@Narvik:
In this picture, the Convoy Raid works the same way as the Facility SBR, you put a number of chips under it to assign damage, and the owner need to pay to remove this chips in his Purchase units phase, or else he will get less income. I figure a Convoy Zone is equal to 5 IPC of cargo. Or 6 if we want to keep similar to the Port and Airfield. Then the damage cap will be 10 or 12, because you need to replace the sunken merchantmen too, not just the cargo. So if a Convoy Zone has 2 chips under it, then UK will get 2 less IPC during income phase.
Hi Narvik,
If I really understand, for example, U-boat Sub makes 2 damage.
If UK doesn’t repair 2 IPCs damaged, his income will be reduced by 2 IPCs and as long as this Convoy is not repaired.
But if repaired, the income is still 2 IPCs less during the income phase but will be full on the next UK’s turn.
Is that right?
Or do you meant that over the basic, said 5 IPCs, additional damage can be done up to twice, here a cap of 10 IPCs. But the UK’s income cannot be reduced by more than 5 IPCs for that SZ? So, for instance a 2 IPCs damage is better to be paid on repair phase, instead of reducing income by 2 IPCs at the end of the turn. (Because, on the next turn, repairing still cost 2 IPCs. And no one want to pay twice (less income -2 this turn, and repair -2 next turn= -4 IPCs) for a single 2 IPCs Sub convoy attack.
If the case, I would rather go with a smaller 3 IPCs with a Cap at 6 IPCs, to be similar as possible to AB and NB.
Please give us a full example of your Convoy damage and repair mechanics.