@zlefin I actually need to know which of your german air are on the italian carriers.
15L AeV (Axis) vs Gamerman01 (Allies)+16
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
2 transports moved from 96 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
2 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in Cyprus
Battle in SyriaNon Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
1 battleship moved from 96 Sea Zone to 99 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 cruiser moved from 93 Sea Zone to 99 Sea Zone
2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Romania to Eastern Poland
1 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from Southern France to Normandy BordeauxPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
There you go.
This is where my struggle usually beginns.
1.) What to do in situations like this :?
2.) Why are such moves not working when I’m about to play them :-)Don’t get me wrong. I am not complaining just wondering.
My congratulation on your nice move!
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Thank you, my man, that is class
Most players would not have attacked Kwe - they would have secured the NO.
You just have to watch out for UK unprovoked attack especially if you don’t attack J2. However, my USA is out of the action until round 4 UNLESS you choose to attack the USA on J3. So I haven’t paid the full price yet. -
Also, that was about a 57%? battle that I chose, so it could look a lot different right now.
But I understand how much more valuable the yellow men are, than the purple men. You were looking to overwhelm India, and it was a nice setup. Very nice. -
Most players would not have attacked Kwe - they would have secured the NO.
…
So I haven’t paid the full price yet.
You know, I also didn’t collect the +7 I would have collected for just being a good boy and attacking only Yunnan (and Sui). So it’s not quite as bad as it looks right now. But it’s bad - because I got lucky. Maybe you will get lucky back on J3
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Ouch, kiss goodbye to UK NO’s for a very long time…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
3 fighters moved from Queensland to 33 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Marianas
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC win with 2 fighters remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomberNon Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun moved from New South Wales to Queensland
1 fighter moved from 33 Sea Zone to Gilbert Islands
1 fighter moved from 33 Sea Zone to Gilbert IslandsPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
3 aaGuns, 7 artilleries and 11 infantry moved from Poland to Eastern Poland
8 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 armour moved from Greece to Romania
2 armour moved from Greater Southern Germany to Eastern Poland
1 carrier, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Syria
1 tactical_bomber moved from Tunisia to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber and 1 tactical_bomber moved from Southern Italy to Western Germany
1 armour and 1 infantry moved from Greece to 99 Sea ZonePlace Units - Germans
1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
2 infantry placed in France
4 armour placed in Germany
Germans undo move 3.
1 infantry placed in France
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Ukraine to Bessarabia
1 bomber moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Novgorod to Archangel
1 fighter moved from Baltic States to Russia
1 tactical_bomber moved from Baltic States to Russia
1 bomber moved from Bessarabia to Russia
2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Caucasus to Persia
1 infantry moved from Rostov to Bryansk
4 infantry moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
3 artilleries moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
2 fighters moved from Szechwan to Russia
6 infantry moved from Yenisey to Timguska
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 6 infantry moved from Sakha to Siberia
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Belarus to Vologda
1 mech_infantry moved from Belarus to Bryansk
1 armour moved from Ukraine to Bryansk
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
1 mech_infantry placed in Volgograd
2 artilleries, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kwangtung
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 36 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
4 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
2 battleships moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kwangtung
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 36 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
4 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
2 battleships moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 2 : 7/9 hits
Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits
5 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Chinese: 5 infantry
Battle in Borneo
Battle in Soviet Far East
Battle in Kwangtung
Japanese attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Soviet Far East from Russians, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 22 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Tsinghai
Japanese attack with 2 bombers
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 bombers in Tsinghai, round 2 : 2/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits
1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 2 bombers remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Celebes
Battle in French Indo China
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits
UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 2/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
4 fighters moved from Kweichow to Kwangsi
3 tactical_bombers moved from Kweichow to Kwangsi
2 bombers moved from Tsinghai to Hopei
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from Kwangtung to KwangsiPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs -
That was a tough call to make on those battles. But I’m overall satisfied.
Sidenote!
I had to edit my transports loaded out and back in, because the set up was not the set up I did.
What I mean is:
Two TT’s were loaded correct while one was only loaded wit an arty and another one with two infs.
But I thought that I had it paired up like 3 with Art/Inf and one with Inf/Arm.The Edit is here not listed. Do you know why?
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Look, here is the load of my TT’s in the previous J Round.
@aequitas:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
  Round: 2
        Non Combat Move - Japanese
      2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
      2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
      1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
      1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
      1 transport moved from 6 Sea Zone to 19 Sea Zone
      2 infantry moved from Manchuria to 19 Sea Zone
      2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
      2 infantry moved from 36 Sea Zone to Kwangsi
      2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
      1 mech_infantry moved from Chahar to Kweichow
      1 fighter moved from Manchuria to JapanI think I did it correct, but somehow it got mixed up.
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Haven’t reviewed your entire turn yet, so will get to your transport difficulties later, but for now,
Please do amphibious assaults first as the rules require - attack on Hong Kong should have been rolled first
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I don’t know what happened with your transports - I don’t see any edits or anything so I’m not worried about it
But I AM going to protest THIS! Triple A gave you the +10 NO even though you attacked FIC in a previous turn!! I’m going to deduct 10 IPC’s from your account!!
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Once again, I feel bad after getting some lucky dice against my opponent, and then he gets lucky dice right back. Man, of COURSE you’re satisfied with that turn, you only lost one infantry and a sub and took out the flying tigers plus an infantry for NOTHING
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Wake Island to 54 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Wake Island to Midway
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Eastern United States to Midway
1 fighter moved from Wake Island to Hawaiian Islands
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Wake Island to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 1.
1 carrier and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 infantry placed in Central United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
You could have safely taken Kansu - the Russians can’t attack it without breaking the Mongolia pact
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs





