@Imperious-Leader https://www.axisandallies.org/forums/topic/34909/1942-second-edition-house-rules-for-a-more-interesting-game/44
Here is my latest file I know that it was seen before but anyone looking at this post for rules may be interested.
Devil is in details.
I tried to figure out a working mechanics based on your principles but I can’t find a satisfying ones.
Anyway, cuting incomes if Convoy is not repaired seems an interesting idea which is similar to Bases and ICs repair.
Hope you can find a simple method to apply it in F2F game.
Let us know.
Hi Baron.
Really, I don’t know. Your guess is just as good as mine. I just miss the battle of the Atlantic in this game, and was tossing out some ideas.
Not sure movable convoy lanes are necessary for a plausible battle for the Atlantic. Agree that KISS is the cornerstone of good game mechanics.
I prefer to think along the lines of many fewer, large sea zones. Ships of both sides can co-exist in them, and must make search (or intercept) rolls to initiate combat. Land based fighters cannot attack ships.