No landing on damaged carriers. Planes need viable landing spot or they splash.
G40 house ruled2 wittmann(Axis) vs. nerquen(Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from British Somaliland to Ethiopia
1 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 destroyer moved from 99 Sea Zone to 98 Sea ZoneTurn Complete - French
Territory Summary for French :
British Somaliland : 1 flag
Egypt : 2 infantry
Tobruk : 1 infantry
Libya : 1 infantry
Ethiopia : 1 infantry
99 Sea Zone : 1 flag
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 53
Russians : 37 / 42
Japanese : 65 / 72
Americans : 59 / 79
Chinese : 5 / 4
British : 25 / 0
UK_Pacific : 11 / 22
Italians : 15 / 16
ANZAC : 12 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 1 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Greater Southern Germany to Southern Italy
1 armour moved from Romania to Eastern Poland
2 aaGuns moved from Romania to Eastern PolandPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,2
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 infantry moved from Finland to Karelia
3 transports moved from 112 Sea Zone to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
1 armour and 2 infantry moved from Poland to 114 Sea Zone
1 armour, 5 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
1 armour and 5 infantry moved from 115 Sea Zone to Novgorod
2 artilleries moved from Eastern Poland to Belarus
1 infantry moved from Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 fighter moved from 127 Sea Zone to Archangel
1 tactical_bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Karelia
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 tactical_bomber moved from Greater Southern Germany to Belarus
1 tactical_bomber moved from Greater Southern Germany to Baltic StatesCombat - Germans
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 artilleries and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 bomber, 5 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Germans win, taking Novgorod from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
1 fighter moved from Archangel to Norway
1 tactical_bomber moved from Novgorod to 127 Sea Zone
1 tactical_bomber moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Nenetsia to Evenkiyskiy
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Karelia to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
2 mech_infantrys moved from Germany to Greater Southern Germany
2 mech_infantrys moved from Western Germany to Greater Southern Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 armour moved from 113 Sea Zone to GermanyPlace Units - Germans
3 infantry placed in United Kingdom
1 bomber placed in Western Germany
4 infantry placed in Western Germany
1 artillery placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 4 Control West Europe: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 66 to 59
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 79 to 78
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kansu
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
retreated to Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
3 mech_infantrys moved from Hunan to Shensi
1 aaGun moved from Kweichow to Shensi
2 bombers moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 mech_infantrys moved from Kwangtung to Hunan
1 armour moved from French Indo China to Hunan
1 destroyer moved from 35 Sea Zone to 46 Sea ZonePlace Units - Japanese
2 mech_infantrys placed in Kwangtung
1 carrier, 3 destroyers and 2 transports placed in 6 Sea Zone
Japanese undo move 2.
1 carrier and 1 destroyer placed in 36 Sea Zone
1 transport placed in 36 Sea Zone
1 destroyer and 1 transport placed in 6 Sea Zone
1 destroyer placed in 20 Sea Zone
3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 74 to 71
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
EDIT: Removing units owned by Japanese from French Indo China: 2 artilleries
EDIT: Adding units owned by Japanese to Kwangsi: 2 artilleries
EDIT: Turning off Edit Mode -
I do think you have got Russia wrong. Penalising it, removing Lend Lease, has hurt. You have taken England and now have double Russia’s income, as in the regular game.
I am not the best analyst (have said that), so please feel free to disagree.
I am being patient with the US. My goal is to reactivate England. -
In my view, if London falls to G3 Sea Lion and even more Germany survives with 9 armor and 11 TT’s then Axis shall be in a pretty good position to win the game. It shall not be guaranteed, but I would say I would like to see Axis to have about 80% to win the game at that point. I don’t think the winning odds should be 50:50 after a strong G3 capture of London. If that would be the case, then why would London bother to react defensively to G1 pro-SeaLion buy? SeaLion feint G1 buy is supposed to force London into defense and thus give some breathing space for Italy in MED. Also if G3 London capture would not improve Axis odds on winning the game, then why would Germany ever bother to attempt it, it is highly risky plan to start with… and UK always has an option to react to it (buying 10 inf for London in UK1).
Also I think your Russians would be in a better shape now if you did not expose your main Russian stack in E Poland to a 98% odds attack.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 bomber moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 armour moved from Bryansk to Archangel
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is -13
Casualties for Germans: 2 infantry
Casualties for Russians: 1 bomber, 1 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 aaGun and 3 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to Tsinghai
3 infantry moved from West India to India
1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Russia to Novosibirsk
1 aaGun moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Northwest Persia to VolgogradPlace Units - Russians
3 infantry placed in Ukraine
1 armour placed in Volgograd
1 infantry placed in Volgograd
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Russians :
Tsinghai : 12 infantry
Szechwan : 1 infantry
India : 3 infantry
Yakut S.S.R. : 1 aaGun and 3 infantry
Syria : 1 flag
Belarus : 1 artillery and 1 infantry
Bryansk : 1 aaGun, 3 armour, 8 artilleries, 1 infantry and 7 mech_infantrys
Urals : 1 infantry
Archangel : 1 armour
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 infantry and 2 mech_infantrys
Ukraine : 1 factory_minor and 4 infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 aaGun, 1 armour and 2 mech_infantrys
Vologda : 1 artillery
Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 55 / 59
Russians : 31 / 36
Japanese : 67 / 71
Americans : 59 / 78
Chinese : 5 / 4
British : 25 / 0
UK_Pacific : 10 / 22
Italians : 15 / 10
ANZAC : 12 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 1 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 5 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 3 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
2 artilleries, 3 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 104 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island -
Morning.
Would you like to scramble top 109 0r the Channel? -
no scrambling
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 5 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 3 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
2 artilleries, 3 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 104 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau IslandCombat - Americans
Battle in Scotland
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans win, taking Scotland from Germans with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
Battle in Celebes
Battle in 110 Sea Zone
Americans attack with 2 destroyers, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win, taking Paulau Island from Japanese, taking Celebes from Japanese with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 carrier, 3 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 107 Sea Zone
1 fighter moved from 109 Sea Zone to 107 Sea Zone
1 fighter moved from 109 Sea Zone to 107 Sea Zone
1 aaGun moved from 109 Sea Zone to Scotland
3 infantry moved from 109 Sea Zone to Scotland
1 mech_infantry moved from Tobruk to Egypt
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
4 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Paulau Island : 1 flag, 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 mech_infantry
44 Sea Zone : 1 transport
45 Sea Zone : 1 cruiser
33 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
34 Sea Zone : 1 destroyer and 1 transport
26 Sea Zone : 2 destroyers, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 4 destroyers and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 fighter and 1 infantry
Egypt : 1 mech_infantry
Scotland : 1 flag, 1 aaGun, 1 airfield, 2 artilleries and 5 infantry
Morocco : 1 artillery and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
104 Sea Zone : 1 destroyer
109 Sea Zone : 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 4 transports
97 Sea Zone : 2 submarines
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 destroyer
Brazil : 1 flag
91 Sea Zone : 1 destroyer, 1 submarine and 1 transport
107 Sea Zone : 1 carrier and 2 fighters
110 Sea Zone : 2 destroyers and 1 submarineProduction/PUs Summary :
Germans : 53 / 59
Russians : 31 / 36
Japanese : 63 / 71
Americans : 65 / 85
Chinese : 5 / 4
British : 25 / 0
UK_Pacific : 10 / 22
Italians : 15 / 10
ANZAC : 12 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 1 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 fighter and 7 infantryProduction/PUs Summary :
Germans : 53 / 59
Russians : 31 / 36
Japanese : 63 / 71
Americans : 65 / 85
Chinese : 5 / 6
British : 25 / 0
UK_Pacific : 10 / 22
Italians : 15 / 10
ANZAC : 12 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 1 / 0
Neutral_True : 18 / 0 -
I left out the most important attack!
I wanted to attacjk the 3 TTs wirth rhe SUB, WITH MY cRUISER.
can I still do it? You woukld need to roll on the forum for me.
If the Sub stays to fifght, that IS. -
My wife is in the bath anf has lest ME eith the children.
So I forgot -
sure I can roll that here
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cruiser attacks: :dice 1@3:
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Rolls: 1@3; Total Hits: 11@3: (1)
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sub fires back:
Rolls: 1@1; Total Hits: 01@1: (6)
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ok, so you won, my sub and 3 TT’s are dead
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Thanks. Have been up for 3 hours, but did in Local (actually you sank the Cruiser and the TTs survived!). Now the baby is in my arms and fussing!
Going a bit mad.I see it succeeded. Sorry!