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The war
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from India to 44 Sea Zone
1 fighter moved from India to 44 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter moved from New South Wales to Queensland
1 fighter moved from Trans-Jordan to West India
1 infantry moved from Trans-Jordan to SyriaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
ANZAC attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from 44 Sea Zone to CelebesPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Syria
1 cruiser moved from 104 Sea Zone to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
6 infantry moved from Novgorod to Belarus
1 armour moved from Karelia to Belarus
1 infantry moved from Novgorod to Belarus
2 artilleries moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Karelia
3 infantry moved from Norway to Finland
1 armour moved from Norway to Karelia
1 artillery and 3 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 armour moved from Romania to Eastern Poland
1 armour moved from Poland to Baltic States
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
6 infantry moved from Novgorod to Belarus
1 armour moved from Karelia to Belarus
1 infantry moved from Novgorod to Belarus
2 artilleries moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Karelia
3 infantry moved from Norway to Finland
1 armour moved from Norway to Karelia
1 artillery and 3 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 armour moved from Romania to Eastern Poland
1 armour moved from Poland to Baltic States
1 artillery and 3 infantry moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 1 armour and 7 infantry
Russians defend with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Germans roll dice for 1 armour and 7 infantry in Belarus, round 2 : 0/8 hits
Russians roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Belarus, round 2 : 2/9 hits
2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour and 5 infantry in Belarus, round 3 : 2/6 hits
Russians roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Belarus, round 3 : 4/9 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Belarus
1 infantry owned by the Germans and 1 armour owned by the Germans retreated to Novgorod
Russians win with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Germans: 6 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 tactical_bomber in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the French lost in 110 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Germany to 93 Sea Zone
1 aaGun moved from Romania to Eastern Poland
1 destroyer moved from 95 Sea Zone to 96 Sea ZonePlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Western Germany
2 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 16 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 14 times
Average roll : 3.602
Median : 4.000
Variance : 0.354
Standard Deviation : 0.595
Total rolls : 83Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.633
Median : 4.000
Variance : 0.207
Standard Deviation : 0.455
Total rolls : 30Germans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.633
Median : 4.000
Variance : 0.207
Standard Deviation : 0.455
Total rolls : 30French Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.571
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Kazakhstan to Caucasus
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 artillery and 4 infantry moved from Belarus to Baltic States
3 fighters moved from Archangel to Baltic States
5 infantry moved from Archangel to Smolensk
1 armour, 2 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Iraq to Northwest PersiaCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 1 artillery and 4 infantry
retreated to Eastern Poland
Germans win with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry
Casualties for Russians: 1 armour, 2 infantry and 2 mech_infantrys
Battle in Caucasus
Russians attack with 2 armour, 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Caucasus from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery, 3 fighters and 4 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 aaGun and 3 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
3 fighters moved from Baltic States to Western Ukraine
1 infantry moved from Smolensk to Belarus
6 infantry moved from Russia to Bryansk
1 fighter moved from Bessarabia to Western UkrainePlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Hunan
1 armour moved from Jehol to Manchuria
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Hunan
1 armour moved from Jehol to Manchuria
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea ZoneCombat - Japanese
British scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Battle in Manchuria
Japanese attack with 1 armour, 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 cruiser in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Manchuria, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 destroyer and 1 fighter
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
1 submarine owned by the Japanese Submerged
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in Borneo
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Borneo from UK_Pacific, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Moving scrambled unit from 39 Sea Zone back to originating territory: IndiaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Jehol to Kiangsu
2 bombers moved from Jehol to Kwangsi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Kiangsu to Hunan
2 tactical_bombers moved from Yunnan to Hunan
3 fighters moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kwangsi
1 mech_infantry moved from Kiangsu to KweichowPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
Japanese collect 56 PUs (3 lost to blockades); end with 57 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.536
Median : 4.000
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 28Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.824
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 8 fighters and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central United States to Southeast Mexico
1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Americans
Americans win with 1 battleship, 3 carriers and 2 transports remaining. Battle score for attacker is 10
Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Americans attack with 1 artillery, 8 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Dutch New Guinea from Japanese with 1 artillery, 8 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Germans defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
6 fighters moved from Dutch New Guinea to 45 Sea Zone
2 fighters moved from Dutch New Guinea to New Guinea
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Suiyuyan to Shensi
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 31 PUs;
British buy 1 armour, 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
1 armour moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
4 infantry moved from India to Burma
1 armour moved from India to Burma
1 mech_infantry moved from Libya to Tobruk
1 tactical_bomber moved from Malta to 96 Sea Zone
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Syria to Persia
1 tactical_bomber moved from Iraq to 96 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Burma to Yunnan
2 armour and 2 mech_infantrys moved from Burma to SzechwanCombat - British
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Szechwan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 96 Sea Zone
British attack with 2 tactical_bombers
Germans defend with 1 destroyer
British win with 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 tactical_bomber moved from 96 Sea Zone to Malta
1 artillery and 3 infantry moved from Syria to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 2 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Shan State to BurmaPlace Units - British
1 destroyer placed in 81 Sea Zone
British undo move 1.
