e1d8f079-e579-4b56-a511-8b82588f1dc3-dawg-64-v-mike-g40-start-round-5-russia-5.tsvg
sorry i didn’t realize you set it up.
my bad
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
British defend with 1 submarine
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 4 submarines and 2 transports
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 1 fighter, 4 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Ceylon
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win, taking Ceylon from UK_Pacific with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Celebes from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 bomber moved from Kweichow to French Indo China
2 infantry moved from Chahar to Jehol
1 infantry moved from Anhwe to Hunan
1 artillery and 5 infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Sakha to Siberia
1 infantry moved from Soviet Far East to Siberia
2 battleships, 3 carriers, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
2 fighters moved from Shan State to French Indo China
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery moved from Burma to India
1 artillery moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to Yunnan
2 tactical_bombers moved from Shan State to French Indo China
Place Units - Japanese
1 carrier placed in 39 Sea Zone
2 infantry placed in India
1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Japan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Japanese undo move 5.
1 infantry and 2 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Syria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Greece
Battle in Cyprus
Battle in Java
Non Combat Move - Americans
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 116 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 battleship moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
2 cruisers moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 63 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
2 carriers, 3 destroyers and 1 fighter moved from 54 Sea Zone to 63 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 carriers and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United States
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 63 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,2
Americans collect 56 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Kweichow
1 fighter moved from Kansu to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Gibraltar to 97 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Alexandria to 97 Sea Zone
1 tactical_bomber moved from Syria to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Alexandria to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 7 fighters, 2 submarines and 2 tactical_bombers
Italians defend with 1 battleship, 2 cruisers and 1 destroyer
Units damaged: 1 battleship owned by the Italians
British win, taking 97 Sea Zone from Neutral with 1 bomber, 7 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer
Non Combat Move - British
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 carrier moved from 81 Sea Zone to 99 Sea Zone
2 cruisers moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
3 aaGuns and 13 infantry moved from Eastern Persia to Persia
2 infantry moved from Iraq to Persia
2 cruisers moved from 92 Sea Zone to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 97 Sea Zone to Greece
5 fighters and 2 tactical_bombers moved from 97 Sea Zone to Greece
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Syria
1 armour and 1 mech_infantry moved from Iraq to Syria
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Egypt to Syria
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 fighter moved from 97 Sea Zone to Greece
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 artilleries moved from Trans-Jordan to Syria
1 infantry moved from Algeria to Morocco
Place Units - British
3 artilleries placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,2,4
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Turn Complete - UK_Pacific
i assumed no scramble in 97
is it me, or does this game feel like it’s been more than just 5 round! so intense lol
is it me, or does this game feel like it’s been more than just 5 round! so intense lol
Haha you think? I guess I don’t get the same feeling when I’m Axis.
is it me, or does this game feel like it’s been more than just 5 round! so intense lol
Haha you think? I guess I don’t get the same feeling when I’m Axis.
oh? is it my allies that’s too easy, or the allies in general? :lol:
In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
can’t right now, as my little girl will wake from her nap and wife will be expecting me to look after her. she gets clingy, so i’ll have to be on and off the computer. besides, the situation is complex and i’m more likely to take too long in the lobby or else rush and make a serious mistake (if i haven’t already lol)
In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
yah, allies just require so much more coordination, you have to make more decisions on where to stack them, and generally are stuck with slower units as the fast ones are too expensive. america is the only nation that can afford a lot of fast, but it’s too darn preoccupied with naval purchases to be able to mass fast.
In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
can’t right now, as my little girl will wake from her nap and wife will be expecting me to look after her. she gets clingy, so i’ll have to be on and off the computer. besides, the situation is complex and i’m more likely to take too long in the lobby or else rush and make a serious mistake (if i haven’t already lol)
No worries. You didn’t necessarily make mistakes, it’s just that the Allies can’t do much if the Axis play correctly. Do you think your chances in this game are still good?
In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
yah, allies just require so much more coordination, you have to make more decisions on where to stack them, and generally are stuck with slower units as the fast ones are too expensive. america is the only nation that can afford a lot of fast, but it’s too darn preoccupied with naval purchases to be able to mass fast.
Yeah every game I have a dilemma about slow or fast units with UK. And whichever decision I make I find that I had not enough of the other unit type :lol:.
hmm, that doesn’t sound good if you’re asking me that question lol
it wasn’t looking to great, but i think i still have some options left. i finally made a little progress. also, i have a lot of power concentrated in the mid and med.
what are your thoughts??
In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
can’t right now, as my little girl will wake from her nap and wife will be expecting me to look after her. she gets clingy, so i’ll have to be on and off the computer. besides, the situation is complex and i’m more likely to take too long in the lobby or else rush and make a serious mistake (if i haven’t already lol)
No worries. You didn’t necessarily make mistakes, it’s just that the Allies can’t do much if the Axis play correctly. Do you think your chances in this game are still good?
said perfectly lol
and i feel like more often than not, whenever i buy fast with russia in the beginning, i so regret it later on (against a good player of course)
In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
yah, allies just require so much more coordination, you have to make more decisions on where to stack them, and generally are stuck with slower units as the fast ones are too expensive. america is the only nation that can afford a lot of fast, but it’s too darn preoccupied with naval purchases to be able to mass fast.
Yeah every game I have a dilemma about slow or fast units with UK. And whichever decision I make I find that I had not enough of the other unit type :lol:.
hmm, that doesn’t sound good if you’re asking me that question lol
it wasn’t looking to great, but i think i still have some options left. i finally made a little progress. also, i have a lot of power concentrated in the mid and med.
what are your thoughts??
In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
can’t right now, as my little girl will wake from her nap and wife will be expecting me to look after her. she gets clingy, so i’ll have to be on and off the computer. besides, the situation is complex and i’m more likely to take too long in the lobby or else rush and make a serious mistake (if i haven’t already lol)
No worries. You didn’t necessarily make mistakes, it’s just that the Allies can’t do much if the Axis play correctly. Do you think your chances in this game are still good?
Greece was a good move, pretty much the only thing that could threaten something and at the same time prevent Moscow from falling, but even if I just stay put Axis are making a decent amount more than the Allies, and there isn’t much you can do about that.
said perfectly lol
and i feel like more often than not, whenever i buy fast with russia in the beginning, i so regret it later on (against a good player of course)
In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
yah, allies just require so much more coordination, you have to make more decisions on where to stack them, and generally are stuck with slower units as the fast ones are too expensive. america is the only nation that can afford a lot of fast, but it’s too darn preoccupied with naval purchases to be able to mass fast.
Yeah every game I have a dilemma about slow or fast units with UK. And whichever decision I make I find that I had not enough of the other unit type :lol:.
Yeah unless it’s fast for African territories and China Russian mechs and tanks are rarely a good idea, assuming aggressive Germany.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
3 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 bomber moved from Ukraine to Russia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Northwest Persia
Italians attack with 3 armour and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Northwest Persia from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Ukraine to Southern Italy
1 infantry moved from Bulgaria to Romania
2 infantry moved from Bulgaria to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,6
Italians collect 12 PUs (5 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Syria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
3 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 bomber moved from Western Germany to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
1 bomber moved from Bryansk to Rostov
10 armour and 11 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Rostov to Northwest Persia
2 armour and 10 mech_infantrys moved from Ukraine to Caucasus
3 artilleries moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun and 2 infantry moved from Archangel to Smolensk
3 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Western Germany to Southern Italy
3 fighters and 3 tactical_bombers moved from Southern Italy to Northwest Persia
1 tactical_bomber moved from Southern Italy to Northwest Persia
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
3 infantry moved from Finland to Norway
1 submarine moved from 119 Sea Zone to 112 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Poland to Greater Southern Germany
1 mech_infantry moved from Poland to Romania
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Rostov to Caucasus
Place Units - Germans
3 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Normandy Bordeaux
2 fighters placed in Western Germany
2 infantry and 1 mech_infantry placed in Novgorod
2 artilleries, 2 infantry and 4 mech_infantrys placed in Western Germany
1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs