15L AeV (Axis) vs Gamerman01 (Allies)+16

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                4 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                2 infantry moved from 99 Sea Zone to Cyprus
                1 armour moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland
                      Italians take Eastern Poland from Russians

    Combat - Italians
                Battle in Cyprus
                Battle in Syria

    Non Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 aaGun moved from Southern Italy to 97 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
                1 battleship moved from 96 Sea Zone to 99 Sea Zone
                1 cruiser moved from 96 Sea Zone to 99 Sea Zone
                1 destroyer moved from 96 Sea Zone to 99 Sea Zone
                1 cruiser moved from 93 Sea Zone to 99 Sea Zone
                2 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Romania to Eastern Poland
                1 infantry moved from Southern France to Normandy Bordeaux
                1 aaGun moved from Southern France to Normandy Bordeaux

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

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    There you go.
    This is where my struggle usually beginns.
    1.) What to do in situations like this  :?
    2.) Why are such moves not working when I’m about to play them  :-)

    Don’t get me wrong. I am not complaining just wondering.

    My congratulation on your nice move!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Thank you, my man, that is class

    Most players would not have attacked Kwe - they would have secured the NO.
    You just have to watch out for UK unprovoked attack especially if you don’t attack J2.  However, my USA is out of the action until round 4 UNLESS you choose to attack the USA on J3.  So I haven’t paid the full price yet.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Also, that was about a 57%? battle that I chose, so it could look a lot different right now.
    But I understand how much more valuable the yellow men are, than the purple men.  You were looking to overwhelm India, and it was a nice setup.  Very nice.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    Most players would not have attacked Kwe - they would have secured the NO.

    So I haven’t paid the full price yet.

    You know, I also didn’t collect the +7 I would have collected for just being a good boy and attacking only Yunnan (and Sui).  So it’s not quite as bad as it looks right now.  But it’s bad - because I got lucky.  Maybe you will get lucky back on J3

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Ouch, kiss goodbye to UK NO’s for a very long time…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to Siam
                      ANZAC take Siam from Japanese
                3 fighters moved from Queensland to 33 Sea Zone
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island

    Combat - ANZAC
                Battle in Marianas
                Battle in Paulau Island
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 33 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
                    Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber

    Non Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 aaGun moved from New South Wales to Queensland
                1 fighter moved from 33 Sea Zone to Gilbert Islands
                1 fighter moved from 33 Sea Zone to Gilbert Islands

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 78 Sea Zone to 39 Sea Zone
                1 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Germans
                3 aaGuns, 7 artilleries and 11 infantry moved from Poland to Eastern Poland
                8 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                2 armour moved from Greece to Romania
                2 armour moved from Greater Southern Germany to Eastern Poland
                1 carrier, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 99 Sea Zone
                1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Syria
                1 tactical_bomber moved from Tunisia to 99 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 bomber and 1 tactical_bomber moved from Southern Italy to Western Germany
                1 armour and 1 infantry moved from Greece to 99 Sea Zone

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                2 fighters placed in Western Germany
                2 infantry placed in France
                4 armour placed in Germany
                Germans undo move 3.
                1 infantry placed in France
                1 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                Germans collect 47 PUs (1 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Ukraine to Bessarabia
                1 bomber moved from Novgorod to Bessarabia
                1 fighter moved from Novgorod to Baltic States
                1 tactical_bomber moved from Novgorod to Baltic States

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 bomber and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 infantry moved from Novgorod to Archangel
                1 fighter moved from Baltic States to Russia
                1 tactical_bomber moved from Baltic States to Russia
                1 bomber moved from Bessarabia to Russia
                2 infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Caucasus to Persia
                1 infantry moved from Rostov to Bryansk
                4 infantry moved from Belarus to Bryansk
                2 aaGuns moved from Belarus to Bryansk
                3 artilleries moved from Belarus to Bryansk
                1 armour moved from Novgorod to Bryansk
                2 fighters moved from Szechwan to Russia
                6 infantry moved from Yenisey to Timguska
                1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
                1 aaGun and 6 infantry moved from Sakha to Siberia
                1 mech_infantry moved from Novgorod to Vologda
                1 armour moved from Belarus to Vologda
                1 mech_infantry moved from Belarus to Bryansk
                1 armour moved from Ukraine to Bryansk
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Russians
                1 mech_infantry placed in Volgograd
                2 artilleries, 7 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Hopei to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 armour moved from Kiangsu to Kwangtung
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                1 submarine moved from 36 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                2 bombers moved from Kwangsi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter moved from Kwangsi to Kwangtung
                1 infantry moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                4 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
                2 battleships moved from 36 Sea Zone to 43 Sea Zone
                1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Hopei to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 armour moved from Kiangsu to Kwangtung
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                1 submarine moved from 36 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                2 bombers moved from Kwangsi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter moved from Kwangsi to Kwangtung
                1 infantry moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                4 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
                2 battleships moved from 36 Sea Zone to 43 Sea Zone
                1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 5 infantry
                        Japanese roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 2 :  7/9 hits
                        Chinese roll dice for 5 infantry in Kweichow, round 2 :  0/5 hits
                        5 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Chinese: 5 infantry
                Battle in Borneo
                Battle in Soviet Far East
                Battle in Kwangtung
                    Japanese attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 :  3/6 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Borneo from UK_Pacific, taking Soviet Far East from Russians, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 22 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 22 Sea Zone
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Tsinghai
                    Japanese attack with 2 bombers
                    Chinese defend with 1 fighter and 1 infantry
                        Japanese roll dice for 2 bombers in Tsinghai, round 2 :  2/2 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 :  0/2 hits
                        1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win with 2 bombers remaining. Battle score for attacker is 13
                    Casualties for Chinese: 1 fighter and 1 infantry
                Battle in Celebes
                Battle in French Indo China
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 :  1/3 hits
                        UK_Pacific roll dice for 2 infantry in French Indo China, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 3 :  2/2 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 3 :  0/1 hits
                        1 infantry owned by the British lost in French Indo China
                    Japanese win, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 37 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from 37 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
                4 fighters moved from Kweichow to Kwangsi
                3 tactical_bombers moved from Kweichow to Kwangsi
                2 bombers moved from Tsinghai to Hopei
                1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 fighter moved from Kwangtung to Kwangsi

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 infantry and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs

  • 22 21 20 19 18 17 16

    That was a tough call to make on those battles. But I’m overall satisfied.

    Sidenote!
    I had to edit my transports loaded out and back in, because the set up was not the set up I did.
    What I mean is:
    Two TT’s were loaded correct while one was only loaded wit an arty and another one with two infs.
    But I thought that I had it paired up like 3 with Art/Inf and one with Inf/Arm.

    The Edit is here not listed. Do you know why?

  • 22 21 20 19 18 17 16

    Look, here is the load of my TT’s in the previous J Round.

    @aequitas:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

        Round: 2

                   Non Combat Move - Japanese
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
                1 mech_infantry moved from Chahar to Kweichow
                1 fighter moved from Manchuria to Japan

    I think I did it correct, but somehow it got mixed up.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Haven’t reviewed your entire turn yet, so will get to your transport difficulties later, but for now,

    Please do amphibious assaults first as the rules require - attack on Hong Kong should have been rolled first

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I don’t know what happened with your transports - I don’t see any edits or anything so I’m not worried about it

    But I AM going to protest THIS!  Triple A gave you the +10 NO even though you attacked FIC in a previous turn!!  I’m going to deduct 10 IPC’s from your account!!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Once again, I feel bad after getting some lucky dice against my opponent, and then he gets lucky dice right back.  Man, of COURSE you’re satisfied with that turn, you only lost one infantry and a sub and took out the flying tigers plus an infantry for NOTHING

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Wake Island to 54 Sea Zone
                1 fighter moved from Midway to 54 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Wake Island to Midway
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Eastern United States to Midway
                1 fighter moved from Wake Island to Hawaiian Islands
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                1 submarine moved from 56 Sea Zone to 54 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Wake Island to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 fighter placed in Eastern United States
                Americans undo move 1.
                1 carrier and 1 transport placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 infantry placed in Central United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You could have safely taken Kansu - the Russians can’t attack it without breaking the Mongolia pact

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

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