15L G40 BerntBernt (Allies +30) vs Shin Ji (Axis)

  • '15

    No thanks.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 bombers, 1 carrier, 1 destroyer and 5 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to United Kingdom
                1 armour and 1 mech_infantry moved from Turkmenistan to Persia
                      Germans take Eastern Persia from British
                      Germans take Persia from British

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 6,7,5 and causes: 6 damage to unit: factory_minor
                    Bombing raid in United Kingdom causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 carrier, 1 destroyer, 2 fighters and 4 transports moved from 113 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                10 armour and 7 mech_infantrys moved from Northwest Persia to Persia
                3 mech_infantrys moved from Caucasus to Persia
                3 aaGuns moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Russia to Volgograd
                1 armour and 2 mech_infantrys moved from Finland to Novgorod
                9 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                1 carrier, 1 destroyer and 5 submarines placed in 112 Sea Zone
                3 bombers placed in Western Germany
                1 bomber placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,5,2,1
                Germans collect 73 PUs (4 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 fighters moved from 19 Sea Zone to Jehol
                1 artillery moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung

    Combat - Japanese
                Battle in Kiangsu
                Battle in Shantung
                Battle in Jehol
                    Japanese attack with 3 fighters and 2 infantry
                    Chinese defend with 1 artillery and 2 infantry
                    Japanese win, taking Kiangsu from Chinese, taking Shantung from Chinese with 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery and 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                3 fighters moved from Jehol to Kwangtung

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kwangtung
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 29 PUs; end with 30 PUs total

  • '15

    I figure you can just edit in your Russian move at this point.  Hope that’s OK.

  • '15

    Also, I should really remember that you’ve only got a minor factory on London now. :v

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Yenisey from Germans to Russians
                EDIT: Adding units owned by Russians to Yenisey: 1 infantry
                EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Soviet Far East: 1 infantry
                EDIT: Adding units owned by Russians to Siberia: 1 infantry
                EDIT: Turning off Edit Mode
                Americans buy 1 fighter and 6 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour moved from Anglo Egyptian Sudan to Egypt

    Combat - Americans

    Non Combat Move - Americans
                2 carriers and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                4 fighters moved from Eastern United States to 109 Sea Zone
                2 armour, 6 artilleries and 8 infantry moved from Quebec to 106 Sea Zone
                2 armour, 6 artilleries, 8 infantry and 8 transports moved from 106 Sea Zone to 109 Sea Zone
                2 armour, 6 artilleries and 8 infantry moved from 109 Sea Zone to United Kingdom
                2 carriers and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 infantry moved from Libya to Tobruk
                1 artillery and 1 infantry moved from Alexandria to Egypt
                4 artilleries and 5 infantry moved from Tunisia to Libya
                1 artillery moved from Algeria to Tunisia
                1 fighter moved from 110 Sea Zone to Gibraltar
                2 fighters moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                1 fighter and 6 tactical_bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 7 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Germans
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Italians
                2 artilleries and 2 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Germans

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 3 artilleries and 7 infantry
                    Japanese defend with 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
                    Japanese win with 3 fighters remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 artillery and 5 infantry
                    Casualties for Chinese: 3 artilleries and 7 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Anhwe
                Chinese undo move 1.
                2 artilleries and 4 infantry placed in Kwangsi
                Chinese undo move 1.
                2 artilleries and 4 infantry placed in Kwangsi
                Chinese undo move 1.
                2 artilleries and 4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British repair damage of 3x factory_minor; Remaining resources: 19 PUs;
                British buy 3 armour; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour, 4 artilleries and 13 infantry moved from Iraq to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 2 armour, 4 artilleries and 13 infantry
                    Germans defend with 3 aaGuns and 3 mech_infantrys
                    British win, taking Northwest Persia from Germans with 2 armour, 4 artilleries and 12 infantry remaining. Battle score for attacker is 24
                    Casualties for Germans: 3 aaGuns and 3 mech_infantrys
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 aaGuns moved from Iraq to Northwest Persia
                2 fighters moved from Iraq to India
                1 mech_infantry moved from India to Yunnan
                1 battleship, 1 carrier, 3 cruisers, 2 fighters and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 119 Sea Zone

    Place Units - British
                3 armour placed in Egypt

    Turn Complete - British
                British collect 21 PUs; end with 22 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 6 PUs;

    Combat Move - Italians
                1 armour moved from French Central Africa to Nigeria
                      Italians take Nigeria from British
                1 armour moved from Nigeria to French Equatorial Africa
                5 armour, 2 artilleries and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour moved from Kenya to Anglo Egyptian Sudan
                3 armour moved from Union of South Africa to Belgian Congo
                1 bomber moved from Belgian Congo to Egypt
                1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
                1 infantry moved from Turkmenistan to Eastern Persia

    Combat - Italians
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Egypt to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to Western Germany

    Place Units - Italians
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,1,1,1
                Italians collect 18 PUs (8 lost to blockades); end with 24 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 fighters moved from India to Caucasus
                1 fighter moved from Szechwan to Caucasus
                2 bombers moved from Yakut S.S.R. to Caucasus

    Combat - ANZAC
                Battle in Caucasus
                    ANZAC attack with 2 bombers and 4 fighters
                    Germans defend with 3 mech_infantrys
                    ANZAC win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for ANZAC: 1 bomber

    Non Combat Move - ANZAC
                1 bomber and 4 fighters moved from Caucasus to Northwest Persia
                2 fighters moved from Shan State to Yunnan
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                4 fighters moved from Queensland to Shan State
                1 infantry moved from Iraq to Northwest Persia

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

  • '15

    I’ll forfeit this in the 2015 league.

  • '15

    Oh, OK.

    Would you like to start a rematch then?

  • '15

    I mean, this was a great game, and while I had an advantage, I wasn’t entirely sure I would win, given that Japan was worn down to a largely ineffectual stump.

  • '15

    I’d be up for playing this one out for fun.

  • '15

    Overall I’d say the Allies are doing well, with Japan more or less neutralized, but the Europe win is near…

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - RomanRepublic
                5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
                1 legionaire moved from Tarentum to SZ 44
                1 bireme and 1 legionaire moved from SZ 44 to SZ 34
                3 legionaires and 1 skirmisher moved from Capua to SZ 28
                1 flagship, 3 legionaires, 1 quadrireme, 1 quinquereme, 1 skirmisher and 1 trireme moved from SZ 28 to SZ 34
                4 legionaires and 1 skirmisher moved from SZ 34 to Lilybaeum
                3 legionaires and 1 skirmisher moved from Salapia to Ariminum
                3 legionaires and 1 skirmisher moved from Arretium to Ariminum
                2 skirmishers moved from Roma to Arretium
                2 cataphracts moved from Roma to Ariminum
                1 leader moved from Roma to Ariminum
                5 legionaires moved from Roma to Arretium
                2 legionaires and 1 skirmisher moved from Tarentum to Croton

    Purchase Units - RomanRepublic
                RomanRepublic buy 3 legionaires and 1 quadrireme; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Lilybaeum
                    RomanRepublic attack with 9 legionaires and 3 skirmishers
                    Carthage defend with 6 hoplites, 2 walls and 1 warelephant
                    Units damaged: 1 wall owned by the Carthage
                    RomanRepublic win, taking Lilybaeum from Carthage with 6 legionaires remaining. Battle score for attacker is 62
                    Casualties for RomanRepublic: 3 legionaires and 3 skirmishers
                    Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant

    Non Combat Move - RomanRepublic
                1 ballista moved from Roma to Arretium

    Place Units - RomanRepublic
                1 quadrireme placed in SZ 28
                3 legionaires placed in Roma

    Research Technology - RomanRepublic
                Trigger ROMTechAct: RomanRepublic gains access to conscription
                Trigger ROMTechAct: RomanRepublic gains access to construction
                Trigger ROMTechAct: RomanRepublic gains access to economics
                Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
                Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
                Trigger ROMTechAct: RomanRepublic gains access to warCollege
                Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
                Trigger ROMTechAct: RomanRepublic gains access to supraremes
                Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
                Trigger ROMTechAct: RomanRepublic gains access to quadriremes
                Trigger ROMTechAct: RomanRepublic gains access to triremes
                Trigger ROMTechAct: RomanRepublic gains access to biremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 49 PUs; end with 49 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 44 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 43 PUs
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 42 PUs
                city in Roma creates 3 PUs; RomanRepublic end with 45 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 48 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - GreekCityStates
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 trireme moved from SZ 40 to SZ 34
                1 catapult moved from Sparta to SZ 67
                2 hoplites moved from Sparta to SZ 67
                1 catapult, 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
                2 hoplites moved from Rhodos to SZ 68
                1 catapult, 1 flagship, 4 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69
                4 hoplites moved from SZ 69 to Larissa
                1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Larissa
                1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
                2 archers moved from Corinth to Athens
                2 hoplites moved from Sparta to Corinth
                1 leader moved from Sparta to Athens
                1 hoplite moved from Massilia to SZ 20
                1 bireme and 1 hoplite moved from SZ 20 to SZ 21
                1 hoplite moved from SZ 21 to Aleria

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 archers, 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs;

    Combat - GreekCityStates
                Battle in Aleria
                    GreekCityStates attack with 1 hoplite
                    Carthage defend with 1 cavalry
                    Carthage win with no units remaining. Battle score for attacker is -1
                    Casualties for GreekCityStates: 1 hoplite
                    Casualties for Carthage: 1 cavalry
                Battle in Larissa
                    GreekCityStates attack with 2 archers, 2 cavalrys, 6 hoplites and 9 skirmishers
                    Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                    GreekCityStates win, taking Larissa from Macedonia with 2 archers, 2 cavalrys, 6 hoplites and 3 skirmishers remaining. Battle score for attacker is 35
                    Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                    Casualties for GreekCityStates: 6 skirmishers

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                2 archers, 2 hoplites and 1 skirmisher placed in Sparta

    Research Technology - GreekCityStates
                Trigger GCCTechAct: GreekCityStates gains access to conscription
                Trigger GCCTechAct: GreekCityStates gains access to construction
                Trigger GCCTechAct: GreekCityStates gains access to economics
                Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
                Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
                Trigger GCCTechAct: GreekCityStates gains access to warCollege
                Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
                Trigger GCCTechAct: GreekCityStates gains access to supraremes
                Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
                Trigger GCCTechAct: GreekCityStates gains access to quadriremes
                Trigger GCCTechAct: GreekCityStates gains access to triremes
                Trigger GCCTechAct: GreekCityStates gains access to biremes

    Turn Complete - GreekCityStates
                GreekCityStates collect 45 PUs; end with 45 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 43 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 40 PUs
                city in Sparta creates 3 PUs; GreekCityStates end with 43 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 46 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pergamon
                1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
                6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
                2 cavalrys moved from Halicarnassus to Nicaea
                1 flagship and 1 trireme moved from SZ 66 to SZ 69
                1 trireme moved from SZ 66 to SZ 69

    Purchase Units - Pergamon
                Pergamon buy 5 skirmishers; Remaining resources: 0 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                    Units damaged: 1 leader owned by the Pergamon
                    Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Pergamon

    Place Units - Pergamon
                5 skirmishers placed in Sardis

    Research Technology - Pergamon
                Trigger PERTechAct: Pergamon gains access to conscription
                Trigger PERTechAct: Pergamon gains access to construction
                Trigger PERTechAct: Pergamon gains access to economics
                Trigger PERTechAct: Pergamon gains access to tradeRoutes
                Trigger PERTechAct: Pergamon gains access to siegeWeapons
                Trigger PERTechAct: Pergamon gains access to warCollege
                Trigger PERTechAct: Pergamon gains access to navalAcademy
                Trigger PERTechAct: Pergamon gains access to supraremes
                Trigger PERTechAct: Pergamon gains access to quinqueremes
                Trigger PERTechAct: Pergamon gains access to quadriremes
                Trigger PERTechAct: Pergamon gains access to triremes
                Trigger PERTechAct: Pergamon gains access to biremes

    Turn Complete - Pergamon
                Pergamon collect 27 PUs; end with 27 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
                city in Sardis creates 3 PUs; Pergamon end with 24 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pergamon
                1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
                6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
                2 cavalrys moved from Halicarnassus to Nicaea
                1 flagship and 1 trireme moved from SZ 66 to SZ 69
                1 trireme moved from SZ 66 to SZ 69

    Purchase Units - Pergamon
                Pergamon buy 5 skirmishers; Remaining resources: 0 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                    Units damaged: 1 leader owned by the Pergamon
                    Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Pergamon

    Place Units - Pergamon
                5 skirmishers placed in Sardis

    Research Technology - Pergamon
                Trigger PERTechAct: Pergamon gains access to conscription
                Trigger PERTechAct: Pergamon gains access to construction
                Trigger PERTechAct: Pergamon gains access to economics
                Trigger PERTechAct: Pergamon gains access to tradeRoutes
                Trigger PERTechAct: Pergamon gains access to siegeWeapons
                Trigger PERTechAct: Pergamon gains access to warCollege
                Trigger PERTechAct: Pergamon gains access to navalAcademy
                Trigger PERTechAct: Pergamon gains access to supraremes
                Trigger PERTechAct: Pergamon gains access to quinqueremes
                Trigger PERTechAct: Pergamon gains access to quadriremes
                Trigger PERTechAct: Pergamon gains access to triremes
                Trigger PERTechAct: Pergamon gains access to biremes

    Turn Complete - Pergamon
                Pergamon collect 27 PUs; end with 27 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
                city in Sardis creates 3 PUs; Pergamon end with 24 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens

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