Full scramble with three fighters to SZ110, no scrambling to SZ111. Thank you
15L G40 BerntBernt (Allies +30) vs Shin Ji (Axis)
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I figure you can just edit in your Russian move at this point. Hope that’s OK.
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Also, I should really remember that you’ve only got a minor factory on London now. :v
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing ownership of Yenisey from Germans to Russians
EDIT: Adding units owned by Russians to Yenisey: 1 infantry
EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Soviet Far East: 1 infantry
EDIT: Adding units owned by Russians to Siberia: 1 infantry
EDIT: Turning off Edit Mode
Americans buy 1 fighter and 6 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to EgyptCombat - Americans
Non Combat Move - Americans
2 carriers and 1 transport moved from 110 Sea Zone to 109 Sea Zone
4 fighters moved from Eastern United States to 109 Sea Zone
2 armour, 6 artilleries and 8 infantry moved from Quebec to 106 Sea Zone
2 armour, 6 artilleries, 8 infantry and 8 transports moved from 106 Sea Zone to 109 Sea Zone
2 armour, 6 artilleries and 8 infantry moved from 109 Sea Zone to United Kingdom
2 carriers and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Alexandria to Egypt
4 artilleries and 5 infantry moved from Tunisia to Libya
1 artillery moved from Algeria to Tunisia
1 fighter moved from 110 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 fighter and 6 tactical_bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 7 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Germans
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Italians
2 artilleries and 2 infantry moved from Szechwan to Sikang
Chinese take Sikang from GermansCombat - Chinese
Battle in Kwangtung
Chinese attack with 3 artilleries and 7 infantry
Japanese defend with 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is -14
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Chinese: 3 artilleries and 7 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Chinese undo move 1.
2 artilleries and 4 infantry placed in Kwangsi
Chinese undo move 1.
2 artilleries and 4 infantry placed in Kwangsi
Chinese undo move 1.
2 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 19 PUs;
British buy 3 armour; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 4 artilleries and 13 infantry moved from Iraq to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 2 armour, 4 artilleries and 13 infantry
Germans defend with 3 aaGuns and 3 mech_infantrys
British win, taking Northwest Persia from Germans with 2 armour, 4 artilleries and 12 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 3 aaGuns and 3 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
2 aaGuns moved from Iraq to Northwest Persia
2 fighters moved from Iraq to India
1 mech_infantry moved from India to Yunnan
1 battleship, 1 carrier, 3 cruisers, 2 fighters and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea ZonePlace Units - British
3 armour placed in EgyptTurn Complete - British
British collect 21 PUs; end with 22 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - Italians
1 armour moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French Equatorial Africa
5 armour, 2 artilleries and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Kenya to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
1 infantry moved from Turkmenistan to Eastern PersiaCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Egypt to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,1,1,1
Italians collect 18 PUs (8 lost to blockades); end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from India to Caucasus
1 fighter moved from Szechwan to Caucasus
2 bombers moved from Yakut S.S.R. to CaucasusCombat - ANZAC
Battle in Caucasus
ANZAC attack with 2 bombers and 4 fighters
Germans defend with 3 mech_infantrys
ANZAC win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
1 bomber and 4 fighters moved from Caucasus to Northwest Persia
2 fighters moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
4 fighters moved from Queensland to Shan State
1 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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I’ll forfeit this in the 2015 league.
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Oh, OK.
Would you like to start a rematch then?
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I mean, this was a great game, and while I had an advantage, I wasn’t entirely sure I would win, given that Japan was worn down to a largely ineffectual stump.
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I’d be up for playing this one out for fun.
