@cwglee51 Saw what happened in your other game. Sorry man. Between that and getting terrible dice so far in this game, I don’t mind if you want to take a break for a couple days and cool off. That’s the type of bs that’s made me quit this game for months at a time.
15L G40 General Sir Douglas Haig(allies) v Lord Plagueis(Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Finland to Norway
Russians take Norway from Germans
6 infantry moved from Timguska to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Finland to Norway
Russians take Norway from Germans
6 infantry moved from Timguska to KansuCombat - Russians
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 artilleries moved from Finland to Karelia
13 infantry moved from Archangel to Belarus
3 artilleries moved from Archangel to Belarus
3 artilleries moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Belarus
2 mech_infantrys moved from Bryansk to Belarus
22 infantry moved from Bryansk to Belarus
2 armour moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Belarus
2 fighters moved from Novgorod to Belarus
2 aaGuns moved from Bryansk to Belarus
4 artilleries moved from Russia to BryanskPlace Units - Russians
1 artillery placed in Ukraine
10 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Russians collect 37 PUs (2 lost to blockades); end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 battleship, 2 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 battleship, 2 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from RussiansCombat - Japanese
Non Combat Move - Japanese
3 mech_infantrys moved from Kwangtung to Yunnan
3 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 battleships, 2 cruisers, 1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone
3 carriers, 2 destroyers and 6 fighters moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
3 infantry moved from Korea to Manchuria
3 artilleries moved from Yunnan to Kweichow
3 infantry moved from Yunnan to Kweichow
1 transport moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 battleship, 2 destroyers and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4
Japanese collect 51 PUs (5 lost to blockades); end with 52 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 6 Sea Zone to 8 Sea Zone
4 destroyers moved from 91 Sea Zone to 110 Sea Zone
3 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 6 Sea Zone to 8 Sea Zone
4 destroyers moved from 91 Sea Zone to 110 Sea Zone
3 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 bomber, 3 cruisers and 4 destroyers
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Germans
Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 3 cruisers and 2 destroyers remaining. Battle score for attacker is 45
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport
Casualties for Americans: 2 destroyers
Battle in French Indo ChinaNon Combat Move - Americans
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
1 aaGun, 2 armour and 3 infantry moved from 3 Sea Zone to Soviet Far East
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 7 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
2 fighters moved from Northern Territory to India
2 fighters and 1 tactical_bomber moved from Northern Territory to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
3 infantry moved from Brazil to British GuianaPlace Units - Americans
2 carriers, 1 destroyer and 3 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
20 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
20 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
4 mech_infantrys moved from Egypt to Tobruk
2 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from 92 Sea Zone to Tobruk
2 fighters and 1 tactical_bomber moved from Gibraltar to Tobruk
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
6 infantry moved from Burma to Yunnan
3 bombers and 3 fighters moved from India to Yunnan
1 mech_infantry moved from India to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour and 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 mech_infantrys moved from Egypt to Tobruk
2 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from 92 Sea Zone to Tobruk
2 fighters and 1 tactical_bomber moved from Gibraltar to Tobruk
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
6 infantry moved from Burma to Yunnan
3 bombers and 3 fighters moved from India to Yunnan
1 mech_infantry moved from India to YunnanCombat - British
Battle in Tobruk
British attack with 2 armour, 1 artillery, 3 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 2 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 artillery and 5 infantry
Casualties for Italians: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Battle in Yunnan
British attack with 3 bombers, 3 fighters, 6 infantry and 1 mech_infantry
Japanese defend with 7 infantry and 3 mech_infantrys
British win, taking Yunnan from Japanese with 3 bombers, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 27
Casualties for Japanese: 7 infantry and 3 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - British
3 bombers moved from Yunnan to French Indo China
3 fighters moved from Yunnan to French Indo China
3 aaGuns moved from Burma to India
3 fighters moved from Tobruk to Alexandria
1 tactical_bomber moved from Tobruk to Alexandria
2 infantry moved from Rhodesia to Tanganyika TerritoryPlace Units - British
3 fighters placed in United Kingdom
1 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters
British defend with 1 battleship, 1 cruiser, 1 destroyer and 4 transports
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 cruiser and 4 transports remaining. Battle score for attacker is -12
Casualties for Italians: 2 fighters
Casualties for British: 1 destroyerNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in SumatraNon Combat Move - ANZAC
1 cruiser moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from Burma to French Indo China
2 fighters moved from India to French Indo China
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
2 cruisers moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
2 armour, 5 artilleries, 20 infantry and 9 mech_infantrys moved from Baltic States to Eastern Poland
3 armour moved from Romania to Eastern Poland
4 infantry moved from Bulgaria to Romania
6 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
3 artilleries moved from Germany to Poland
2 armour moved from Holland Belgium to Germany
2 mech_infantrys moved from Holland Belgium to Germany
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
5 artilleries and 1 fighter placed in Germany
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 7 PUs;Combat Move - Russians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Belarus
5 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 7 PUs;Combat Move - Russians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Belarus
5 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Russians
Non Combat Move - Russians
1 artillery moved from Norway to Finland
2 artilleries moved from Karelia to Novgorod
9 mech_infantrys moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
4 artilleries moved from Bryansk to UkrainePlace Units - Russians
3 armour placed in Ukraine
3 armour placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Russians collect 39 PUs; end with 46 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs





