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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 6 artilleries, 8 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 3 fighters and 3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from 91 Sea Zone to 97 Sea Zone
2 bombers moved from Morocco to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 destroyer, 6 fighters and 3 submarines
Germans defend with 3 fighters; Italians defend with 2 carriers, 1 destroyer and 3 fighters
3 submarines owned by the Americans Submerged
Americans win with 2 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 3 fighters
Casualties for Italians: 2 carriers, 1 destroyer and 3 fighters
Casualties for Americans: 1 carrier, 1 destroyer and 6 fighters
Non Combat Move - Americans
2 bombers moved from 97 Sea Zone to Tobruk
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
4 artilleries and 5 infantry moved from Morocco to Algeria
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from Eastern United States to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 artillery moved from Eire to Scotland
Place Units - Americans
3 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
2 armour, 2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 2 mech_infantrys
1 artillery owned by the Chinese retreated to Shensi
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Kwangsi to Yunnan
Place Units - Chinese
5 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
Combat - British
Non Combat Move - British
2 armour moved from Egypt to Tobruk
1 fighter moved from 92 Sea Zone to Tobruk
1 fighter moved from Gibraltar to Tobruk
1 fighter moved from United Kingdom to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Trans-Jordan to Iraq
4 artilleries moved from Eastern Persia to Persia
2 artilleries and 3 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Eastern Persia to India
Place Units - British
2 armour and 1 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 26 PUs total
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Kenya
Italians take Kenya from British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
Italians take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Kazakhstan to Szechwan
Italians take Szechwan from Chinese
1 infantry moved from Volgograd to Kazakhstan
Combat - Italians
Battle in Shensi
Italians attack with 1 armour and 1 mech_infantry
Chinese defend with 1 artillery
Italians win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Italians
Place Units - Italians
3 armour placed in Union of South Africa
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,2,3,1
Italians collect 17 PUs (8 lost to blockades); end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 5 PUs;
Combat Move - ANZAC
3 fighters moved from Shan State to Kiangsi
2 bombers moved from India to Kiangsi
Combat - ANZAC
Battle in Kiangsi
ANZAC attack with 2 bombers and 3 fighters
Japanese defend with 2 artilleries and 1 infantry
ANZAC win with 2 bombers and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
2 bombers and 2 fighters moved from Kiangsi to Anhwe
3 fighters moved from Queensland to Malaya
2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
2 fighters placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 fighters, 4 infantry and 4 transports; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Timguska to Suiyuyan
Germans take Kansu from Chinese
Germans take Suiyuyan from Chinese
1 armour moved from Finland to Norway
Germans take Norway from Americans
1 armour moved from Norway to Finland
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
2 fighters and 4 tactical_bombers moved from Southern Italy to 113 Sea Zone
5 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to United Kingdom
9 armour moved from Kazakhstan to Northwest Persia
3 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
Germans take Turkmenistan from Russians
I don’t believe I’ve ever done this before.
Attacking London with 5 bombers and a tac. Also strat bombing with 3 bombers.
Would you like to intercept with your one ftr?
No intercept.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 fighters, 4 infantry and 4 transports; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Timguska to Suiyuyan
Germans take Kansu from Chinese
Germans take Suiyuyan from Chinese
1 armour moved from Finland to Norway
Germans take Norway from Americans
1 armour moved from Norway to Finland
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
2 fighters and 4 tactical_bombers moved from Southern Italy to 113 Sea Zone
5 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to United Kingdom
9 armour moved from Kazakhstan to Northwest Persia
3 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in United Kingdom causes 5 damage total.
