northwest Persia to CaucasusCombat - Russians
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 bomber
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 aaGun
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 1 bomber
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - Russians
2 infantry moved from Yenisey to Yakut S.S.R.
4 infantry moved from Yenisey to TimguskaPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,5,6,4
Russians collect 26 PUs (3 lost to blockades); end with 28 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 2 aaGuns
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit Mode