@The-Captain You’re absolutely right, but as the Russian player I’ve been glad to see those factories bombed out. Germany has moved the Southern Italy, Berlin, and Paris factories underground as they consider those the main factories they’ll be producing from. The Allies learned this the hard way too the India Industrial Complex took a lot of bombing damage. It’s kind of late but UK may finally put that factory underground.
Anyone ever try 8 Victory City win for AA42.2?
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I was looking at the rules for revised and saw there were multiple win conditions back then:
8 VCs - Minor Victory
10 VCs - Major
12 VCs - TotalI’ve read that '42 is pretty much the next successor to the original after Revised, is it feasible to to run with these victory conditions or are the new rules/setup too different to make this feasible? (they seem quite similar at a glance)
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Hi Bomber,
in nearly all of our 1942 games (1st & 2nd Ed.) we played several turns until it was pretty obvious which side has no chance of winning any more. In most cases this was achieved after 5-6 turns.
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Yeah but, isn’t it more fun to actually be able to complete objectives, regardless of minor/major distinction?
I feel like repeatedly calling it quits during midgame doesn’t seem to give that same feel of accomplishment?
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Also, I wonder if having an 8 VC count makes the Axis advantage overbearing? May have to play with a bid for something like this