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Overall I’d say the Allies are doing well, with Japan more or less neutralized, but the Europe win is near…
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - RomanRepublic
5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
1 legionaire moved from Tarentum to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 34
3 legionaires and 1 skirmisher moved from Capua to SZ 28
1 flagship, 3 legionaires, 1 quadrireme, 1 quinquereme, 1 skirmisher and 1 trireme moved from SZ 28 to SZ 34
4 legionaires and 1 skirmisher moved from SZ 34 to Lilybaeum
3 legionaires and 1 skirmisher moved from Salapia to Ariminum
3 legionaires and 1 skirmisher moved from Arretium to Ariminum
2 skirmishers moved from Roma to Arretium
2 cataphracts moved from Roma to Ariminum
1 leader moved from Roma to Ariminum
5 legionaires moved from Roma to Arretium
2 legionaires and 1 skirmisher moved from Tarentum to CrotonPurchase Units - RomanRepublic
RomanRepublic buy 3 legionaires and 1 quadrireme; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 9 legionaires and 3 skirmishers
Carthage defend with 6 hoplites, 2 walls and 1 warelephant
Units damaged: 1 wall owned by the Carthage
RomanRepublic win, taking Lilybaeum from Carthage with 6 legionaires remaining. Battle score for attacker is 62
Casualties for RomanRepublic: 3 legionaires and 3 skirmishers
Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephantNon Combat Move - RomanRepublic
1 ballista moved from Roma to ArretiumPlace Units - RomanRepublic
1 quadrireme placed in SZ 28
3 legionaires placed in RomaResearch Technology - RomanRepublic
Trigger ROMTechAct: RomanRepublic gains access to conscription
Trigger ROMTechAct: RomanRepublic gains access to construction
Trigger ROMTechAct: RomanRepublic gains access to economics
Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
Trigger ROMTechAct: RomanRepublic gains access to warCollege
Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
Trigger ROMTechAct: RomanRepublic gains access to supraremes
Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
Trigger ROMTechAct: RomanRepublic gains access to quadriremes
Trigger ROMTechAct: RomanRepublic gains access to triremes
Trigger ROMTechAct: RomanRepublic gains access to biremesTurn Complete - RomanRepublic
RomanRepublic collect 49 PUs; end with 49 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 44 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 43 PUs
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 42 PUs
city in Roma creates 3 PUs; RomanRepublic end with 45 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 48 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 trireme moved from SZ 40 to SZ 34
1 catapult moved from Sparta to SZ 67
2 hoplites moved from Sparta to SZ 67
1 catapult, 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
2 hoplites moved from Rhodos to SZ 68
1 catapult, 1 flagship, 4 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69
4 hoplites moved from SZ 69 to Larissa
1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Larissa
1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
2 archers moved from Corinth to Athens
2 hoplites moved from Sparta to Corinth
1 leader moved from Sparta to Athens
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 21
1 hoplite moved from SZ 21 to AleriaPurchase Units - GreekCityStates
GreekCityStates buy 2 archers, 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in Aleria
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
Carthage win with no units remaining. Battle score for attacker is -1
Casualties for GreekCityStates: 1 hoplite
Casualties for Carthage: 1 cavalry
Battle in Larissa
GreekCityStates attack with 2 archers, 2 cavalrys, 6 hoplites and 9 skirmishers
Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
GreekCityStates win, taking Larissa from Macedonia with 2 archers, 2 cavalrys, 6 hoplites and 3 skirmishers remaining. Battle score for attacker is 35
Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
Casualties for GreekCityStates: 6 skirmishersNon Combat Move - GreekCityStates
Place Units - GreekCityStates
2 archers, 2 hoplites and 1 skirmisher placed in SpartaResearch Technology - GreekCityStates
Trigger GCCTechAct: GreekCityStates gains access to conscription
Trigger GCCTechAct: GreekCityStates gains access to construction
Trigger GCCTechAct: GreekCityStates gains access to economics
Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
Trigger GCCTechAct: GreekCityStates gains access to warCollege
Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
Trigger GCCTechAct: GreekCityStates gains access to supraremes
Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
Trigger GCCTechAct: GreekCityStates gains access to quadriremes
Trigger GCCTechAct: GreekCityStates gains access to triremes
Trigger GCCTechAct: GreekCityStates gains access to biremesTurn Complete - GreekCityStates
GreekCityStates collect 45 PUs; end with 45 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 43 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 40 PUs
city in Sparta creates 3 PUs; GreekCityStates end with 43 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 46 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
2 cavalrys moved from Halicarnassus to Nicaea
1 flagship and 1 trireme moved from SZ 66 to SZ 69
1 trireme moved from SZ 66 to SZ 69Purchase Units - Pergamon
Pergamon buy 5 skirmishers; Remaining resources: 0 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
AI_Neutral defend with 4 spearman_neutrals
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Pergamon
Place Units - Pergamon
5 skirmishers placed in SardisResearch Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremesTurn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
city in Sardis creates 3 PUs; Pergamon end with 24 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
2 cavalrys moved from Halicarnassus to Nicaea
1 flagship and 1 trireme moved from SZ 66 to SZ 69
1 trireme moved from SZ 66 to SZ 69Purchase Units - Pergamon
Pergamon buy 5 skirmishers; Remaining resources: 0 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
AI_Neutral defend with 4 spearman_neutrals
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Pergamon
Place Units - Pergamon
5 skirmishers placed in SardisResearch Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremesTurn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
city in Sardis creates 3 PUs; Pergamon end with 24 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens -
sorry! typo in my upload number. lol