@sunkhareb no scram thanks
S.A AX vs Maji ALLI +12
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 91 Sea Zone to 90 Sea Zone
1 submarine moved from 93 Sea Zone to 103 Sea Zone
2 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 artillery and 7 infantry moved from Finland to Karelia
1 artillery and 4 infantry moved from Norway to Finland
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Nenetsia
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 cruiser and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Slovakia Hungary to Baltic States
4 armour, 4 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Eastern Poland
2 armour moved from Poland to Baltic States
1 armour moved from Poland to Eastern Poland
1 armour moved from Norway to Karelia
1 bomber moved from Romania to Eastern Poland
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Battle in Eastern Poland
Germans attack with 5 armour, 4 artilleries, 1 bomber and 12 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 5 armour, 4 artilleries, 1 bomber and 12 infantry in Eastern Poland, round 2 : 8/22 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/2 hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Archangel from Russians, taking Eastern Poland from Russians with 5 armour, 4 artilleries, 1 bomber and 10 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Nenetsia
Battle in Baltic States
Germans attack with 2 armour, 1 artillery, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/7 hits
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 2/4 hits
3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Nenetsia from Russians, taking Baltic States from Russians with 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Baltic States to Germany
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Bessarabia to Romania
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 104 Sea Zone to 112 Sea ZonePlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 submarine placed in 112 Sea Zone
1 artillery and 5 infantry placed in Germany
1 artillery and 4 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 39Germans Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.094
Median : 3.000
Variance : 0.710
Standard Deviation : 0.842
Total rolls : 32Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 bomber moved from Russia to Archangel
4 artilleries and 9 infantry moved from Belarus to Eastern Poland
2 infantry moved from Western Ukraine to Bessarabia
2 fighters moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Bessarabia
3 armour, 8 artilleries, 8 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland
1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
10 infantry moved from Amur to SakhaCombat - Russians
Battle in Sakha
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 2 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 4 armour, 12 artilleries, 17 infantry and 5 mech_infantrys
Germans defend with 2 aaGuns, 5 armour, 4 artilleries and 10 infantry
12 infantry owned by the Russians, 4 armour owned by the Russians, 5 mech_infantrys owned by the Russians and 12 artilleries owned by the Russians retreated to Western Ukraine
Germans win with 5 armour, 4 artilleries and 1 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 2 aaGuns and 9 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
1 aaGun moved from Ukraine to Western Ukraine
2 aaGuns moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 bomber moved from Archangel to Russia
1 tactical_bomber moved from Bessarabia to Western Ukraine
2 fighters moved from Bessarabia to Western Ukraine
2 aaGuns moved from Amur to SakhaPlace Units - Russians
2 armour and 7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 armour moved from Kiangsu to Hunan
2 fighters and 2 tactical_bombers moved from Kiangsi to Hunan
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 battleship moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to Malaya
1 artillery moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to Hunan
2 fighters and 1 tactical_bomber moved from Hopei to Shensi
1 bomber moved from Hopei to Siberia
1 infantry moved from Soviet Far East to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 armour moved from Kiangsu to Hunan
2 fighters and 2 tactical_bombers moved from Kiangsi to Hunan
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 battleship moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to Malaya
1 artillery moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to Hunan
2 fighters and 1 tactical_bomber moved from Hopei to Shensi
1 bomber moved from Hopei to Siberia
1 infantry moved from Soviet Far East to SiberiaCombat - Japanese
Battle in Shensi
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 2 fighters and 1 tactical_bomber in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits
1 armour owned by the British and 1 fighter owned by the Japanese lost in Shensi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 1 armour
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Philippines, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 aaGun and 3 infantry
AA fire in Hunan : 0/3 hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Hunan, round 2 : 7/9 hits
Chinese roll dice for 1 aaGun and 3 infantry in Hunan, round 2 : 1/3 hits
3 infantry owned by the British, 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 3 infantry
Battle in Siberia
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Siberia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Battle in French Indo ChinaNon Combat Move - Japanese
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from Hunan to 36 Sea Zone
3 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
2 fighters moved from Jehol to 6 Sea Zone
1 bomber moved from Siberia to Korea
1 fighter and 1 tactical_bomber moved from Shensi to Kiangsu
1 fighter and 1 tactical_bomber moved from Jehol to KwangtungPlace Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.639
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 36Japanese Combat
1 was rolled 1 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.480
Median : 3.000
Variance : 1.542
Standard Deviation : 1.242
Total rolls : 25Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 bomber moved from Eastern United States to 90 Sea Zone
1 cruiser moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from 102 Sea Zone to Gibraltar
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 102 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 90 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
3 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Queensland
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
1 bomber moved from 90 Sea Zone to United Kingdom
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun moved from 86 Sea Zone to Brazil
1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Yunnan
7 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 103 Sea Zone
2 fighters moved from United Kingdom to 103 Sea Zone
1 bomber moved from Malta to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from Shan State to French Indo China
1 fighter moved from India to French Indo China
1 artillery and 1 infantry moved from Kweichow to Hunan
1 tactical_bomber moved from Szechwan to Hunan
1 fighter moved from Szechwan to Hunan
1 fighter moved from Szechwan to French Indo ChinaCombat - British
Battle in 103 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British attack with 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Italians with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 destroyer
Battle in Hunan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 1 artillery and 1 infantry
Battle in French Indo China
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 aaGun moved from Kweichow to Yunnan
1 fighter moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
2 fighters moved from French Indo China to Yunnan
2 mech_infantrys moved from India to Yunnan
1 aaGun moved from Szechwan to Yunnan
3 infantry moved from Persia to Northwest Persia
2 infantry moved from Trans-Jordan to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from 103 Sea Zone to Gibraltar
1 armour, 1 artillery, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 artillery moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 armour, 1 artillery and 1 infantry placed in PersiaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,2,2,6,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,3,6,5,6,5
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Southern Italy to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to United Kingdom -
Air Raid on London…Do you care to intercept ?
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Full intercept please!
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You will have to redo italys turn and repost the map before you can download the map. The site had some issues the other day and maps cant be downloaded from certain time periods.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to United KingdomCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
British defend with 1 cruiser
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 cruiser owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Trans-Jordan
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 98 Sea Zone to Greece
1 artillery and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Northern Italy
1 infantry placed in Southern Italy
1 armour placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.625
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Tunisia to LibyaCombat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Finland to 127 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 127 Sea Zone to Archangel
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 armour moved from Karelia to Archangel
1 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Belarus
1 artillery moved from Baltic States to Belarus
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
4 artilleries moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Poland to Eastern Poland
4 armour moved from Eastern Poland to Baltic States
1 artillery and 3 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 artillery and 7 infantry moved from Karelia to Novgorod
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Finland to 127 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 127 Sea Zone to Archangel
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 armour moved from Karelia to Archangel
1 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Belarus
1 artillery moved from Baltic States to Belarus
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
4 artilleries moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Poland to Eastern Poland
4 armour moved from Eastern Poland to Baltic States
1 artillery and 3 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 artillery and 7 infantry moved from Karelia to Novgorod
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 cruiser in Archangel, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Archangel, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 artillery moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Finland to Karelia
1 tactical_bomber moved from Germany to 93 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
2 infantry moved from Western Germany to France
1 infantry moved from Germany to Western GermanyPlace Units - Germans
1 carrier and 1 destroyer placed in 93 Sea Zone
1 fighter placed in Western Germany
1 artillery and 1 infantry placed in Germany
1 artillery and 1 infantry placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
1 infantry placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Russians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Sakha to Amur
1 armour, 1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 bomber moved from Russia to Trans-Jordan
1 fighter moved from Western Ukraine to Vologda
2 mech_infantrys moved from Russia to Vologda
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Amur
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Eastern Poland
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Trans-Jordan
Russians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 infantry
Russians win, taking Trans-Jordan from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Russians
1 bomber moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 fighter moved from Vologda to Russia
2 aaGuns, 4 armour, 9 artilleries, 9 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 3 mech_infantrys moved from Russia to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
2 aaGuns moved from Sakha to AmurPlace Units - Russians
4 artilleries, 5 infantry and 1 mech_infantry placed in Russia
Russians undo move 1.
1 armour, 4 artilleries, 4 infantry and 1 mech_infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 cruiser moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 bomber moved from Korea to Kiangsu
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
1 fighter moved from Kwangtung to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 cruiser moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 bomber moved from Korea to Kiangsu
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
1 fighter moved from Kwangtung to French Indo ChinaCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 4 : 1/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Dutch New Guinea
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Celebes, round 3 : 2/3 hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Dutch New Guinea from ANZAC, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in French Indo China
Japanese attack with 3 fighters and 2 tactical_bombers
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 fighters and 2 tactical_bombers in French Indo China, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 2 : 0/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the British lost in French Indo China
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
2 fighters and 1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 artillery and 1 infantry moved from Jehol to Manchuria
1 cruiser moved from 35 Sea Zone to 45 Sea ZonePlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.658
Median : 4.000
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 38Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.600
Median : 4.000
Variance : 0.125
Standard Deviation : 0.354
Total rolls : 25ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6UK_Pacific Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 harbour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 90 Sea Zone to 104 Sea Zone
2 bombers moved from United Kingdom to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 cruisers moved from 54 Sea Zone to 42 Sea Zone
2 cruisers moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 54 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 45 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea ZoneCombat - Americans
Battle in Malaya
Battle in Borneo
Battle in 104 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win, taking Malaya from Japanese, taking Borneo from Japanese with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser, 1 submarine and 1 transport
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 1 cruiser, 1 submarine and 1 transport
Battle in 44 Sea Zone
Americans attack with 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 44 Sea Zone from Japanese with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 18
Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 cruiser, 2 destroyers and 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 carrier moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 battleship and 1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 110 Sea Zone
2 bombers moved from 104 Sea Zone to United Kingdom
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 harbour placed in MidwayTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs