elche was on their twice, my bad - we currently have seven participants. I’m going to try to get at least 1 or 2 more. hang tight.
ABH vs Innocentbystander G40
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looking bleak
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 30 Sea Zone to 49 Sea Zone
2 fighters moved from 49 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 10 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour moved from Eastern United States to Western United States
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 carrier moved from 94 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 90 Sea Zone
1 carrier moved from 101 Sea Zone to 90 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 90 Sea Zone to 91 Sea Zone
1 carrier moved from 90 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
2 fighters moved from 90 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Libya to TobrukCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier, 2 fighters and 1 submarine placed in 10 Sea Zone
1 fighter placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 1 armour and 1 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
I clicked done too quickly without printing the UK log. I figured you could see what I did.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Poland to Eastern Poland
1 bomber moved from Southern Italy to 93 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Western Ukraine to UkraineCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Ukraine
Italians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Southern France to Yugoslavia
2 artilleries and 3 infantry moved from Southern France to FrancePlace Units - Italians
1 armour, 1 fighter and 1 infantry placed in Egypt
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs -
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 5 PUs;Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6,5,4,5,3,3,4,5,6,4,2,4
ANZAC collect 12 PUs (2 lost to blockades); end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
Game History
Round: 6
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Tobruk to AlexandriaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 armour moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Syria to Trans-Jordan
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 bomber moved from Western Germany to BelarusCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 armour
Germans win, taking Holland Belgium from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 bomber, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Baltic States
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 12 armour, 5 artilleries, 3 infantry and 9 mech_infantrys moved from Western Ukraine to Ukraine
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Baltic States to Western Germany
1 bomber moved from Baltic States to Western Germany
2 bombers moved from Belarus to Ukraine
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Southern France to Western Germany
1 bomber moved from Southern France to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
1 bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 bomber placed in Western Germany
1 destroyer placed in 112 Sea Zone
2 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 41 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
I was going to concede the game if you whipped my @ss in Ukraine… but overall, I didn’t do half bad. You won, but (because you didn’t have any air cover and the AA guns missed me) I supremely depopulated your front of Germans and basically all the Italians. If I can’t take Egypt in a couple turns (thus crippling Italy’s economy for the rest of the game) then that will BE the game. I would have to concede. But not yet. Basically at this point, I am just fighting to prolong it. If I do re-take Egypt (and find a way to hold on to Sydney) maybe I can get my 5 US aircraft carriers back in the game in some capacity.
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Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 artillery moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Persia
Russians take Persia from Italians
1 infantry moved from Northwest Persia to Iraq
2 armour moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
20 infantry moved from Bryansk to Ukraine
7 artilleries moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
8 mech_infantrys moved from Bryansk to Ukraine
1 infantry moved from Novgorod to Baltic StatesCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 armour, 7 artilleries, 1 fighter, 21 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 12 armour, 5 artilleries, 2 bombers, 3 infantry and 9 mech_infantrys; Italians defend with 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
retreated to Ukraine
Italians win with 7 armour remaining. Battle score for attacker is 22
Casualties for Germans: 3 aaGuns, 5 armour, 5 artilleries, 2 bombers, 3 infantry and 9 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Russians: 2 armour, 7 artilleries, 21 infantry and 8 mech_infantrysNon Combat Move - Russians
1 tactical_bomber moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Volgograd
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Volgograd to CaucasusPlace Units - Russians
2 artilleries and 1 infantry placed in Volgograd
3 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
In such attacks where I am rated to have a significant (or in this case 94%) chance of winning, don’t take bombers before other units without first asking order of losses.
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Please redo the combat rolls with the following order of losses (OOL):
AA
infantry
mech
art
tanks (10 of them)
bombers
remaining tanksTake the Italian troops before taking the German troops.
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@Arthur:
Please redo the combat rolls with the following order of losses (OOL):
AA
infantry
mech
art
tanks (10 of them)
bombers
remaining tanksTake the Italian troops before taking the German troops.Â
Alright, doubt I’ll have even half as much success this time. We’ll see.
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@Arthur:
In such attacks where I am rated to have a significant (or in this case 94%) chance of winning, don’t take bombers before other units without first asking order of losses.
Okay I concede the game.
Not only did your AA guns hit this time I only did 7 hits in the first round. You did 16 hits.
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Much better played this game. Your ability to control the money islands was a big hurt for Japan, and China was always so pesky. Let me know if you want to flip sides and rematch.
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yes lets flip sides
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Sounds good. You can start it this time. Let me know if you have trouble figuring out how to do it. Use this same thread for simplicity.
I won’t scramble if you use overwhelming forces in each sea battle.
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I got all these errors from the system trying to submit the dice to the server. Is it “play by email” and then just the number we were using?
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You can use the internal dice roller for this non-league game. People in the league will want you to use the dice.tripleAwarclub server with our e-mail addresses.
Enable play by forum with the topic idea of 36706 (see IP address in your browser). Do a test post before playing.
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Test summary from TripleA, engine version: 1.8.0.9, time: 14:21:46
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I went in with what I believed constituted an “overwhelming” force. If you want me to redo those battles, I will.
By the by, France “butchered” me. I almost didn’t succeed in taking it!
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