No landing on damaged carriers. Planes need viable landing spot or they splash.
G40 house ruled2 wittmann(Axis) vs. nerquen(Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
4 fighters moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 17 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
4 fighters moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
41 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer, 4 fighters and 1 transport
62 Sea Zone : 1 transport
Egypt : 1 infantryProduction/PUs Summary :
Germans : 54 / 56
Russians : 32 / 37
Japanese : 54 / 59
Americans : 65 / 86
Chinese : 6 / 7
British : 25 / 0
UK_Pacific : 16 / 16
Italians : 15 / 13
ANZAC : 12 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 1 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
British Somaliland : 1 flag
Egypt : 5 infantry
99 Sea Zone : 1 flag
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 54 / 56
Russians : 32 / 37
Japanese : 54 / 59
Americans : 65 / 86
Chinese : 6 / 7
British : 25 / 0
UK_Pacific : 16 / 16
Italians : 15 / 13
ANZAC : 12 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 1 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Smolensk
1 armour moved from Novgorod to Smolensk
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in Syria
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians win, taking Syria from Russians, taking 93 Sea Zone from British with 1 destroyer and 3 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in Smolensk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Smolensk to Belarus
3 fighters moved from 93 Sea Zone to Southern Italy
2 aaGuns moved from Baltic States to BelarusPlace Units - Italians
1 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Americans from 86 to 84
EDIT: Changing PUs for UK_Pacific from 16 to 15
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 armour and 1 mech_infantry moved from Belarus to Russia
3 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 artillery moved from Novgorod to Archangel
2 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Germany to Bessarabia
3 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Bessarabia
1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 8 armour, 3 bombers, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 4 infantry and 2 mech_infantrys
Germans captures 37PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 3 armour and 1 mech_infantry
Casualties for Russians: 1 aaGun, 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrysNon Combat Move - Germans
1 tactical_bomber moved from Russia to Belarus
3 mech_infantrys moved from Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
3 bombers moved from Russia to Belarus
3 infantry moved from Novgorod to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Novgorod
5 mech_infantrys moved from Western Germany to Slovakia HungaryPlace Units - Germans
3 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in France
6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,5,2,2,3,5,3,3,2,3,1,3,2,6
Germans collect 47 PUs (8 lost to blockades); end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 4 Control West Europe: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 99 to 95
EDIT: Adding Technology Improved Artillery Support for Russians
EDIT: Turning off Edit Mode -
Tanks from London conquered Moscow! … did not expect them to get that far… Germany is in money again. Also don’t forget Russia has super artilleries now and also the house rule # 17 here: https://docs.google.com/document/d/1_RwORA5fLwJUVrzqQ9dgYmhIUMBBljZ9C5_uBTMOZ6E/edit
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You are too good for me. I will concede again.
I hope you have better luck with Sebastian. -
Sebastian conceeded already… (as Axis)…
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You’re rubbish!
I thought I was going to win, with my agressive Russia. But I was proved wrong. I lost Moscow, because I attacked his stack last turn. Probably should not have retreated after the second Round. My stack was out of position then and those surviving Tanks proved my undoing. Gifting 37 income broke my spirit.Sorry if I came across as childlike, Nerquen. I like to think I am above that.
I have enjoyed our three games. You just seem to be one step ahead every time. Is frustrating.
Is stupid, as I have signed up for the League Playoffs and I want the Allies always and can’t win with them ever.
Goodnight both. -
Thanks for the 3 games wittmann, I enjoyed them. I guess you could use a bit of more patience with Allies… Axis were actually in quite a bad state in my eyes… conquering London did not help Germany much… due to your convoys, and my steady buildup of 3 inf a turn there holding UK was actually a negative 9 IPC for Germany a turn… I think if you would just patiently retreat your stack to Moscow and steadily grow it… then either Germany would not be able to park next to Moscow… or if they tried you would be able to wipe them out then. Japan was on a pretty downward spiral itself, India growing wild. Wish you good luck and calm mind in your playoff games! cheers:)
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I agree. But running away when alondon has fallen, seemed wrong.
I think it makes Sealion a bad choice (if one at all) in your House ruled version.
Happy to play again in a few months. Keep well and good luck with your mods.