1 destroyer placed in 110 Sea Zone
British undo move 1.
1 destroyer placed in 81 Sea Zone
British undo move 1.
1 destroyer placed in 81 Sea Zone
British undo move 1.
1 armour, 1 artillery and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Tunisia to Libya
Italians take Libya from British
1 artillery moved from Algeria to Tunisia
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
Italians take 98 Sea Zone from British
1 submarine moved from 97 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Tunisia to Libya
Italians take Libya from British
1 artillery moved from Algeria to Tunisia
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
Italians take 98 Sea Zone from British
1 submarine moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
GREAT TO HAVE YOU BACK BRO!!!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from Celebes to Dutch New Guinea
1 fighter moved from Queensland to 62 Sea Zone
1 cruiser, 3 destroyers and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Syria to Iraq
1 infantry moved from Alexandria to TobrukCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Poland to Eastern Poland
3 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 armour moved from Karelia to Archangel
1 armour moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
3 infantry moved from Finland to Karelia
1 artillery and 3 infantry moved from Norway to Finland
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 93 Sea Zone to 110 Sea Zone
1 infantry moved from Novgorod to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Poland to Eastern Poland
3 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 armour moved from Karelia to Archangel
1 armour moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
3 infantry moved from Finland to Karelia
1 artillery and 3 infantry moved from Norway to Finland
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 93 Sea Zone to 110 Sea Zone
1 infantry moved from Novgorod to ArchangelCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 93 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Western Germany to France
1 artillery and 1 infantry moved from Germany to Western Germany
1 tactical_bomber moved from Bessarabia to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
6 armour moved from Romania to Slovakia Hungary
1 armour moved from Eastern Poland to Slovakia HungaryPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour placed in Southern France
1 destroyer and 1 transport placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 3 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.000
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.529
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Russians Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
6 infantry moved from Western Ukraine to Eastern Poland
6 infantry moved from Bryansk to Belarus
7 infantry moved from Smolensk to Belarus
5 infantry moved from Russia to Vologda
5 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 fighters moved from Western Ukraine to Bessarabia
2 fighters moved from Western Ukraine to Belarus
2 armour moved from Caucasus to Ukraine
1 infantry moved from Northwest Persia to CaucasusCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Russians attack with 2 fighters and 13 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 2 fighters and 10 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians win, taking Bessarabia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Belarus to Vologda
1 fighter moved from Belarus to SmolenskPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in UkraineTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Manchuria to Chahar
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to Amur
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 43 Sea Zone to 42 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Hunan to Szechwan
2 bombers moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to French Indo China
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Kweichow
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Manchuria to Chahar
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to Amur
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 43 Sea Zone to 42 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Hunan to Szechwan
2 bombers moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to French Indo China
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Kweichow
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 4/9 hits
Chinese roll dice for 2 armour and 2 mech_infantrys in Szechwan, round 2 : 1/4 hits
2 armour owned by the British, 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Java
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in French Indo China
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in French Indo China, round 2 : 0/3 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 armour and 1 fighter in French Indo China, round 3 : 0/2 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 fighter in French Indo China, round 4 : 2/2 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 4 : 0/1 hits
1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armourNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in Java and were removed
1 fighter moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 bombers, 3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 tactical_bomber moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.696
Median : 3.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 46Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.594
Median : 3.500
Variance : 1.484
Standard Deviation : 1.218
Total rolls : 32ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1