TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 3 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Hopei to Kweichow
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Kwangsi to Kansu
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
3 tactical_bombers moved from Kwangsi to Kiangsi
5 fighters moved from Kwangsi to Kiangsi
1 artillery moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hunan
3 fighters and 2 tactical_bombers moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe
Combat - Japanese
Battle in Borneo
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 transport; British defend with 1 battleship
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/5 hits
ANZAC roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 battleship owned by the British lost in 42 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from UK_Pacific with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 transport
Casualties for British: 1 battleship
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
Russians defend with 3 infantry; Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Kansu, round 2 : 1/6 hits
Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 2/6 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Kansu, round 3 : 2/4 hits
Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 3 : 1/5 hits
1 infantry owned by the Russians, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery and 2 bombers in Kansu, round 4 : 1/3 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 1/3 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kansu
Japanese roll dice for 2 bombers in Kansu, round 5 : 1/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 1/2 hits
1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Kansu
retreated to Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is -11
Casualties for Japanese: 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Non Combat Move - Japanese
1 bomber moved from Kansu to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 fighter moved from Kiangsi to Hopei
1 fighter moved from Kiangsi to Jehol
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 artillery, 3 infantry and 2 transports
EDIT: Adding units owned by Japanese to Korea: 1 artillery and 3 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 1 aaGun
EDIT: Adding units owned by Japanese to Kiangsu: 1 aaGun
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
1 armour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.711
Median : 4.000
Variance : 0.432
Standard Deviation : 0.658
Total rolls : 38
Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.571
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21
ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.812
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16