Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs15L G40 BerntBernt (Allies +30) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
3 armour moved from Romania to Western Ukraine
Germans take Bessarabia from Russians
Germans take Western Ukraine from Russians
4 armour, 11 artilleries, 23 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from Norway to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
2 artilleries and 2 infantry moved from Eire to 109 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
4 submarines moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from Scotland to United KingdomCombat - Germans
Battle in GibraltarNon Combat Move - Germans
4 infantry moved from Bulgaria to Romania
7 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from United Kingdom to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
4 fighters and 5 tactical_bombers moved from Western Germany to Romania
2 bombers moved from Western Germany to Eastern PolandPlace Units - Germans
3 infantry placed in United Kingdom
3 artilleries placed in Novgorod
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Sikang to Kweichow
1 armour moved from Sikang to Hopei
Chinese take Hopei from JapaneseCombat - Russians
Battle in Kweichow
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Kweichow from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Iraq from Italians to Russians
EDIT: Turning off Edit Mode
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
3 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Iraq
1 aaGun moved from Bryansk to Tambov
5 artilleries moved from Bryansk to Tambov
3 artilleries moved from Russia to Tambov
1 aaGun and 7 infantry moved from Bryansk to Tambov
2 aaGuns and 42 infantry moved from Bryansk to RussiaPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
2 battleships, 1 carrier and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 fighter moved from Malaya to 42 Sea Zone
2 bombers moved from Kwangsi to 45 Sea Zone
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
2 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
4 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo ChinaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese win with 2 bombers remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in French Indo China
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 3 bombers
Japanese win, taking Soviet Far East from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 33
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 infantry moved from Hunan to Kweichow
1 aaGun moved from Hunan to Kweichow
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 42 Sea Zone to Malaya
2 bombers moved from 45 Sea Zone to ManchuriaPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 49 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 infantry and 3 transports; Remaining resources: 5 PUs;Combat Move - Americans
5 bombers moved from Western United States to 91 Sea Zone
1 bomber moved from Western United States to 5 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from JapaneseCombat - Americans
Battle in Malaya
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 fighter and 1 harbour
Americans win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 91 Sea Zone
Americans attack with 5 bombers
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 5 submarines and 2 transports
5 submarines owned by the Germans Submerged
Americans win with 2 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Casualties for Americans: 3 bombersNon Combat Move - Americans
2 bombers moved from 91 Sea Zone to French Guiana
2 infantry moved from Brazil to French Guiana
1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 63 Sea Zone to 54 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from 5 Sea Zone to Amur
1 infantry and 1 mech_infantry moved from Western United States to Central United States
4 submarines moved from 26 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from Quebec to Central United States
2 aaGuns moved from Quebec to Eastern United StatesPlace Units - Americans
1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 5 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 aaGun and 4 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 fighter moved from 37 Sea Zone to French Indo China
1 mech_infantry moved from Siam to French Indo China
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from Burma to Shan State
1 artillery and 8 infantry moved from Burma to Yunnan
1 fighter moved from West India to Shan State
1 bomber moved from Burma to French Indo China
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Alexandria to Libya
1 artillery moved from Tobruk to Libya
1 battleship moved from 98 Sea Zone to 92 Sea ZoneCombat - British
British creates battle in territory 93 Sea Zone
Battle in Yunnan
British attack with 1 artillery and 8 infantry
Japanese defend with 1 infantry
British win, taking 93 Sea Zone from Italians, taking Yunnan from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
British attack with 1 artillery and 1 fighter
Italians defend with 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Italians: 1 mech_infantry
Battle in Algeria
British attack with 1 infantry
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Shan State
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in French Indo China
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from Burma to Yunnan
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 infantry moved from Northwest Persia to Caucasus
1 carrier, 3 cruisers and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Libya to Malta
1 aaGun moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Malta
1 infantry moved from Eastern Persia to Persia
1 fighter moved from Persia to India
1 fighter moved from Shan State to Burma
1 fighter moved from French Indo China to Burma
1 bomber moved from French Indo China to India
1 armour moved from Quebec to Alberta Saskatchewan ManitobaPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 fighter moved from 37 Sea Zone to French Indo China
1 mech_infantry moved from Siam to French Indo China
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from Burma to Shan State
1 artillery and 8 infantry moved from Burma to Yunnan
1 fighter moved from West India to Shan State
1 bomber moved from Burma to French Indo China
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Alexandria to Libya
1 artillery moved from Tobruk to Libya
1 battleship moved from 98 Sea Zone to 92 Sea ZoneCombat - British
British creates battle in territory 93 Sea Zone
Battle in Yunnan
British attack with 1 artillery and 8 infantry
Japanese defend with 1 infantry
British win, taking 93 Sea Zone from Italians, taking Yunnan from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
British attack with 1 artillery and 1 fighter
Italians defend with 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Italians: 1 mech_infantry
Battle in Algeria
British attack with 1 infantry
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Shan State
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in French Indo China
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from Burma to Yunnan
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 infantry moved from Northwest Persia to Caucasus
1 carrier, 3 cruisers and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Libya to Malta
1 aaGun moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Malta
1 infantry moved from Eastern Persia to Persia
1 fighter moved from Persia to India
1 fighter moved from Shan State to Burma
1 fighter moved from French Indo China to Burma
1 bomber moved from French Indo China to India
1 armour moved from Quebec to Alberta Saskatchewan ManitobaPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 fighter
EDIT: Adding units owned by British to 37 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tanganyika Territory to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Ethiopia to Kenya
1 armour and 3 mech_infantrys moved from Northern Italy to RomaniaCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern Italy
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tanganyika Territory to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Ethiopia to Kenya
1 armour and 3 mech_infantrys moved from Northern Italy to RomaniaCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern Italy
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Java to 37 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Syria to IraqPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Eastern Persia to BurmaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
4 bombers moved from Eastern Poland to Russia
5 submarines moved from 91 Sea Zone to 110 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,5,6,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.Non Combat Move - Germans
4 bombers moved from Russia to Novgorod
3 infantry moved from Archangel to Belarus
2 infantry moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Belarus
3 aaGuns, 7 armour, 11 artilleries, 21 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
9 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Poland to Western Ukraine
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Romania to Bessarabia
4 fighters and 5 tactical_bombers moved from Romania to Western Germany
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 fighters placed in United Kingdom
1 carrier and 1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 66 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 2 mech_infantrys; Remaining resources: 19 PUs;Combat Move - Russians
1 armour moved from Hopei to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
1 artillery and 1 infantry moved from Tambov to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
5 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Tambov to Volgograd
14 infantry moved from Russia to Tambov
1 mech_infantry moved from Iraq to EgyptPlace Units - Russians
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 46 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery moved from 2 Sea Zone to Alaska
1 infantry moved from 2 Sea Zone to Alaska
1 armour moved from Soviet Far East to Amur
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Manchuria to Amur
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kiangsi
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 3 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 bombers moved from Manchuria to 37 Sea ZoneCombat - Japanese
Battle in Alaska
Battle in Amur
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 bomber
Japanese win, taking Alaska from Americans, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 3 tactical_bombers
British defend with 1 fighter; Americans defend with 1 battleship, 1 carrier and 1 transport; ANZAC defend with 1 fighter
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 fighter
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 battleship, 1 carrier and 1 transport
Casualties for Japanese: 2 bombers and 3 tactical_bombers
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters moved from 37 Sea Zone to Kwangtung
2 battleships, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea ZonePlace Units - Japanese
3 armour placed in Kwangtung
3 artilleries and 3 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery moved from 2 Sea Zone to Alaska
1 infantry moved from 2 Sea Zone to Alaska
1 armour moved from Soviet Far East to Amur
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Manchuria to Amur
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kiangsi
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 3 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 bombers moved from Manchuria to 37 Sea ZoneCombat - Japanese
Battle in Alaska
Battle in Amur
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 bomber
Japanese win, taking Alaska from Americans, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 3 tactical_bombers
British defend with 1 fighter; Americans defend with 1 battleship, 1 carrier and 1 transport; ANZAC defend with 1 fighter
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 fighter
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 battleship, 1 carrier and 1 transport
Casualties for Japanese: 2 bombers and 3 tactical_bombers
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters moved from 37 Sea Zone to Kwangtung
2 battleships, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea ZonePlace Units - Japanese
3 armour placed in Kwangtung
3 artilleries and 3 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siberia: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Soviet Far East: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in BorneoNon Combat Move - Americans
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
2 fighters moved from Eastern United States to 92 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from French Guiana to Brazil
1 bomber moved from French Guiana to Western United States
2 aaGuns moved from Eastern United States to Central United States
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Central United States
1 carrier, 4 fighters and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
Just checking - looks like the UK turn didn’t post.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 fighters moved from Malta to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Kenya
1 bomber moved from India to KenyaCombat - British
Battle in 97 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in Kenya
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Kenya to Egypt
1 aaGun moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 97 Sea Zone to Malta
1 infantry moved from Caucasus to Rostov
1 infantry moved from Persia to Northwest Persia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Shan State to Kweichow
1 mech_infantry moved from French Indo China to Kweichow
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Kweichow
1 fighter moved from India to Kweichow
1 aaGun moved from Yunnan to Hunan
2 aaGuns moved from Yunnan to Burma
2 armour moved from India to Yunnan
2 mech_infantrys moved from India to Burma
1 armour moved from Alberta Saskatchewan Manitoba to Western United States
1 artillery and 2 infantry moved from Quebec to OntarioPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 fighters moved from Malta to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Kenya
1 bomber moved from India to KenyaCombat - British
Battle in 97 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in Kenya
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Kenya to Egypt
1 aaGun moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 97 Sea Zone to Malta
1 infantry moved from Caucasus to Rostov
1 infantry moved from Persia to Northwest Persia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Shan State to Kweichow
1 mech_infantry moved from French Indo China to Kweichow
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Kweichow
1 fighter moved from India to Kweichow
1 aaGun moved from Yunnan to Hunan
2 aaGuns moved from Yunnan to Burma
2 armour moved from India to Yunnan
2 mech_infantrys moved from India to Burma
1 armour moved from Alberta Saskatchewan Manitoba to Western United States
1 artillery and 2 infantry moved from Quebec to OntarioPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Kweichow: 2 mech_infantrys
EDIT: Adding units owned by British to Yunnan: 2 mech_infantrys
EDIT: Removing units owned by British from Kweichow: 2 fighters
EDIT: Adding units owned by British to Shensi: 2 fighters
EDIT: Turning off Edit Mode