Here are a few thoughts about the France / Vichy / Free French subject which has been discussed.
A basic question that would be useful to answer is: should France be made “interesting enough” (for want of a better phrase) to be playable by a single player who isn’t also controlling another power? Currently, under all the OOB “Number of Players” rules, France is always tacked on to the responsibilities of a player who’s controlling something else: the USSR, or the USSR + US + China, or all of the Allied powers. This is presumably because OOB France operates under severe restrictions which relegate it to a peripheral status.
If France, in an improved version of A&A, keeps its “not interesting enough for a single player” status, then one possibility after France falls would be for its territories and playing piece assets to be divided into a Free French portion (which would continue to be played by whoever is playing the power or powers that pre-fall France was paired with) and a Vichy portion (which would be played by whoever is playing Germany). This would be a variation of the idea mentioned earlier by LHoffman: “Ha, that would be interesting if you have a French player. Starts out on the Allies then switches sides to Axis.”
On the other hand, if France, in an improved version of A&A, gets upgraded to a power that’s “interesting enough for a single player,” then the situation becomes more complicated. If this “interesting enough for a single player” version of France gets fractured into a Vichy part and a Free French part, would these diminished separate parts continue to be “interesting enough for a single player”? If the answer turns out to be no, then France, in order to remain “interesting enough for a single player,” might need to be kept as a unified power, which in turn raises the question: does it remain a unified Allied-affiliated power or does it become a unified Axis-affiliated power? (I don’t know the answer; I’m just wondering about the possible implementation scenarios.)
On a related point, one possible way of making France “interesting enough for a single player”, but without changing the way France operates, might be to pair it with Global 1940’s other oddball Allied power, China (which operates under some weird restrictions of its own), and assign both powers to a single player who’d play just them. Depending on how many players are at the table, a variation of this idea might even be to bundle France, China and ANZAC together and assign them to a dedicated player.
Under the OOB rules, in a six-player game, France is paired with the USSR, China is paired with the US and ANZAC is paired with the UK. Detaching these three junior partners from the three senior partners and bundling them together, but without changing the way France and China and ANZAC operate, might create an “interesting enough for a single player” three-power block, while allowing the USSR, US and UK players (assuming there are three of them) to concentrate exclusively on their own workload. This would require four players in the Allied side, in other words. In principle this would imply a seven-person game, with one player each for Germany, Italy and Japan, but a six-person version could be contrived by applying the Axis configuration that’s used in the OOB rules for five players: one player controlling Germany and Italy, and one player controlling Japan.