Battle in Northwest Persia
Germans attack with 10 armour and 7 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 10 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 4 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in United Kingdom
Germans attack with 5 bombers and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Germans win with 4 bombers remaining. Battle score for attacker is -7
Casualties for Germans: 1 bomber and 1 tactical_bomber
Casualties for British: 1 fighter and 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
5 bombers moved from United Kingdom to Western Germany
4 tactical_bombers moved from 113 Sea Zone to Western Germany
4 artilleries moved from France to Western Germany
1 infantry moved from Southern France to France
1 mech_infantry moved from Southern France to Western Germany
3 mech_infantrys moved from Ukraine to Caucasus
3 aaGuns moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Nenetsia to Russia
3 mech_infantrys moved from Novgorod to Bryansk
Place Units - Germans
1 carrier and 4 transports placed in 113 Sea Zone
3 fighters placed in Western Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,1,4,6
Germans collect 74 PUs (1 lost to blockades); end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Egypt to Iraq
Turn Complete - Russians
If I take Denmark your transports are locked in… If this is a mistake I’ll allow you to correct it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
2 fighters moved from Kwangtung to Jehol
1 fighter moved from Japan to Jehol
2 battleships, 2 carriers, 3 destroyers, 1 submarine and 1 transport moved from 20 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Non Combat Move - Japanese
3 fighters moved from Jehol to 19 Sea Zone
Place Units - Japanese
3 infantry placed in Kwangtung
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs total
If I take Denmark your transports are locked in… If this is a mistake I’ll allow you to correct it.
Nah, that’s cool. Go right ahead.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 aaGun moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from Scotland to United Kingdom
2 carriers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
2 armour, 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 6 artilleries, 8 infantry and 8 transports moved from 101 Sea Zone to 106 Sea Zone
2 armour, 6 artilleries and 8 infantry moved from 106 Sea Zone to Quebec
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
4 artilleries and 5 infantry moved from Algeria to Tunisia
1 artillery moved from Morocco to Algeria
2 bombers moved from Tobruk to Gibraltar
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Anhwe to Jehol
2 artilleries and 4 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Jehol
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 2 artilleries and 4 infantry
Italians defend with 1 mech_infantry
Chinese win, taking Szechwan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
3 artilleries moved from Yunnan to Kwangsi
Place Units - Chinese
5 infantry placed in Kwangsi
1 infantry placed in Hopei
1 infantry placed in Kweichow
Chinese undo move 1.
7 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 21 PUs;
British buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 aaGuns, 4 artilleries and 10 infantry moved from Persia to Iraq
2 armour moved from Egypt to Iraq
2 armour moved from Tobruk to Egypt
2 artilleries and 3 infantry moved from Burma to India
2 fighters moved from Tobruk to Iraq
Place Units - British
1 armour and 2 infantry placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
British collect 22 PUs; end with 22 PUs total
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Belgian Congo to French Central Africa
Italians take French Central Africa from French
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from Russians
1 armour moved from Ethiopia to Kenya
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from French Equatorial Africa to Belgian Congo
1 bomber moved from Southern Italy to Egypt
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Kazakhstan to Turkmenistan
1 armour and 1 mech_infantry moved from Shensi to Kazakhstan
Combat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Belgian Congo
Place Units - Italians
3 armour placed in Union of South Africa
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,6,6,5
Italians collect 24 PUs (2 lost to blockades); end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Belgian Congo to French Central Africa
Italians take French Central Africa from French
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from Russians
1 armour moved from Ethiopia to Kenya
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from French Equatorial Africa to Belgian Congo
1 bomber moved from Southern Italy to Egypt
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Kazakhstan to Turkmenistan
1 armour and 1 mech_infantry moved from Shensi to Kazakhstan
Combat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Belgian Congo
Place Units - Italians
3 armour placed in Union of South Africa
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,6,6,5
Italians collect 24 PUs (2 lost to blockades); end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 4 aaGuns, 1 artillery and 9 infantry
EDIT: Adding units owned by Italians to Northern Italy: 4 aaGuns, 1 artillery and 9 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 bombers moved from Anhwe to Yenisey
2 fighters moved from Anhwe to Suiyuyan
Combat - ANZAC
Battle in Yenisey
ANZAC attack with 2 bombers
Germans defend with 1 armour and 1 mech_infantry
ANZAC win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Suiyuyan
ANZAC attack with 2 fighters
Germans defend with 1 armour
ANZAC win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Suiyuyan to Szechwan
2 bombers moved from Yenisey to Yakut S.S.R.
3 fighters moved from Malaya to India
1 infantry moved from Persia to Iraq
2 fighters moved from Queensland to Shan State
2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
2 fighters placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs