e1d8f079-e579-4b56-a511-8b82588f1dc3-dawg-64-v-mike-g40-start-round-5-russia-5.tsvg
sorry i didn’t realize you set it up.
my bad
had to take some risks…u certainly have a lot of options against my fleets now
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
1 bomber owned by the Japanese retreated:lol: :lol: :lol:
Yeah my island fighting is pretty poor lol.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Bessarabia to Russia
3 armour and 2 mech_infantrys moved from Bessarabia to Rostov
Combat - Italians
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Rostov
Italians attack with 3 armour and 2 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Southern France to Normandy Bordeaux
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Yugoslavia to Bessarabia
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Italian Somaliland to Ethiopia
1 bomber moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
3 infantry moved from Algeria to Tunisia
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Bessarabia to Volgograd
2 bombers moved from Bessarabia to Russia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
Combat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
1 bomber moved from Russia to Rostov
5 artilleries and 22 infantry moved from Ukraine to Rostov
1 aaGun moved from Western Ukraine to Bryansk
10 armour and 10 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Bessarabia to Rostov
1 aaGun moved from Ukraine to Rostov
2 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Western Ukraine to Ukraine
1 aaGun and 1 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
1 armour moved from Poland to Western Ukraine
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 tactical_bombers moved from Bessarabia to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 destroyer and 1 transport moved from 113 Sea Zone to 125 Sea Zone
2 infantry moved from Finland to Norway
1 aaGun moved from Finland to Norway
Place Units - Germans
1 bomber and 1 tactical_bomber placed in Western Germany
3 artilleries placed in Ukraine
3 armour placed in Novgorod
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Bessarabia to Volgograd
2 bombers moved from Bessarabia to Russia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
Combat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
1 bomber moved from Russia to Rostov
5 artilleries and 22 infantry moved from Ukraine to Rostov
1 aaGun moved from Western Ukraine to Bryansk
10 armour and 10 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Bessarabia to Rostov
1 aaGun moved from Ukraine to Rostov
2 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Western Ukraine to Ukraine
1 aaGun and 1 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
1 armour moved from Poland to Western Ukraine
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 tactical_bombers moved from Bessarabia to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 destroyer and 1 transport moved from 113 Sea Zone to 125 Sea Zone
2 infantry moved from Finland to Norway
1 aaGun moved from Finland to Norway
Place Units - Germans
1 bomber and 1 tactical_bomber placed in Western Germany
3 artilleries placed in Ukraine
3 armour placed in Novgorod
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Tambov to Volgograd
1 fighter moved from Persia to Volgograd
1 tactical_bomber moved from Russia to Tambov
1 tactical_bomber moved from Tambov to Volgograd
1 artillery and 1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Samara
2 mech_infantrys moved from Novosibirsk to Kansu
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 2 infantry moved from Timguska to Kansu
10 infantry moved from Timguska to Novosibirsk
1 aaGun and 2 infantry moved from Vologda to Russia
1 aaGun, 3 artilleries and 26 infantry moved from Tambov to Samara
3 infantry moved from Russia to Samara
3 infantry moved from Russia to Samara
3 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
8 infantry moved from Russia to Samara
1 infantry moved from Northwest Persia to Persia
1 armour moved from Eastern Persia to Persia
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 5 infantry
EDIT: Adding units owned by Russians to Urals: 5 infantry
EDIT: Removing units owned by Russians from Kansu: 1 aaGun
EDIT: Adding units owned by Russians to Novosibirsk: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Tambov to Volgograd
1 fighter moved from Persia to Volgograd
1 tactical_bomber moved from Russia to Tambov
1 tactical_bomber moved from Tambov to Volgograd
1 artillery and 1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Samara
2 mech_infantrys moved from Novosibirsk to Kansu
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 2 infantry moved from Timguska to Kansu
10 infantry moved from Timguska to Novosibirsk
1 aaGun and 2 infantry moved from Vologda to Russia
1 aaGun, 3 artilleries and 26 infantry moved from Tambov to Samara
3 infantry moved from Russia to Samara
3 infantry moved from Russia to Samara
3 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
8 infantry moved from Russia to Samara
1 infantry moved from Northwest Persia to Persia
1 armour moved from Eastern Persia to Persia
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 5 infantry
EDIT: Adding units owned by Russians to Urals: 5 infantry
EDIT: Removing units owned by Russians from Kansu: 1 aaGun
EDIT: Adding units owned by Russians to Novosibirsk: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kansu: 2 mech_infantrys
EDIT: Adding units owned by Russians to Samara: 2 mech_infantrys
EDIT: Turning off Edit Mode
Switching tp for inf art.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
British defend with 1 submarine
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 4 submarines and 2 transports
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 1 fighter, 4 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Ceylon
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win, taking Ceylon from UK_Pacific with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Celebes from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 bomber moved from Kweichow to French Indo China
2 infantry moved from Chahar to Jehol
1 infantry moved from Anhwe to Hunan
1 artillery and 5 infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Sakha to Siberia
1 infantry moved from Soviet Far East to Siberia
2 battleships, 3 carriers, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
2 fighters moved from Shan State to French Indo China
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery moved from Burma to India
1 artillery moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to Yunnan
2 tactical_bombers moved from Shan State to French Indo China
Place Units - Japanese
1 carrier placed in 39 Sea Zone
2 infantry placed in India
1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Japan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Japanese undo move 5.
1 infantry and 2 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Syria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Greece
Battle in Cyprus
Battle in Java
Non Combat Move - Americans
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 116 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 battleship moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
2 cruisers moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 63 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
2 carriers, 3 destroyers and 1 fighter moved from 54 Sea Zone to 63 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 carriers and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United States
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 63 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,2
Americans collect 56 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Kweichow
1 fighter moved from Kansu to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Gibraltar to 97 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Alexandria to 97 Sea Zone
1 tactical_bomber moved from Syria to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Alexandria to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 7 fighters, 2 submarines and 2 tactical_bombers
Italians defend with 1 battleship, 2 cruisers and 1 destroyer
Units damaged: 1 battleship owned by the Italians
British win, taking 97 Sea Zone from Neutral with 1 bomber, 7 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer
Non Combat Move - British
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 carrier moved from 81 Sea Zone to 99 Sea Zone
2 cruisers moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
3 aaGuns and 13 infantry moved from Eastern Persia to Persia
2 infantry moved from Iraq to Persia
2 cruisers moved from 92 Sea Zone to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 97 Sea Zone to Greece
5 fighters and 2 tactical_bombers moved from 97 Sea Zone to Greece
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Syria
1 armour and 1 mech_infantry moved from Iraq to Syria
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Egypt to Syria
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 fighter moved from 97 Sea Zone to Greece
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 artilleries moved from Trans-Jordan to Syria
1 infantry moved from Algeria to Morocco
Place Units - British
3 artilleries placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,2,4
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Turn Complete - UK_Pacific
i assumed no scramble in 97
is it me, or does this game feel like it’s been more than just 5 round! so intense lol
is it me, or does this game feel like it’s been more than just 5 round! so intense lol
Haha you think? I guess I don’t get the same feeling when I’m Axis.
is it me, or does this game feel like it’s been more than just 5 round! so intense lol
Haha you think? I guess I don’t get the same feeling when I’m Axis.
oh? is it my allies that’s too easy, or the allies in general? :lol:
In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
can’t right now, as my little girl will wake from her nap and wife will be expecting me to look after her. she gets clingy, so i’ll have to be on and off the computer. besides, the situation is complex and i’m more likely to take too long in the lobby or else rush and make a serious mistake (if i haven’t already lol)
In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
yah, allies just require so much more coordination, you have to make more decisions on where to stack them, and generally are stuck with slower units as the fast ones are too expensive. america is the only nation that can afford a lot of fast, but it’s too darn preoccupied with naval purchases to be able to mass fast.