No worries, I understand clearly everything you are saying. Short answer is basically, ‘no the NAP is not workable in A&A.’
Basically no simple carrot or stick is large enough to do the trick, and even of it was, it would be too hard to justify the abstraction in a satisfying way.
If going for a dramatic redesign of the Japanese production spread on the game map as a way to achieve the desired aim, then in tripleA terms I’m not sure we could really still call it 1942.2 or Global etc. It would probably be more appropriate to use a different name to describe a map with adjusted base ipc values. Like “catchy name” v5. I’d say once we go that route, there is really no reason to restrict adjustments elsewhere. Anyone who wanted to use the physical gameboard would need a way to indicate the adjustment in a more permanent way, like with a number token. It’s a pretty significant break from the boxed game. But its not much different than adding VCs, except that visually it is more of an eyesore. But if doing this, what of the OOB game do you preserve? Unit set up charts and territory division remain the same, and only map values change?
Or do you mean a single change, just to the Japanese home island (Tokyo) and nothing else? If it was only one territory on the map (or say just a few associated Japanese territories) being adjusted this way, then perhaps we can get away with it, and don’t have to open the flood gates completely.
Let’s say for example that Japan is reduced to 6, and Okinawa and Carolines are raised to 1 as an offset. Maybe that is acceptable, since it only requires 3 marker changes. Not too crazy.
But I think if we go too far in this direction, you will end up with a base map that starts looking pretty different, recommending unit set up changes too and starting cash adjustments to make it work, which basically means tossing out the set up cards. Not trying to go too slippery slope here, but if you have several changes to map values, and different set up cards, it’s basically a new game at that point. I’m not opposed to making a new game on a v5 scale, though at some point I’d say why use 1942.2 at all haha. I mean, of all the A&A maps, this one is probably my least favorite to begin with from a design standpoint.
For that kind of investment in time, I’d rather print out a new map FtF, or work with a tripleA map that actually looks clean. Instead of the old Revised baseline, with all its blobs.
:-D
Perhaps this is a better approach?
That seems to be what CWO suggested early on, that we just make something from scratch. And recent exchanges with other members here have me thinking that redesign efforts for the OOB global game aren’t much appreciated anyway.
If you really want to do this, I will draw you a baseline for use in tripleA on the scale of v5, but with the territory divisions you want to explore. So you can plug in the desired prosuction numbers.
It’s been a while, but I’ve done this many times before. Integrating the map file and drafting the basic connections in xml is what takes the longest.
If going through the trouble to create a new world projection at the scale of v5, it would probably be best to make a map which actually works for v5 too. It has always bugged me that 1942.2 uses the same baseline in tripleA as Revised and Spring 1942 v4, when the OOB map is clearly different. It’s not really a second edition in map terms, it’s a new edition. The only reason it doesn’t have a new default map in tripleA is because it was easier to hack v4 than create a new map, and because I was taking a break from tripleA when Veq threw it together, and so I wasn’t around to press for a new baseline.
ps. like if I was to try for it, I would probably use the AA50 baseline, but remove unnecessary tiles. Compress Spain and tweak Gibraltar so it aligns a bit better than the AA50 baseline. Here is a garish draft from a while back, with hard and fast paint fill, and some shoddy text thrown in. Its a bit jpeggy, but you get the general sense haha. I can’t remember what idea I was trying to explore at the time, probably something with starting factories or Russia (since it has way more TTs than necessary), or maybe the v5 sea zones since I see a bunch of tweaks over AA50 there? But anyway, I think if you created a new baseline for use with v5, then it would be a lot simpler to include an extra gamefile on the v5 scale, but which included things of interest like adjusted ipc values or more VCs or whatever. Is that more what you were thinking?
Are you ok with this sort of basic projection? Because I already have a few versions of that baseline at different sizes. Then it would just be a matter of compressing a couple areas, blowing out Europe for v5 scale, erasing borders until you have the basic v5 territory distribution and then adding sea zones.
If you want Europe larger the easiest way to do that is with a vertical stretch, but will quickly start to distort the med and mid east if you go too large. That’s why Africa/India always looks so weird in A&A maps. This projection was my best effort to address the compression we usually see in A&A while still trying to make a map that looks recognizable in places like China. Not sure if you’re into it.

